Store the memory of this wonderful milestone in your life where you can reflect on a life well spent and be embedded in the feeling of belonging to a loving family. That shit is GOLD and will protect your mental health like a Patronus Charm from Harry Potter.
“camped” out in Quebec, my son speaks better French than me and has corrected me all weekend, but we’ll see whose in charge when I poke him in the eyes two seconds before totality… Or squeal like a school girl as it approaches, we’ll see which happens!
I happened to be able to see the 2017 one and it was so impactful I saved the date and made sure I’d make it happen. Cut forward 7 years and here I am with most of my immediate family (I have 6 siblings so having most is impressive).
It is an experience that can’t be captured by any form of digital or physical media and my only way to describe it is - it’s the closest thing to magic I’ve ever experienced.
I plan on saving up and going overseas for one as well.
Played some Crisis Core FF7 (PSP) during down time on a road trip. I forgot how clunky the game feels, but it’s entertaining enough.
I’d like to see how the remaster compares… According to what I’ve heard, the cutscenes are upscales of the original FMVs, which are both odd and intriguing.
After all the trouble I had with Horizon Forbidden West for a couple of days (endless crashing), it’s been great since then. As if nothing ever happened. So, I’ve just been exploring, killing, and looting.
Then, I also started Dave the Diver. It’s a great game, even better than I thought it would be.
That’s probably the Zelda game I had the most negative reaction to. Oh, you’re going to undo all of my progress because I didn’t know how much more there was to do in this quest line before the world reset? No, I’m not going to do all of that again.
But that’s the fun of it! The game really manages to put you in a hurry if you really want to do everything you can in one cycle. Plus, my emotional atachment to the NPCs made me feel so relieved every time I went back in time and saw people living their little lives, clueless about the horrors to come
It would be one thing if I knew how much I had to do ahead of time, but until I’ve seen most of it before, I have no idea. There was some upgrade I could get only after finishing the entire goron temple, race, and some such, and I was on the final step of it when I ran out of time. I can’t do just the last step of it; I had to repeat at least the race, maybe the temple, in order to get to that spot again. I decided instead, “Nah, I’m good,” and put the game down. I respect that they tried to do a lot with a little on the development side, but it introduced tedium for me, the player, to be within those constraints.
This was the last Zelda game I played, but I couldn’t really get the hang of it since I really went into it expecting OoT 2: Eclectic Boogaloo, and OoT was really the best thing I’d seen up until then regardless of franchise. Then I saw all the cool stuff being done in later games with all the amazing tech that was being developed but I just couldn’t get around to have the time or patience necessary to sit and play anymore.
The Wind Waker for me. At the time, the open world and sea felt so massive, and the colorful cell-shaded graphics made me feel like I was immersed in a cartoon. I played other Zelda games before, but it was the first one to hold my attention all the way to the end. To me, it’s one of those games I wish I could experience again for the first time.
Windwaker would’ve been an easy #1 for me if it weren’t so stretched out. The ocean really didn’t need to be that big, I remember many times where I was just holding forward on the boat and browsing my phone for 5 minutes.
What got me was the Triforce hunt. Nearly no guidance/signposting, constant trips back to tingle, then back to a warp point, then sail around, rinse repeat. Ugh.
LttP is the origin of the iconic gameplay style. My preference is Links Awakening which refined it a bit and introduced some fun characters. I was happy with the version on the Switch.
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