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Question for you. I have seen your posts on a occasion and you have played lots of open world games. Red dead redemtion 2, far cry 3 and now the new ac.
Many openworld games have so much things to do that at some point its easy for the games to start feel like endless stream of meaningless busywork. Its easy to just stop playing or start to just speedrun trough the game.
They’re mostly also just all the same, so playing one after another back-to-back exacerbates the issue, at least for me. There are some exceptions, but that checklist filled Ubisoft collect-a-thon design philosophy really wears you out quick. At least it does me.
This is honestly the first I’m hearing of Open World fatigue. If I had to take a guess it’s a combination of the games playing differently, completely different stories, and different kinds of worlds. Idk though, maybe I’m just more tolerant is all
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acknowledge that one singular woman is currently better than you at this one particular skill or draw 20
man it’s like there are options that don’t involve aggression towards another person for… not being bad at a video game
I count myself lucky the men I know in real life are chill, and that I am not too interested in PvP games, scared off by the constant reinforcement from stories online that someone will be shitty to me because I am a woman. When I did play TF2 it was always pubs mic off and with a very gender-neutral username.
I almost did the same with my Black Flag playthrough. What I ended up doing was using the Steam Notes to save my Ubisoft password and copy and paste it in. Ik it’s horrible for security, but I was fed up with having to get my phone out and look at my keychain just to type out the long password
I didn’t care much for botw. I still cleared it and had fun. It’s just the item durability system frustrated me. Everything felt cheap and not rewarding as a result.
durability systems in non crafting games suck all of the joy out for me. I get weirdly anxious about “optimizing” my weapons and end up only using bad weapons and making the game needlessly hard on myself.
Definitely agree! I barely played TotK because, aside from the flying stuff together aspect, I’d already done everything I wanted in BotW. I did my exploring, my climbing, my juggling weapons during combat. I’ve done had more than my fill of those dinkly little shrines.
BotW is better imo because of what it was: new and surprising. TotK was good but (aside from some gimmicks that made driving around a bit more creative and streamlined) more of the same.
This is very interesting to me because I wanted to keep going after BoTW ended. ToTK is like a full game sized DLC with all new gameplay elements, so it was exactly what I wanted. It’s kind of like an indulgent victory lap showing off all the cool stuff the engine can do with some new tools to play with. I will say that this is enough for me. Really hoping they do something completely original again.
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