According to a friend who had the displeasure of looking at the file size, he claims it’s 170GB when all is said and done… Stupid Sony square refusing to let steam preload…
170 GB is insane. Publishers should really get punished for making larger than average deliveries. Most of that size usage usually comes from poor optimization.
They’re typically optimizing for fidelity and performance ahead of install size. Multiple LODs can balloon an install size quite quickly, but they’ll give you better bang for your buck in other areas, and storage space is a concern that dissipates more in time, as you upgrade to newer machines.
I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.
It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don’t imagine it got any better for using compression now that we’re on SSDs.
The DLCS aren’t cosmetic - they’re “additional” storylines.
Why are you defending the practice of selling incomplete games with the option to pay to play the entire game ON DAY 1?
What? Is it additional storylines or part of the main game? Who fucking cares, dont buy it if you dont want to. I only recently played the yuffy story on ff7r and it didnt add shit to my experience.
I did not know this one was so close to release! I am glad to see that it is awesome, and now I don’t want to know anything else about the game because I want to be surprised!
I didn’t know about this game until today when an interview with the dev popped up on my podcast subscription feed, it looks good! I might have to go in blind
Now that Satisfactory came out of early access and is now 1.0, I’m starting a new playthrough. I’ve got 1400+ hours in the game, 30 or so in my new save.
Oh man, absolutely anything to make me feel dread or have me not knowing what to expect. Which is vague, I know. I feel like I’ve played so many horror games that they start to feel too gamey? If that makes any sense? It’s like I can predict when scares will happen or the gamey aspects sometimes don’t immerse me.
Oddly enough, subnautica really had me on my toes a few years back. Fatum Betula was an indie that also gave me some heeby jeebies but wasn’t exactly scary either.
I feel like I’ll probably need to crawl through dozens of indie titles or something. Or possibly go back to titles made prior to 2005. I’m also not caught up on recent games in the past couple of years, so maybe there’s something special I’ve missed.
But I’m also just curious to hear what made everyone else scared, too!
When it came out, I saw the trailer and decided that it’s not for me. Way too scary. Then recently I watched a commented speed run and thought “Yep, I was right”.
Recently, some games that shouldn’t have freaked me out, but did, were parts of Outer Wilds and Subnautica. Subnautica, in particular, got me with a very good jump scare that I think made me jump harder than any horror game has in the past decade lol.
I find games that induce dread really help with being scared. If you have any niche titles I would love to hear them too. I must have missed a lot probably anything prior to 2005. But even recent titles there’s a chance I could have missed them too!
You should play voices of the void then. Game is chock full of random spooks with lots of very quiet and relaxing downtime, so they hit pretty hard when they happen.
Minecraft probably. I avoid legitimate horror games (and movies) and the fact that you don’t have saves can get a little stressful when you’re down in a cave, don’t know how to find your way back (and thus probably won’t find your body) and then basically get jumpscared by dangerous enemies or holes in the ground.
if you want to know how to get back, pick a side (i chose left) and always put torches on that side going down. to come back up, keep the torches on your right. 🔥
The nail gun was so satisfying! The AI was cool! The way they would flank was pretty good for the time! The light and shadows were really great. Lots of tension mixed with the gun fights. In a lot of ways, Condemned reminds me of it, too.
Yeah now that you mention it, there really haven’t been too many releases similar to FEARs gameplay style since then. It was a very unique combo of fps and horror. I would love to see someone tackle that style again
It’s a shame that I’m a quivering pussy, because I think the combat against the replicants in FEAR fucking rules. The shooting feels awesome, slow-mo karate is awesome, the game feels awesome to play.
…and then the game goes quiet after the shooting stops, and it delivers some of the spookiest atmosphere I’ve experienced even after two decades of age. A single light fixture moves suddenly, showing the shadow of something just behind me, and I jump out of my skin and have to take a break from playing.
Absolutely! It was probably one of the scariest games I’ve played in recent memory. The dread it made me feel was unmatched compared to a lot of horror titles
bin.pol.social
Najstarsze