Bit by bit playing HellBlade 2. The game is amazing however, the story and atmosphere is so strong (for a lack of better word) that I need downtime after playing it for an hour. It’s so dark and these voices gets to your own head sometimes, especially when playing with headset.
Recently started Warhammer Space Marine 2. A fun hack ‘n slash to just play after study, work or just general a long day.
Debating to purchase Persona 3 Reload when it is on sale. I played and loved Persona 5 Royal, clocked in 124-125 hours into it. I heard mixed stories about Reload, great character but lackluster dungeons and less social elements.
Just finishing up Episode 4 of the Quake remaster on nightmare difficulty. Episodes 1-3 were challenging, but my god these exploding bouncy ball “spawns” in E4 are such rage fuel.
Only 3 more levels then I move on to the expansions. First time playing those, so looking forward to it!
I have 100% completed all the season objectives for Diablo 4: Season 5, so I'm setting aside my Necromancer and rebuilding my Sorcerer, just for fun. I thought about rebuilding my Barbarian as well, but after I heard about all the crazy changes coming to season 6 with character progression, I think I'll hold off for now.
I finally completed Alien: Isolation on PC with 100% achievements! I'm just gonna... ignore the other achievements that I have left on other platforms, lol. For now.
A re-re-released version of Doom is on GamePass since Legacy of Rust was released last month, so I've been hopping on every now and then to blast my way through demons.
Street Fighter III: 3rd Strike - Friend came to visit from out of town, played some casual 3S for a little while. Also managed to rope him into trying out Waku Waku 7 and Twinkle Star Sprites as I wanted to show off some fun hidden gems in my collection.
Splatoon 3 - Haven't touched Salmon Run since the last Big Run and I'm clearly rusty. Put up a 173, which is gold, but I know that gold target isn't actually much, especially on this map. Still can't kill a damn Triumvirate, which is what I really wanted.
TL:DR-I like the story and gunplay most of all. The social aspects of the game also keep me coming back to help friends and strangers.
Background: I started with vanilla D1, then picked it back up after Taken King and have been playing ever since.
For me, the game has become more about story than actual gameplay, which I still feel is one of the best around. I’m super excited about the 3rd Episode especially, seeing as the Hive still has Xivu to deal, and whatever is going on with Oryx’s body.
I still play every week. Once I’m done with my story stuff for the week, I like to help my group get their raid clears and other tasks completed. If they’re not on, I sometimes boot up LFG and help blueberries as best I can. I genuinely like to play the game, even if it’s helping others.
When story stuff is slow, I actually do like PVP, although, within the past year or so, I’ve noticed that I’ve either gotten worse or the average (remaining) player ha gotten better. No longer can I pick up any random weapon (another boon that Destiny offers, IMO. The ability to take a weapon in PVE/PVP and use it ANYWHERE, with varying degrees of success. But where was I?) and do “OK” with it. Everyone uses “easier” weapons or loadouts, and as much as that irks me (it’s quick play, FFS), that’s their right. Is that contributing to the barren, desolate landscape that is the Crucible? Possibly. I’m not, and never have been, good enough to “carry” in the Crucible, and that goes double for Trials. I tried helping a clan mate recently get the Adept Draw Time mod since it only drops from the Lighthouse. He plays on PC. That session didn’t go well.
I got a bit rambling there at the end, but I guess to answer your question, the story and gunplay of the Destiny series are the reasons I like the game. One made friends playing this game. Already been to one wedding, with another coming later this year. Wouldn’t have happened if I never decided to try the game.
I’ve always enjoyed the identity of the three classes, and the abilities they have, plus gunplay has historically been pretty fun. That said, ever since i’ve started playing, the three things i’ve enjoyed were 1. the raids, 2. the story, and 3. my friends.
Unfortunately, Bungie make it overwhelmingly difficult to have fun in this game, by both making moronic decisions at times, and drip-feeding paying customers content, as if it’s a f2p game on life support. The latter alone has practically made me stop playing recently. You have to pay money to each each season, and all you get is a 30 second cutscene for the weekly story, plus a 10 minute adventure in a zone you’ve already been to a thousand times? Come on
And they didn’t retroactively unlock impacted gear. I had a couple god rolled blast furnaces relgated to casual PvP despite the absurd amount of time I had to put into that bullshit forge activity.
