I used to volunteer for humble bundle back in the day. It was a lot of work but very rewarding. Getting a job with gog could be fun. Hope they get the people they need! I've always been impressed by what they are able to accomplish!
What exactly did you do for them? I’d say its a better thing to dedicate your time to than others, when it comes to volunteering time! Like others, I checked over the jobs listed but it doesn’t show if nay are remote, or whether it is strictly for those living in Poland!
I did Linux testing of games and for the platform. This was before valve did a lot in the Linux space. You know the game dust force? One of the reasons it works for Debian is because of something I reported. It's a bunch of very small contributions over a 4 year period. Humble bundle even had their own internal issue tracker. It was technically my first fortay into QA and Linux dev work. Linux native games are awesome.
Nowadays we have proton/wine/etc... (and that's awesome) but Linux native apps have many advantages over an emulated layer. Power savings and CPU cycles just a couple. I'm glad we have so many options for games. Gog or otherwise.
The games on those old computers were better, too, proving you can’t make something good just by throwing power at it. Emulators are popular for a reason.
Agree with you; there’s some classics from the 8 bit era and its a cool project to build your own way back emulation machine. I did one 8 years ago and I put it into an arcade cabinet. It gets used at parties as everyone can pick up and have a go.
That’s fantastic. One of the best moments in my life was discovering a comprehensive archive of Apple ][ game images. So. Many. Games. So many, sometimes it’s hard to find a specific one if you remember the game but not the name.
“Wrong direction” sums up my anger towards everything FromSoft.
Two Soulslike games I really enjoyed though, are Tunic, and Another Crab’s Treasure. Both are generally pretty rewarding of exploration, but also tightly guide you at the beginning. I honestly just don’t feel like FromSoft is very fair when it comes to early exploration. One path utterly destroys you and has no reward at the end.
Tunic is super cute! I haven’t played the crab one, but I’ve seen vids. Maybe one day I’ll pick it up.
As for your point, that’s part of the fun for me (as outlined in the post). When I played Diablo and Diablo II as a kid, I’d always have to see every inch of the map. In Elden Ring, it was always my goal to explore any corner or dungeon or castle that I could see. The stories are all good and fine, but for me, it’s the escapist dream of being a knight witch that can enter a big castle and completely dominate the occupants. Like a one-person siege machine. And if I can do that while pulling huge spells for area effect, I’m even happier. Just hiking up stone steps, throwing fire tornados or meteors… The dream!
I do wish the spells in every game I’ve played were more epic, ya know? My dream game would be to throw a literal tornado at a castle and have the baddies be smart enough to run for cover instead of getting hit. More of a dynamic sort of fighting but with massive spells. The only critique I have of fromsoft is the stagnant worlds. Just a dude standing in the middle of a courtyard, waiting to get shreked is a little bland. I’d love to see a castle that operates as a castle instead of a bunch of waiting-to-die group of baddies.
My first PlayStation was a PS3, and thankfully, around then they were still releasing a number of ported “trilogies”.
Even though mine was not a backwards compatible model, I was also able to play digital versions of the Fatal Frame series, which is sadly now pretty much inaccessible.
I never played Jax, but I saw an analysis of its vector-based facial animation, where there were few enough vertices for animators to directly tweak; and it does feel like a nostalgic way to make cartoony, expressive faces.
Dude, what are you on about? Sure, it’s not as easy to run at 300 FPS, but it’s a new boundary pushing game and for what it’s doing it runs astoundingly well.
Absolutely gorgeous, and must rely on black magic because even DF reports it never has any stutter, traversal or shader, despite having massive levels with ridiculous fidelity and not even having a shader precompilation step. Hell, I can’t even understand how they got Denuvo to not introduce stutter.
Not to mention it’s somehow fairly light on the CPU despite huge enemy counts with good AI, raytracing, the best destruction physics I’ve seen in ages, and the streaming demands of massive levels. I’m completely GPU limited with a decent CPU and a 7900XTX.
Hell, it even hits 60 on consoles while doing all of this, the game’s performance is witchcraft. Eager to see the path tracing and how far we’ll be able to push this game a decade from now, like how I can run Eternal at native 4K/120 now.
