Just imagine how much worse it would have been for sony with Concord in the EU if this law were reality. Flop a game, a live service game no less and then they would have to leave it in a playable state for like a couple hundred people that ever played it in the EU. I don’t know how this law would work in this case. Would they be mandated to give out the server code that people could run their own servers?
It’s really ambiguous how it would or how it would be revised work for games that are multiplayer only.
Would they be mandated to give out the server code that people could run their own servers?
Sort of. The Idea is that people should be able to run their own servers, but developers wouldn’t need to give out their code. All you need is the server binary. After all server software is just that software, just like the client and they don’t need to give out the source code for that for you to run the game. Alternatively they could patch the game so it’s peer-to-peer. (and yes in this case that would be unreasonable as the game is not successful enough to even break even)
The initiative is so ambiguous (to the extend that it is - I’d argue that it’s a lot clearer than many people claim) because it’s not actually legal text. It’s not supposed to be. All it should do is describe the problem and explain why the problem falls under EU jurisdiction. Everything else is supposed to be handled by EU lawmakers after the initiative has met it’s signature goal.
I think the idea is more that if this were in place companies like Sony would be more incentivized to make sure they release games worth buying and playing, because if they didn’t then they would have the financial burden of keeping them alive.
Side note: it doesn’t require constant support from the developers. Just update it so players can run local servers, then it would technically still be playable. Of course I’m not a game dev so I’m sure thats more complicated than I’m making it sound, so that’s again why they should focus on making games that are good to begin with.
I think in Sony’s case a reasonable alternative is to just refund, which is what they’re doing anyways. There’s no way a full refund would not be considered a true option, so I think the Concord side is a bit irrelevant to the primary issue of server owners shutting down servers for old games and keeping the money.
Literally how would this change anything? Nobody played the game because it’s bad. Everyone who bought it got a refund. Why would you want a law forcing them to give people a game they don’t want?
Off the top of my head not really, but I just woke up
But there’s this magic way to learn about stuff called “looking it up” you can try! I recommend the people the post is talking about, you’re obviously really poorly informed on the topic
This is so important to you that the government must be petitioned to act but you don’t have a single example? Did you purchase Concord? Have you ever purchased a game that no longer works? Why do you think you have the right to tell the devs what they should be doing if you didn’t buy their game?
This is so important to you that the government must be petitioned to act but you don’t have a single example?
Yup, that’s exactly what I said, nailed it!
Did you purchase Concord?
No, irrelevant anyway
Have you ever purchased a game that no longer works?
Yes. Multiple, even!
Why do you think you have the right to tell the devs what they should be doing if you didn’t buy their game?
Because nobody should have the ability to take a paid-for product and make it no longer work after the fact. That flat-out _shouldn’t be an options for anyone
You should really inform yourself on this topic, it’s super clear you’ve got no idea what youre on about
If you’re not sure what StopKillingGames is about, the creator of the campaign, Ross Scott (of Freeman’s Mind fame) made this short video to give the rundown.
I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other aspects that make life worth worth living outside of capitalism.
I think Sim Ant technically meets these conditions.
It’s an extremely bizarre suggestion given your request. I do want to defend the game (though not the suggestion) a little though.
It initially presents as you say, but offers you opportunities to fight back in your capacity as border control. Letting in the right people can help the resistance and incite a coup, or enable you and your families escape from the country. It isn’t just Be A Good Tankie Simulator 2013, though you can play it that way too.
I feel like the best you could possibly find is a game that uses a resource as payment that isn’t called “money,” but mechanically it would be the same.
But there is Minecraft. You can farm in that and you don’t need money (even though it exists in the form mentioned above). Or Project Zomboid which money exists as money but is only useful as toilet paper.
There is even a Star Trek-ish game where you have to produce to earn money to upgrade the ship for your crew. I get that it is a game mechanic, but seems like a perfect setting to not have money, and just concentrate on the people.
It’s definitely not the fastest but it’s really close.
The fastest full shutdown currently belongs to The Culling 2 which only lasted 2 days between launch and being closed completely.
The Day Before is another big example of a game that lasted an incredibly short time but despite that game lasting 4 days before no longer being sold, the games servers stayed on much longer than that meaning that it was shut down after Concord despite being cancelled before it.
Including joke reviews, the game had a 16% rating and was so poorly made that within those 2 days it killed the popularity of both Culling games extremely quickly.
The first game was popular because it was a twist on the genre while the 2nd one was a quickly thrown together (almost exact) clone of DayZ.
The word scam was thrown around a lot in those 2 days.
Sounds like the first was made with the mindset of, “it would be cool to make a game that does x, let’s do that and see if it will make money” while the second one was more of a, “all we gotta do is make a game that does x and we’ll make a ton of money!”
Exec 1: Should we do research into what gamers want to play?
Exec 2: Nah, just smush together whatever everybody else is doing, slap on a new coat of paint, and then ship that shit. The idiots will eat it up and we’ll be rich.
Gamers: Who asked for this? I didn’t ask for this. I don’t want to play this shit. I’ve got better shit that I can play for free.
There have definitely been times that copying other people worked out well.
Fortnite and Apex copied the BR trend when PUBG wasn’t satisfying everyone’s needs. The former even lazily reskinned a zombie defense game for the battle royale approach. Lots of games reskin the theme of Dark Souls and do okay.
Even if it’s lazy or uninventive, once in a while one of those reskins has a particular element of the concept it reinvents in a much better way. Seems Concord never came up with any such ideas, which could have been great since many people are currently tired of Overwatch specifically.
Those aren’t re-skins though, they just used the battle royals game type as their main game type.
I can’t really think of a similar game to fortnite before it in regards to the combination of building and competitive shooter, although I’m sure someone can point out an early example, and Apex is smashing together counterstrike and maybe overwatch or something similar for the gameplay.
Personally I don’t think apex would have worked if it just looked like a re-skin but its got a lot of great artwork and the level designs are interesting at least to me.
Also fortnite has become the everything game, they have Lego and rocket racing and a guitar hero minigame, its sort of gone wild IMO.
You could build up your base (also a defense map) pretty freely, but it was never unlimited resources creative. You’re right to be confused by this comment
Save The World isn’t sandbox or everything and was the only launch mode for the game. It had more mobile gacha practices than anything tbh. I get thinking that seeing as it has taken cues from Roblox, but it isn’t reality
There have been a number of voxel shooter that have shipped lowkey since Minecraft that attempted to add block placement to the team v team ticket shooter, e.g. Ace of Spades.
Honestly this reeks of corporate politics. I’m willing to bet at some point in development there was a regime change, and current management pushed this out the door just to clear the board.
Everything I heard about this came seems to indicate that it isn’t terrible by any means, just mediocre and overpriced in an absolutely oversaturated genre. If management was invested in it, they probably could have spent a ton on marketing, achieved middling numbers, and then used those middling numbers to justify continued development for another few months.
I’m confident in saying that because there are a handful of shitty live service games being operated at a loss for no real reason other than shutting them down would mean management would have to actually admit they fucked up.
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