Water Temple is one of my favorites, though i’m used to the 3DS version with the QoL changes so that probably helps. I do get why it can be annoying though
I first played the game on 3DS a long time ago, and god, i spent like 20 minutes going through the dialog trying to figure out why i couldn’t escape. Somethings are just part of the experience i guess
I’ve only been able to pull it off once but it was so fun watching my friends look confused as i threw myself off the edge only to get a massive jump. Though, i also avoid using exploits too much when playing with them so that probably contributes to my difficulty pulling it off
I was super impressed with the demo from Steam Next Fest last year. It’s definitely high on my list for Steam sale purchases.
One neat feature the game has, which was unnecessary but that I appreciate, is the pixel perfection settings. The game uses “soft” pixel precision by default for smooth scrolling and sharper text, but you can enable strict pixel precision, which snaps everything to the pixel grid.
I played around with the pixel settings in the Next Fest demo. It’s honestly more of a curiosity than something that really matters, but I’m glad someone on the game thought of this. The most notable change with pixel-perfect mode is the text font becomes lower resolution to be strictly snapped to the grid. Other than that, you’ll find that the backgrounds scroll choppily. I’d imagine it would feel good that way on a smaller screen.
It’s that eternal struggle you may have seen if you play modern games with pixel art. How strictly should the game follow the grid? I think Pipistrello’s default “soft” mode is my sweet spot. Rotated and resized pixels are yucky, but I’m okay with smoother scrolling and sharper text. Celeste is that way as well.
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