I think you may want to look into DF’s recommended settings (just skip to the table and read from there if you aren’t interested in the details), touching base with my friend who I sold my previous 6700XT to, he reports a rock solid 60FPS targeting native 1080p.
That said, they don’t claim a performance increase that drastic, so you may have some other performance issues?
Oh, and DF stands for Digital Foundry, often considered the best source for benchmarking new games these days. They have several recent videos on Doom: The Dark Ages, graphics nerds always take an interest in a new idTech title.
It’s better than you’re getting on the tier-up card from the exact same generation as what you’re running, so… it pretty clearly indicates something is going wrong on your end.
And that’s with the forced ray tracing. Regarding FSR, DF recommends using XeSS, which I’ve had no problems with even using performance mode to play on a 4K display.
It’s only really fair to judge the performance cost of the ray tracing if you’re actually running the game fairly. If you’ve maxed out every setting to ultra nightmare at native 4K or something to get that “can’t go above 40FPS” figure, then I have no sympathy for you or your performance complaints.
Alright, fair enough. The brand new AAA graphical showcase doesn’t run above 40FPS if you’re insistent on native 4K from a 6800XT. I’m not sure that qualifies as “runs like ass” like your original comment, but it’s a fine thing to qualify.
I will add however that there’s no mention of XeSS issues on the “known issues” page, so I’m unsure what you’re referring to. Only an issue with FSR frame generation and manual window resizing, and frankly I wouldn’t recommend frame generation in any circumstance anyway. Perhaps the issue you’re referring to has already been resolved?
As I said, I’ve had this card for years, I run tons of other games at 4k/60 high and they all work just fine. But it usually requires FSR.
there’s no mention of XeSS issues
Do a search for “DOOM Dark Ages black screen” and tell me there aren’t dozens of reports. Switching to TAA solves this issue but obviously strangles performance.
I wouldn’t recommend frame generation in any circumstance
I think people care about Jak, but Naughty Dog is constrained to marketing success and has to focus on their money makers Crash, Last of Us, and Uncharted, no?
I don't know what it is but it feels like i went from crashing like maybe once a week, to multiple times a day as time has gone on.
Make sure to disable all autosaves, disable quicksaves, and never save over an existing save. Something about Bethesda's save system has never quite worked properly when overwriting existing saves (which is how autosave and quicksave function), you have to force it to create new saves and manually delete the old ones yourself later.
After the remaster came out, I started replaying the original with a small modlist, and saw similar degradation in stability until I remembered to do that. Currently it'll crash if I've had the game open more than a couple of hours, so I just manually save often and restart the game any time I feel like it's been open for a while. It doesn't seem to be getting worse anymore so I think I'm in the clear.
I like both the previous games better. I miss executions, limited melee ammo feels awful, and the guns (at least first 3 i found so far) aren’t very satisfying. I won’t be continuing to play, game pass has had a killer month and if I want to keep playing doom I’ll go back to 2016 or eternal
Idk about that, I heard a fair number of folks who were less enthused with Eternal vs 2016. The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably. This iteration being less about resource management and high speed encounter flow seems to be a reaction to those critiques.
The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably.
Nailed it, that was exactly my problem with Eternal.
Doom 2016 wasn’t exactly generous with ammo limits in the early game, but Eternal was a chore. Here’s 20 enemies, 6 of them are cacodemons that will only die if you lob a shotgun grenade at their mouth. You have 12 shotgun and 50 plasma bullets, the latter enough to kill 1 caco.
I’m currently playing the game, got like a handful of levels left. It’s a good game, but with the way the Doom games have evolved and changed over the time, I don’t think you can really say “if you like that Doom, you’ll like this Doom.”
I definitely enjoy the gameplay of Eternal more, but Dark Ages is really good.
The feel of running around is great. You sound massive, your jumps create shockwaves and kill enemies. If you’ve played Boltgun, it’s like that.
The shield is feels great. The charge is awesome, just like the Meathook was in Eternal to get right next to your enemy, and fodder demons just explode on impact.
Parries feel good, but are extremely easy. The timing is super forgiving and the range is massive.
I think a big thing, that not many people are talking about, are the difficulty sliders. You can change so many things, but ID just ignores 90% of them with their presets. You can change so much stuff, and make it feel like a completely different game. Crank up the game speed and just zoom around. Increase your and the enemies damage, so it’s all about dodging, or you get one-shot. Make the projectiles slow, but a lot more deadly.