Anyone else notice the extent of bungies creativity as far as destiny is concerned:
It’s funny is how gorgeous the endgame content looks. Sure it plays out very much in the same way, but it’s kinda crazy how hard they go in visuals on parts of the game that very few players can reach. I’m not opposed to this in principle, mind you.
But yeah the raids and dungeons didn’t really grip me in the end. Pretty as they are, there’s a lot of arbitrary systems at play which kill my engagement.
Because the gunplay is really good. I never had a shred of interest in the story.
I don’t still play because the level and enemy design tanked when they went into expansion treadmill mode, but “a path forward” was never something I cared even a little bit about. “The path forward” is what killed my fun.
The gunplay is SO good. There’s just something about the way it feels that makes it so distinct from any other shooter.
I haven’t touched Destiny in two years. And every shooter I played (first person and the gears of war third person), nothing has yet scratched my Destiny 2 itch.
I could pop cabal heads with [insert high impact scout, bonus if firefly] for days. Hell, I pretty much did on D1. Then D2, in addition to all the other bad design stuff to satisfy live service, also decided they wanted to try to dictate your gun choice in certain game modes with all the bullshit seasonal modifiers on untouchable enemies without specific perks.
All I want to do is run strikes on the basic races by myself. But they can’t milk me for money like that.
Generally shorthand for animation, sound, and somewhat game balance. As for what’s good about it I couldn’t tell you because I came into the game jaded. IMO the visual design is nothing standout and the aim assist on mouse aim makes the entire experience sleep inducing.
Confirmed. The gunplay is amazing. I haven’t played for a year or two but I would jump back in today if The Final Shape included all the catch-up/prior DLC packs.
Same with why people play League of Legends or Genshin Impact.
Destiny 2 hasn’t been good for a long time. I haven’t played it in years and my friend who still plays shows me some stuff and its just depressing IMO. Nothing like what expectations were after Destiny 1 finished.
I’m sure we can be more open-minded and agree that people can enjoy the core gameplay loops of games which we don‘t personally enjoy without having to be addicted.
It is addiction. Addiction to the adrenaline of the gameplay elements, that’s literally how games like Destiny/League/Genshin are designed. The “loot box” mystery loot rewards is literally predatory and designed to abuse the psychology of the people that play those games to keep them coming back for more.
Destiny especially revolves around loot. And you get randomized “mystery” loot. I would know, I played the first game and the second game until the Shadowkeep expansion, then I didnt buy other expansions. Because why would I? Bungie deleted stuff I paid for.
I played like 900 hours of D1 with the same or mostly the same gear because shooting stuff in the face felt better than anything else I’ve ever played.
The actual gunplay is really good. It’s just killed by all the other shit.
You know what a good game is? Super Mario Bros. It’s a game about a New Jersy plummer who’s out of work. Which is surprising because New Jersy is so full of shit.
So this Mario guy, he starts taking drugs in the 80s…and has since descended into full blown hysteria and mental health issues.
And so you have to commit animal abuse by stomping on turtles, and other various animals. Then you get so high, you feel like you’re jumping through the clouds. But it’s ok, because Mario is the hero of the story…(Maybe).
People play the game because they like to play it? Just because the main story is over doesn’t mean that people don’t enjoy the game anymore. There are plenty of games without a clear and direct story that are very popular because people just enjoy the gameplay.
Something along the lines of hiring an expert on gambling. There’s a lot of game mechanics in games like Destiny 2 which lock you in through little feedback loops.
It’s a good looking game with decent movement and gunplay, but it fully disrespects your time. RIP if you ended up buying the game in 2017 with the first few expansions because that shit gone now.
Seems like most live service games these days are built off of addiction or gambling. For example, gacha gaming is becoming more popular everyday, with their rolls and gambling loops. You can see this in games like Genshin impact. Kind of makes me miss the old days where we had games like battlefield and Call of Duty old school style, just running around playing something that we enjoy for fun.
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