It is still being released but they had the designer/writer from the 1st one leading the writing team, but fired him due to “creative differences” so don’t expect anything similar.
Not the person you asked, and I’m speaking from World experience, but my favorite weapon is the Gunlance. A good mix of defense, slashing, and concussion, so you can break pretty much whatever you want. All around fun, since it felt like I could really push the monsters, rather than feeling like I was constantly on defense.
Sword and Shield was also really fun. Good combos and a decent all-rounder. I also enjoyed Bow.
Try out several on the same monster (one whose moveset you’ve memorized), and see what feels nicest. I actually played all weapons, because certain monsters were easier to fight with particular weapons.
Lastly, find YouTube videos that explain how to use the weapons and suggest common or useful combos. Good luck!
Longsword was a lot simpler in Unite so that’s a good medium-weight weapon that you can dodge easily with.
Sword n shield is very beginner friendly for its item usage while wield (very important while learning how to paintball consistently or learn the timing windows for healing)
Hammer is great for learning because it has more low-commitment attack options than other slow weapons while you learn your openings
No, my first mh game. A big part of my issue is camera while dealing with fastish monster. Mainly the ice totally not a velicoprey but ice. They spawn in groups and when they jump I can’t camera so keeping track is hard.
iirc, Unite had an option that toggled whether moving forward was relative to the camera vs character orientation. If you remap the camera to the right stick, it’s way easier to circle-strafe. The left shoulder button is more ideal for sharp turnarounds, like if a mon charges past and is 180° behind you or after dodging
Claw = use the side of your left index finger to control the d-pad camera. Left thumb still on stick to move, and your middle finger takes over the shoulder button. For the record, the claw isn’t really a fond memory (to me at least), even if it’s a funny one.
If it were me, I’d just remap the right joystick to the d-pad so you can spare your fingers the pain!
Enemy levels scaled heavily with your gear level, so better gear didn’t make you feel any more powerful.
The stats system for the gear was trash. Like, equipping one piece of high level gear and then keeping your starting gear for everything else was legitimately better than trying to get BiS for all of your gear.
Gear had randomly generated buffs, and those might buff other gear. But sometimes it would you would get a drop for something your class could equip (not every class could use every weapon, for example) but with buffs to a weapon your class couldn’t use.
For a game that was essentially “be Iron Man” they included an overheat mechanic so you couldn’t just fly wherever you wanted.
Technically it was never released, but I was invited to a closed alpha (or beta?) for a game called Chroma, by Harmonix, the OG Guitar Hero people. It was a lot of fun and I’m still sad that it was canceled…
The original Overwatch. I also know Apex Legends hasn't been cancelled, but they also took away Linux compatibility so it is essentially cancelled for Linux. That's one I miss.
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