I recommend giving it another try if your only experience was the game on release. It really received a labour of love and has very fun gameplay options. I went for a throwing knife slow mo grenade build and had a blast throughout the whole playthrough
I’m no fan of the 2077, but thinking of it solely as a shooter is doing it a bit of a disservice given that you usually* have different approaches to in-game situations.
You can build around hacking, engineering, speech checks, melee combat, stealth cyberwarfare etc.
I felt that the projectile mechanics were sort of neat but I will agree that I don’t think the game really has legs when merely thought of as a FPS. Perhaps it had some potential in the past, part of their PL govt funding agreement was to release a multiplayer mode as well. I’d imagine that’d focus a little more on gunplay, and slightly less on QuickTime interactions involving hacking and such, but who knows.
*there are situations which require direct combat iirc
It feels like we used to be spoiled for choice and now there’s only a few select titles out. A lot of racing franchises got ruined by micro-transaction garbage. Project Cars decided to go in an entirely different direction with their latest installment and basically ruined the game. Most games no longer support split screen so if you want to race locally with friends you basically only have Mario Kart.
There’s still games though. Forza, Gran Truismo, F1 24, Asseto Corsa, Need For Speed… But even so it feels like something is missing. There’s not a lot to fill in the Wipeout niche, or the Burnout niche. I miss random things like Midtown Madness and Twisted Metal. I really want a good racing combat experience again.
I think a lot of studios aren’t willing to take chances and a good racer isn’t something you can make easily since people want good graphics and excellent racing physics.
It’s not the game everyone hoped to be but it’s very good when including the expansion Phantom Liberty. You should give that one a try. It’s probably the best expansion CDPR has made so far, or at least on par with W3 Blood & Wine (I’m still not sure, but I have to give credit for their huge effort with Phantom Liberty). It (alongside the 2.x patches) was CDPRs genuine effort to save the game and their reputation, and I think they succeeded. The base game without the expansion can get very boring in the second half of the game which is why I consider PL to be mandatory. A good time to start Phantom Liberty is just before going to Embers to meet Hanako. If you haven’t played it for a long time, you should play it again with PL, it’s really well made.
I just played through the bulk of it, and it was quite good at first, but it started feeling very samey pretty quick. And now I’m so OP that all the gigs and missions I’m doing now are a dull cake walk. Just wading through dismembered viscera. I can’t even remember the last time I had to pop a heal…
There has been so much commotion around this game that things are genuinely confusing, the devs pumping it thinking they made something pretty good, people angry about which characters have tits and which ones don’t, kind of samey looking reviews.
ignore all of that noise and just see what your favorite youtuber has to say about it. Mortismal gaming reviews RPGs thoroughly and was pretty positive on it, noting that the die hard Dragon age folks might not like how little of the lore carries over, but on it’s own stands as a pretty good action RPG.
I played through the game long after it had been patched up. I enjoyed it enough. When Phantom Liberty released I went back to start a new save to play it and after playing through the different character background introductory bit I realized it just wasn’t going to be that different of an experience the second time around. So I just loaded up my endgame save for the DLC. I had fun with that, but going around with a maxed out character blowing everything up with a shotgun definitely trivialized things.
Played it at launch and I’ve never had the desire to jump back into it since beating it the first time. I never had major issues with bugs or anything, the story was just on rails, there was no point in jumping back into it to play the same story all over again. Like yea, I guess they changed some systems and mechanics, but whatever.
Honestly, looking at how modern game development studios handle remakes, I wouldn’t want them anywhere near any of my beloved games. I haven’t played a single remake in the last 20 years where I felt like the studio that made it knocked it out of the park.
Also, I strongly believe good games should not be remade, and only remastered/ “deluxe remastered” (where even if the game is remade, its a 1:1 faithful recreation with additional features and gameplay mechanics being optional). Remake the games that weren’t great, give them another chance at big success.
Sonic 2006
the XenoSaga games (don’t @ me XS fans, you know the combat and boss design in those games were terrible, 1 had DOMO Carrier, Tiamat, and whatever was going on in Song of Nephilim)
I’m not particularly a fan of either re-makes or full remastered but I’m a big fan or, for example, when Xbox upgraded the resolution and FPS or backwards compatible games.
I would love to see Metal Gear Solid The Twin Snakes again and have a similar service on Switch for GameCube games.
Not sure if it’s been done already, but Zelda LttP would be cool. I haven’t played Echoes of Wisdom though I like the art style and could see it working well.
I don’t think Nintendo is capable of doing anything to Link to the Past other than ruin it.
A lot of the Zelda games that got “remasters” mostly had their resolutions and brightnesses increased, to the point that the Wind Waker remake has problematic amounts of bloom. Makes me think someone important at Nintendo has cataracts. So if you want to “remaster” A Link to the Past, run it through an AI upscaler and turn a desk lamp on your screen.
The few that have gotten ground-up “remakes” like Link’s Awakening…I kind of liked the art style they chose, it fit the tone of the game pretty well, going with quartets for the music is a stroke of genius, WHY DOESN’T THE FUCKING D-PAD WORK? The original game was designed for use with a D-Pad and either 4- or 8- way motion. I get that modern gamers might instinctively reach for the analog stick, but bind movement controls to the D-pad too, especially if you’re not going to bind anything else to those controls. Nintendo never doesn’t fuck this up. They made an entire console based on a revolutionary new way to fuck up the controls.
So what you’d get out of a first-party re-release of aLttP is a blank white screen you control entirely with the gyros.
Turns out vehicle simulations are hard. You either have games that play like a cabinet arcade or require a “simmer” setup (control cockpit) to really be good at.
And then there’s the work that goes into the level of detail. Example, Forza Horizon 5 doesn’t even have the underside of most cars modelled, to save on polys and performance, but there’s still a lot of little details that have to be modelled, textured, and sound recorded. This is even more important when a driving game goes into VR, because you will notice when something in the interior is missing or offmodel.
Also shoutout to Live For Speed, the active-since-Windows-XP open beta / early access mediumcore simulation that’s had VR support for a long while, and a release date that will probably coincide with Half Life 3.
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