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Nibodhika, do games w RPGs that are optionally pacifist?

There are lots of games where combat is not even an option, like Life is Strange, Before your eyes (do play this one with a camera and a box of tissues nearby), or Firewatch. But games where you’re expected to fight but can find ways around it the first example that comes to mind is Metal Gear Solid 3, you can beat that game without killing anyone, there’s even an achievement for that and one of the bosses will be particularly easy if you go this route.

ordinarylove, do games w RPGs that are optionally pacifist?

I think the Of Loathing games can be pacifist

missingno, do games w RPGs that are optionally pacifist?
@missingno@fedia.io avatar

Live a Live's Twilight of Edo Japan chapter gives a special completion reward if you complete it with zero kills, or a full 100 kills. It's designed in such a way that figuring out how to do the pacifist run is a puzzle you are unlikely to solve on your first playthrough.

This mechanic was actually one of the inspirations for Undertale!

nore,

As far as I know this mechanic wasn’t in the original SNES game, only in the remake.

missingno,
@missingno@fedia.io avatar

It is in the original. For the most part, 2022 is very faithful to the original and doesn't feature any big structural changes (apart from one new thing that's a big spoiler), mostly just balance and quality of life improvements.

Like I said, Toby Fox openly cited this segment as an inspiration for Undertale (2015), and that came before the 2022 remake.

slimerancher, do games w Day 375 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

It has been so long since I played it, I don’t even remember who David was 😀

Well, I’ll just watch the TV show.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

TV show is definitely next up on my list after i pick up Part 2

slimerancher,
@slimerancher@lemmy.world avatar

Yeah, I am wondering if I should play the second one first, or watch the first season of show first.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’m planning to play the 2nd one first, but i’m not really sure there’s a right way to do it i suppose

slimerancher,
@slimerancher@lemmy.world avatar

Yeah, I’ll check with my friends who have already played it before I decide anything. If I went for the sequel first, will just watch a recap or let’s play of the first game on YT for a reminder.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Recap is Definitely the best way to do it imo. I feel like the game is surprisingly short, but still can take a decent chunk of time

slimerancher,
@slimerancher@lemmy.world avatar

Stealth games can be like that, you can spend long time during those stealth sections, but nothing actually happens there.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

That’s definitely for sure. I went back through a little bit in New Game+ today and just dicked around with some of the cheats like Explosive Arrows and once you take the stealth option out, by far, the gameplay time goes down. Still love the game though, not a flaw, just an observation

makeshiftreaper, do games w RPGs that are optionally pacifist?

Technically speaking Far Cry 5 meets this definition. At the beginning of the game the big bad guy arrests you and says to wait while he brings you the person you’re trying to save. If you sit there for 10 minutes doing nothing he returns with the person and lets both of you go. Most people just start murdering instead

melmi,
@melmi@lemmy.blahaj.zone avatar

I think you’re mixing multiple endings. Far Cry 4-6 all have quick endings like that but none of them I know of fit your description?

makeshiftreaper,

You’re correct, I had mixed up several of them in my memory. I think 6 is what I was thinking of where you can say “fuck your civil war, I’m out”

SonOfAntenora, do games w Which of theses games should i play?

Luanti is good for the user made games. So many of them, there’s one decent backrooms game too, I know there are rare finds.

But, minecraft is unkillable and unreplacable. I play with a tombstone and a minimap addon. I also have a herobrine mod that isn’t from the fog, and apparently herobrine likes to charge creepers so the early game was difficult.

There is an lotr game for luanti you should check it.

Luanti has a questionable menuing is awful. Survival craft has a better system and that’s one game you completely forgot. I personally like it but it’s mostly actual survival, like hunting and trying not to die to feral beasts. The night in survival craft is terrifying.

But vintage story is where you want to be. It’s gaining momentum.

If you want to play old minecraft either try multimc or betacraft launcher, that version of the game is also unique.

sugar_in_your_tea, do games w RPGs that are optionally pacifist?

Most games require killing the end boss to finish the game, how exactly would you play around that? Or do you mean don’t kill anyone who doesn’t try to kill you?

kurcatovium,
@kurcatovium@piefed.social avatar

I believe you can persuade boss of Arcanum (amazing game) to commit suicide.

andros_rex, (edited )

Ideally, games where you kill nobody at all. Even avoiding killing creatures for a “true pacifist” run.

I’m just going to spoil a bunch of things, because why markdown?

