Same here. I did it the hard way with a modchip but these days it’s all software. It lived as a media player for a long time. I eventually replaced it with a PC running Windows Media Center, that was nowhere near as good…
Woah! Someone who liked the ending! You're too wholesome for a gaming community lol.
I read one meta take on the ending that both sounded interesting and like cope. The end of Part II makes you feel exactly like Ellie feels. You push through because you want a conclusion to the story, just like Ellie. The end might be terrible, but it is an ending. In a meta way, you could get a better "ending" by stoping when Ellie and Dina are together at the farmhouse. You can stop playing, just like Ellie could stop obsessing over Abby, but how many people did that? Who would stop when the story isn't done?
Personally, I think the writers made a bet that they could stretch "an eye for an eye leaves the world blind" into a novel.
I’m the kind of person that even if I don’t agree with the message of a game, I can respect and like it.
The meta aspect was something I noticed too. Maybe it is cope like you said, but the story making you feel how Ellie feels is the kind of story I love. Walk a mile in someone else’s shoes and all that. I didn’t think of the farmhouse “ending” though, I can see that though because the game officially ends at the farmhouse. So the “better ending” being there I could see, especially with them escaping alive (except for Jesse)
Alright, the truth then. You’re right about one thing… I do need capital. And votes. Wanna know why? “I have a dream.” That one day, every person in this nation will control their OWN destiny. A land of the TRULY free, dammit. A nation of ACTION, not words. Ruled by STRENGTH, not committee. Where the law changes to suit the individual, not the other way around. Where power and justice are back where they belong: in the hands of the people! Where every man is free to think – to act – for himself! Fuck all these limp-dick lawyers and chicken-shit bureaucrats. Fuck this 24/7 Internet spew of trivia and celebrity bullshit. Fuck “American pride”. Fuck the media! Fuck all of it! America is diseased. Rotten to the core. There’s no saving it – we need to pull it out by the roots. WIpe the slate clean. BURN IT DOWN! And from the ashes, a new America will be born. Evolved, but untamed! The weak will be purged, and the strongest will thrive – free to live as they see fit, they will make America GREAT AGAIN!
What the hell are you talking about?
You still don’t get it. I’m using war as a business to get elected… so I can end war as a business! In my new America, people will die and kill for what they BELIEVE! Not for money, not for oil! Not for what they’re told is right. Every man will be free to fight his own wars!
I never played that game, and without that context, it is genuinely scary how hard it is to tell whether it not this is a real thing a real politician actually said. God damn, Kojima saw it coming.
There was a sci-fi book called Parable of the Sower in the early 90s that had it as the slogan of a shitty fascist president. It’s worth a read and will feel especially creepy right now.
Ronald Reagan, the 1980 Republican presidential nominee, originated the slogan “Make America Great Again.” He and his running mate George H.W. Bush used the phrase on buttons and posters
With 20/20 hindsight it was obviously a good idea.
But at the time of making the decision, it was an unbelievably risky plan and the odds were stacked against it. As a matter of fact, for every successful 2D platformer made with care and love that gets released and becomes successful, there are dozens that fail miserably and that you will never hear of.
Yes, believing in yourself and taking risks makes success possible, but remember that it does not guarantee it.
This comment sounds like it’s discouraging these kind of risks. But I feel like you should almost always take them, because otherwise your life is just hollow.
I think you’ve got to work out what your appetite for risk is. It’s important to do take risks sometimes even if they scare you to move your life forward but also sometimes don’t. I’ve seen a bunch of people really fuck their lives up because they just kept rolling the dice.
One of my goals in life is to not become impoverished due to bad financial decisions, and think of how many people quit their jobs to try to make a successful game just for their plan to not work out and them then trying to somehow get their lives back in order so they won’t become homeless.
I’m sorry honey but you have to understand that daddy took a risk otherwise he would feel hollow! Sure we’re broke now because he quit his job to do a thing and it didn’t take off, and your little brother Timmy had to go live with Gramma or else he’d starve, but think of how daddy feels now! Not hollow!
I mean sure, your friends and family won’t let you starve. But you can’t rely on them forever. Government ain’t doing shit either: At least in my country, to get unemployment benefits, you need to be laid off or fired. If you quit your job to develop a game and fail, that’s on you. Yes, there’s also disability benefits, but those are small and require you to be disabled. Food banks exist too, but they don’t help you pay rent, nor do you get a full month’s worth of food every month.
All in all, a family with kids must have at least one working adult or HUGE savings.
So again, where’s the paradise where government will keep your rent or mortgage paid and your family fed if your game dev endeavour doesn’t pan out? I wanna move there.
We have decent worker protections in Belgium, but if you quit your job here to work on games I don’t know if you have the right to unemployment (since you weren’t fired). Even then, it only lasts for a year or so if you have worked at the place for 5 years, with the monthly payment decreasing significantly until the last few months you only get like 500€ per month.
Luck and a good review from a relevant reviewer. The devs of Nightmare Reaper credit Civvie11’s reviews of their game to the multifold increase of sales after they sent him a redeem code. And that’s not the only game that he’s helped out.
My friend quit his job and has been making indie games since 2015. It's been 20 10 years and he's made like $40,000 total in the time with all his games combined. His wife pays all the bills. Every time he releases a new game he tells everyone this is the one that'll make him a million bucks. He points to games like Hollowknight, Stardew Valley, Undertale etc as proof.
