If you’re liking the feeling of solving a mystery with no handholding, give Shadows of Doubt a look. 1920s detective noir set in an alt-history retro cyberpunk 1970s where the Coca-Cola corporation is the president of the USA. Yeah, that’s a mouthful, but what you get is a proper hard-boiled detective story where you are in total control of how you pursue every case. The game gives you an honest to God murder board with string and sticky notes. There’s no “detective mode” bullshit where you scan for clues and then the game solves the mystery for you. It’s completely on you to find the evidence, follow leads, canvas witnesses, scrub through security footage, stake out a suspect’s apartment or place of work, and finally make an arrest (and hope like hell you didn’t finger the wrong person). This all plays out in a fully simulated city district. Every room in every building can be entered. Every NPC has a complete life; a partner (maybe), a home (usually), a job, a medical history, a shoe size, fingerprints, the works.
The voxel graphics aren’t for everyone, and there’s some areas where it’s less complete than others, but those only really stand out because of how shockingly complete the world is in so many other ways. All in all, it’s a brilliant game, and like nothing else out there.
I love the concept but honestly I can’t solve shit. I even got a side mission once to take a picture of a vague description of a person who lived on the 4th floor of an apartment. Thankfully there was only one apartment on that floor. Unfortunately there were two people who lived there. And neither matches any of the descriptors.
And that’s the side jobs. Murder? Forget about it, I got no clue.
I am not sure how handholdey it might seem to you, but Danganronpa 1-3 were pretty good at keeping me guessing what would happen next, but it is also good at giving the player the illusion of actually solving what was happening themselves. V3 was both the best and worst in this regard IMO. There are very few times where something is obvious or very easy, and likewise few times where a huge leap in logic is made or something is very obtuse/hard to know.
If you haven’t tried them, maybe look intonthem to see if you’d like them?
Not a puzzle game, but Noita throws you right in without any explanation or tutorial. Everything is trial and error to the point where people complain that you can’t figure things out without the wiki. Love the game though, one of the most unique games I know.
The Souls games never really held your hand either.
Hollow Knight, The Binding of Isaac and Elite Dangerous are other games I can think of that want you to figure things out.
Man. I’ve been staring at this box trying to find the words for why you should play Pathologic 2. It’s hard, especially without spoiling anything. It is a game about a surgeon named artemy burakh who is tasked by fate to save a town from a plague. It is as if Russian Literature grew legs and used them to kick you in the dick. It is emotionaly a lot. It is skillfully a lot. It is mentally a lot and you are on a time limit and it is not fair. But it has a message for you. There is a beauty to that message and if I could I would force every person on this planet to experience it.
But you will have to bleed for it. Please play it.
Just Incase it could make you reconsider, the game is disturbing in a myriad of ways, basically designed to touch deeply any person who engaged with it. It should be thought of less as a game ment to be enjoyable and more like art that you “should” experience. Though I understand it isn’t for everyone. Hell, vast majority of people who think it is for them dont finish the first day of the game. But there is a message in that game worth seeing. Either way, I had to try one more time. I respect your decision either way.
Not the same, but Into The Breach has become the one game I regularly return to. The ruleset is so simple and everything is laid out, including anticipating opponent moves. Just a great series of small puzzles
Specifically similar to RotOD is Heaven’s Vault in that its pretty nonlinear, not hand holdy and that you figure out (a foreign language in this case). But it is more adventure style than RotOD.
Another one already mentioned Outer Wilds (not Outer Worlds!) and I completely agree and recommend it as well!
In general I have to say I disagree that new games are more of the same. We are in a golden age regarding new games and game genres. It’s just, that there are so many games, that there are also many similar ones. And the big studios are the worst in that regard, just bury AAA and start to love Indie games!
As example, games which are different from others and not already mentioned in this thread:
Eastshade (you are a painter exploring a fantasy world, solving quests by painting pictures)
Rain World (you are a small animal trying to survive a hostile simulated world, you need to learn how the interaction between you, NPCs and the world works)
INSIDE (nearly pure atmosphere & no gameplay, but still great!)
Papers, Please (you are a government worker who has to check people coming over the border)
Her Story (you try to figure out what happened to a person via searching videos from her interrogation by the police)
What Remains of Edith Finch (part game anthology, part great story to connect those “mini games”)
A Little To the Left (OCD in game form)
Ancestors: Humankind Odyssey (you play a primate tribe and evolve it towards Homo Sapiens in an african tropical forest)
Edit: and how could I forget: Disco Elysium, the greatest RPG! without combat, only social encounters and technical problems to solve in a wonderful world full of memorable and interesting characters.
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