There’s quite a few games where you have alternatives when it comes to main bosses - in the original Fallout ::: you can talk the Master into suicide by proving that the supermutants are infertile :::

in Planescape Torment there are multiple ways of ::: convincing your mortality to merge back with you :::,

New Vegas lets you talk down

:::Legate Lanius, at least on the NCR route:::

Jade Empire will give you a bad ending

:::where you surrender to the Glorious Strategist in exchanged for being fêted as a hero:::

even Fallout 3 will let you

:::talk Colonel Autumn into surrender for like no reason at all:::.

I’d really like that to expand into video games having killing “mooks”/generic enemies be more of an action with consequences. Undertale does a good job of that -

:::if you kill any monsters, even if you spare all bosses, the ending still mentions that there are some hard feelings towards you.:::

Spec Ops has no “pacifist option” but also makes you realize that

:::you were slaughtering American soldiers and innocent civilians because you were going insane:::.

The default problem solving strategy in most games seems to be violence, and that breaks my immersion. The last time I was in a physical confrontation with anyone was fighting my sister in high school - I’ve certainly never killed anyone.

sugar_in_your_tea,

All those games you listed are violence centric, so I imagine the non-violent route isn’t as satisfying. I tried to finish Dishonored (not really an RPG) without violence, but most of abilities involve violence and getting caught just meant waiting for them to kill me instead of fighting back. The gameplay just isn’t optimized for it like something like Thief is.

There are games designed for non-violence where violence simply isn’t an option, such as Disco Elysium or WanderHome. Searching specifically for games without violence is probably a better option than finding games where nonviolence is an option, unless you’re specifically looking to find clever ways to play games non-traditionally.

Nibodhika,

Spec Ops has no “pacifist option”

I mean, the whole point of the game is that you could have not killed anyone, you could have stopped playing, you choose to keep playing, you choose to kill all those NPCs, the game never forced you, turning off the game was always an option.

Klear, do games w RPGs that are optionally pacifist?

While Skyrim probably has the same issues you ran into with Fallout/other TES games, it’s quite viable to roleplay the game without doing the main quest without the game feeling empty.

I did one “playthrough” as an Orc blacksmith, with the goal being maxing out the smithing skill and crafting a dragonbone armour to present to a chieftan of one of the orc strongholds in order to join. I started out hunting deer and making leather stuff to gen enough money for food and board, working my way up, eventually venturing into dwemer ruins to gather metal. I did a handful of quests if they felt doable for a non-heroic regular dude and ran if I got into too much danger.

Strict pacifism wasn’t my goal, I was just playing as a non-heroic normal person, but I’m sure you could do something similar. You just need to abandon the main quest and set your own goal.

MojoMcJojo,

I once modded Skyrim to make hunger, thirst, sleep, wounds, infections, and weather as realistic as possible. Then, from nothing, set out to go dungeon diving. My guy had heard there were untold riches, and being dirt poor, it was going to be his ticket out of squalor. The amount of preperation that was needed took days. I had to build a small camp outside the entrance, catch kill and prepare foods that wouldn’t spoil. Make water skins to store enough water. I may be down there for weeks! Finally ready to go in, I have no idea what to expect, only rumors. It’s very dark (mod), but I made torches. Surprise Frost Troll. Dead. Bethesda update corrupted my modded save, but that’s ok, just another death of no one special in the frozen lands.

Klear,

I need to reinstall the VR version and do a run like that.

Sunsofold,

I did something similar, but also had mods to change player model and starting scenario, and unscale combat from your level. I started as a young girl who just lucked out of magical enthrallment by a necromancer and aged her a year every time she went up a level. I started in the middle of nowhere with a stolen kitchen knife, some slaves’ rags, the now-dull ring that had once held her in thrall, and no one to help.

It really turned the game grim: little girl stumbles into town, nigh dead from no food and crab attacks in the wilderness, looking for help, and the locals offer to put her to work. But, by the time I’m at level 20, she’s in her 30s, has plenty of food, rich furs, fire magic, and a heartful of revenge plans to keep her warm, and has acquired a circlet that made her fire even hotter. The eventual plan was to complete her schooling and then go on a necromancer roasting hunt, but the game broke. Fun little run. Could almost make a book of it.

Rhynoplaz, do games w RPGs that are optionally pacifist?

I tried a run like that in New Vegas. I think I got to Primm, and just kept getting tore up too much to be fun.

Venus_Ziegenfalle, do games w RPGs that are optionally pacifist?
@Venus_Ziegenfalle@feddit.org avatar

https://feddit.org/pictrs/image/9a850918-b8e8-45c4-b520-7a6037415940.gif

Nobody would wish harm upon an innocent cardboard box

Thassodar, (edited )

I was coming in here to say this: every MGS since they added the stamina bar I have beat non violently, including all the bosses. Even in the MGS 1 remake Twin Snakes for GameCube, no kills.