This mindset from people is what makes online multiplayer games unplayable for me.
I don’t get a lot of time to play games as an adult. When I do, I don’t particularly want people telling me how I should be having fun. There is this weird competition that happens where you need to know everything about a game before you are allowed to partake in the game. It sucks to have missed out on so many experiences, but i guess my not playing sub-optimally made someone else’s experience better, so it’s all good.
No man, by all means you bought the game enjoy it however you want. But be real, if you play Ranked in a competitive online game then are expected to at least understand the games mechanics. If not, why not stick to standard? That’s what irritates me.
If you want to figure out how good you are and enjoy a challenge you play ranked. If the ranked system is good you should rarely or never play with teammates less knowledgeable and less skilled than you.
I don’t think we need a higher barrier of entry for ranked. Just accept that the skill variance happens on both sides and focus on your own game. If you can mentor that is nice and helpful if done right.
I agree 100% and for the record I’m decent at my best days on most online FPS games that I play. It’s not the outcome that irritates me it’s the “why” behind it. In R6S for example “I’m not opening rotation holes because I don’t know where to open them/forgot about them” and “I don’t care about rotation holes because I’m here for my K/D” both have the same outcome. One is an honest play style while the other actively ignores a core part of the game. This I why I’m left wondering if some players like the game itself or they’re just jumping in to jump in. Despite everything it’s still an online game and other players are players not NPCs.
You can replay any game, of course, but Clair Obscur’s gameplay is mostly on rails with basic JRPG combat repeated over and over again, so I wouldn’t bother. (Honestly, I found the gameplay boring within a dozen hours or so.) Its music is where it really shines. You could buy the soundtrack alone for a fraction of the price.
BG3’s atmosphere is good. The soundtrack is IMHO less inspired than Larian’s previous soundtrack and not really outstanding like the one in Clair Obsucr, but still decent. And as a game, BG3 has a lot more to offer.
Clair Obscur does technically have an NG+, though I’d say it’s less of a focus than in Souls games. There is, however, quite a bit of foreshadowing and pieces of the story that you won’t understand on your first playthrough but that hits different the second time through. I personally opted to consume it by watching others play after I completed my own first playthrough, but I’d say there is grounds enough for a second playthrough if that’s important to you.
I assume this is part due to many games only having support for OpenGL and DirectX, and no Vulkan support. OpenGL has the worse performance of the three, and DirectX is windows only.
But when you using proton, you are likely also dxvk, taking benefit of the optimizations made by game/engine developers for DirectX, while suffering little overhead from the DirectX to Vulkan conversion.
which emotional extremes? happiness? joy? fear? sadness? terror? hunger? beautiful food? lust? lust for the beautiful food? i got a lot of emotions just right now lets be real, there’s more than two.
Oh no doubt food can evoke an emotional response, like coming home on a cold rainy day to smell of your loved one baking cookies or something. But hunger itself I wouldnt class as an emotion
i guess you haven’t experienced capitalized Hunger yet then. like, not eating for two months hunger. trust me, it’s an emotion as well as a physical response.
Sortaaaa, it’s pretty weak from what I remember and mostly served to give you a reason to explore more of the sandbox and use the different features of the game.
The campaign is more or less the tutorial. Otherwise, you set your own goals. Like unlocking new building materials, buying a new ship, stuff like that. It’s a sandbox. A very good one at that.
The game has periodic expeditions that have some story to them, and there is the main overarching story plus the “Journey to the Center” bit
But yea, it’s mostly a sandbox where you make cool bases (and now cool space ships) or try to make number go up and grow an intergalactic trading empire.
Aurelia is an adventure point and click where you move to a cozy fantasy town. Beautiful art and presentation and just good erotica all around with reasonable puzzle and rpg gameplay.
Third Crisis is an ultimate gooner game. It really goes out there and if you’re into that sort of thing and it’s really well made.
Kaiju Princess hang out with a girl who’s secretly a kaiju monster
Most steam erotica games started out as poor quality visual novels or clone games with titties but the scene is really shaping up to something much more interesting!
I personally like Galaxy War’s “Let’s Get Married!” series, which is two puzzle games. The premise is to advance through dungeons by spending health, keys, and money. Enemies are not just obstacles, they drop money and the route you take through each level will determine what resources you have down the line. The meta game is to keep track of routes, and in future playthroughs, have a more precise plan that accounts for the future. It is very math-based, since there is no RNG. Each action is a tradeoff. It is the same gameplay as DROD RPG and Tower of the Sorcerer. The characters and molestation elements feel similar to Rance, though more good-natured.
Another game of interest is Monster Girl Dreams. While I personally don’t care much for the battle fuck system, I very much like the variety of characters and the large amount of dialogue that can be had with them. The game is freeware, and well worth playing if you enjoy lovey-dovey sex with monster girls.
In a similar vein to Lulu Farea, I am interested in Star Knightess Aura. Some resources cannot be replenished during a playthrough, so you need to consider routing. The plot might be interesting, as it is about brainwashing the protagonist. You select what aspects of her personality are altered, changing her one thing at a time. For those who are into corruption, I think it holds promise.
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