There’s still some ammo management, but it’s not like Eternal, not even like 2016. Your melee attack, that you can use for the execute drops ammo, just like the Chainsaw, but you’re using it regularly anyway. Some guns also have upgrades that shooting demons with it also drops ammo for the weapon.
The game is a lot more story heavy, but just like in Eternal you can just skip it and not read the Codex entries.
The mech stuff is alright, but pretty basic, but also really short segments. The dragon is cool in theory, but I really hate these parts, and they just drag on for far too long. Flying around just isn’t fun.
Weapons are pretty good, and I have some favorites. The normal Combat Shotgun with upgrades is great this time and not just outshined by the Super Shotgun immediately. That Ball-on-a-Chain gun is also really nice, with some cool upgrades. Because you don’t really have any ammo issues if you use the melee regularly, I’ve just used one gun for long stretches of time, because there’s just no reason real reason to switch, and you can just use what you want.
The devs always said in Dark Ages you’re like a tank, but with default settings on Nightmare difficulty, you’re made out of paper. Projectiles are extremely dangerous, and enemies like to spawn behind you and shoot you in the back. The game is actually not great on telling you where you’re getting attacked from, and there’s just always tons of enemies around and some deaths can be kinda frustrating.
Then there are also some minor UI/UX issues. You get small icons in the middle for your melee charges, but they don’t show the progress like in Eternal with the Blood Punch. There’s no dedicated Map button, just open your Dossier, which remembers your last screen, which is annoying, because you want that map 99% of the time. Sprinting has this terrible vignette effect around your screen, and you want to sprint all the time, but you can only disable all screen effects, which includes some stuff I’d like to see.
For some dumb reason, the Fast Travel option, at the end of a level has been removed, so if you miss a secret, you’ll have to play the level again. There’s also tons of points-of-no-return, so you’ll have to stare at the map constantly, to make sure you haven’t missed anything, which makes the lack of a map button so terrible.
After I’m done with my Nightmare run, I want to do another one, where I play around with the sliders a bit. I want to turn up the game speed, but will probably lower the damage and projectile speed to compensate.
Yes, but it would still be nice to have in the middle.
I went back to check in Eternal, and I was wrong about that game showing the progress on the icons in the middle of the screen. Just like Dark Ages it just shows charges that are ready to use, and the progress in the full HUD on the edges of the screen. Seems like I just need to get good and look at the full HUD, like I did in Eternal.
First souls game I played was demons souls and nothing came close to that since. You never forget your first etc. Maybe bloodborne. I know most people loved the dark souls series but to me it always felt like a rehash of much of the same that was truly novel and captivating in demons souls. Of course happy that many more people got to experience souls games with the move away from the Sony IP. Yet still for me the best souls games are those that were made exclusively for PlayStation, for better or worse.
I’ll concede the hub in Demon’s Souls is much better than Elden Ring. No matter what, I turned down the wrong corridor. Either looking for the blacksmith, or the twins, or the two fingers, didn’t matter. Every damn time, I’d go down the wrong way.
Plus, it felt… Empty? Demon’s Souls hub is much larger but still has an aesthetic that feels like everyone is scared, tired, or restless. I like that you can “save” people like Dead Rising and see them back at camp. It feels more immersive. Elden Ring has that too, but not as many NPCs end up there from what I remember. It’s more that they’d always leave the hub, like the lady who hugs. Plus, after the burning of the tree, it’s completely abandoned except the black might guy. Always feel bad that I couldn’t get him out. It’s like the people in the hub all just served as exposition on the lore of the world, not “real” people. I didn’t go back there nearly as much as in Demon’s Souls
Bloodborne was my first. It was always… Okay. I still don’t know what the hell was happening. Apparently there’s a night mode you can unlock??? I consider Elden Ring my first true one. I played the hell out of the base game. I’ve only got to complete the final boss twice to unlock all the trophies lol. But I definitely need to pick up the dlc one day soon.
Gameplay-wise, I think I prefer Bloodborne to DS titles for whatever reason. Setting as well. It’s the only other one besides Sekiro that I’ve beaten so far…
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