My sonarr has handled disenchantment fine, the files it grabbed are s5exx but they imported automatically as s3exx just fine. I didn’t have to do anything.
All 3 games require you do/don’t kill certain people at different levels in order to get the ‘true ending’. When I first played I just killed anything that moved, but then found out the consequences of doing so. Honestly it improved my game experience so much more when I had to carefully consider each action.
Theoretically you could create it with KDEConnect on a phone and use it as a mouse
this might be easiest to implement as you’d need a smartphone, a pc, then install KDEConnect on both
the con being the mouse part becomes more of a haptic trackpad as the phone itself doesn’t relay back global positioning changes(although it could with GPS but might not be cost/time-effective)
In Chernobylite, when you die (either by getting killed in specific circumstances or by committing suicide in a special device), you get a chance to alter the past by changing decisions you made in the game, which will end up in changing the story and a whole lot of things like companions’ attitudes, weapons at your disposal etc.
Odd Giants is based on the old MMO Glitch, and in that, when your character succumbs to empty stamina, you go to the underworld to recover. It’s a truly special game.
bin.pol.social
Najnowsze