In MGS 5 they have a whole set of non lethal shotguns, sniper rifles, and assault rifles. I think it’s super fun, and makes you come up with creative ways to knock out armored enemies.

BigPotato,

Twin Snakes was an MGS1 remake - MGS2 was never on the GC but Substance was it’s first console release on Xbox to my knowledge.

Thassodar,

Ah my bad, I’ll correct it.

gaylord_fartmaster,

They still all die in the cutscenes though to be fair. In MGS3 especially you tranq the bosses and then they explode right after.

chunes, do games w RPGs that are optionally pacifist?

Sil (specifically Sil-Q, the most modern fork) is a great Tolkien-esque roguelike in the vein of Angband where pacifism is a first-class citizen. You get a lot of XP just by observing hostiles from the shadows. I highly recommend it!

chunes,

Also forgot to mention the latest version has tiles support that looks like this: https://lemmy.world/pictrs/image/35787fac-8c61-4d27-97c0-f397f61b585e.png

So you don’t have to play with ASCII graphics. ;)

elvith, do games w RPGs that are optionally pacifist?

Not sure if you can count it as a RPG, but Undertalencan be completed “normally” and with a pacifist run and also with a genocide run.

Bbbbbbbbbbb, do games w RPGs that are optionally pacifist?

Dishonored can be completed 100% pacifist, IIRC

Snailpope,

I came to say this The game actually discouraged violence. The more people you killed the more police rat swarms you have to deal with.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

I think you can only be non-lethal, not truly pacifist, if someone cares about this difference. You still need to knock people out and do stuff to them, even if they don’t die by your hand.

Coelacanth,
@Coelacanth@feddit.nu avatar

Also some of the “non-lethal” fates you subject people to are way worse than just killing them.

Hideakikarate,

Sending one lady away with her stalker, or frying the brain of a “genius”, just to name a couple.

smeg,

I think frying that guy’s brain was a lethal option, but the worse one from that level is the brothers who have their tongues torn out and get thrown into their own mines as slaves. Corvo’s blade really is the kinder option!

XM34,

The lady with the stalker actually kills him a couple of years later and lives the rest of her life peacefuly and secluded off of his fortune. (According to the wiki)

jimmux, do games w RPGs that are optionally pacifist?
@jimmux@programming.dev avatar

I believe it’s possible in Cyberpunk 2077. Blunt weapons are non-fatal, other weapons can be modified to be non-fatal, stealth is usually an option, and you can even remotely disable enemies if your hacking skill is high enough.

There are sections you can’t do alone, so you might need to be proactive about neutralising enemies before your companion does.

JustARaccoon,

Yeah there is one section in the DLC that you have to work extra hard to avoid useless killing…

piyuv,

Tap for spoilerAre you talking about the underground agency where they market kids?

JustARaccoon,

spoilerTalking about the section where you’re directing Reed from a distance through a stealth section, there’s a couple of spots where you can preemptively act to have Reed not just stealth kill them or smth

EnsignWashout,

I see you subscribe to the Wolfwood school of pacifism: “I didn’t kill anyone!”

jimmux,
@jimmux@programming.dev avatar

Hey, in a setting like Night City, beating people unconscious to spare their life practically makes you a saint.

If you really want to ease your conscience, I don’t think they ever explain how non-lethal weapon mods work. You can head-cannon that your assault rifle is loaded with nanites that safely shut down enemy cyberware if you want.

dormedas, do games w RPGs that are optionally pacifist?

Fairly certain the NPC in Morrowind could theoretically be killed by a combination of his own drain health spell reflected back at him and/or - once he’s out of magicka - dying to fire shield.

andros_rex,

In Morrowind, you have to kill a ghost to please the Urshilaku, Dagoth Gares for the Sixth House Base, Dagoth Vemyn for Sunder, and Dagoth Ur/the heart. I guess you could probably cheese reflect spells, but that doesn’t feel quite “true pacifist” to me - just like dragging Eridor everywhere in Oblivion doesn’t quite feel like “pacifism.” You’d also have to do a lot of leveling/side quests to get the Hortator/Nerevarine skip to avoid the inevitable slaughter of Venim, Gothren, the bad Erabenimsim, etc (it’s annoying, Gothren stalled out my “no inventory” run and working on the skip took 5ever)

You could trade the ghost and Gares for Vivec if you wanted, and then not have to do the leveling/side quests.

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