You may be interested in Aska. It asks the question “what if valheim was also a colony sim?”. It’s a bit less chill then Stardew/Portia, but it is a classless, moneyless community building game.
A UK petition is in the works. It might take some time until that goes up because your election a couple of months ago reset a lot of work, but it’s comming
The first games that popped into my head were Forager and Outpath, though these arent so much community building type games. They are more just something cute to relax to. They have farming and resource collecting and honestly play more like an active idler game than anything. Another game ive sunk tons of time into that kinda meets your requirements is Banished. Its just a medieval city builder game but it is deceptively hard to get a good balanced town going which can be pretty rewarding in itself. Theres no money per se but you do have to manage resources. Theres bartering in the game but you use your resources like crops and stone and stuff.
It’s also great without mods. During my first playthrough, a tornado destroyed most of the village, including the school with every child in it. Up until that point, nobody had died. All livestock, all crops, every single house was gone. The only thing that saved the survivors just before the next winter was some fruit I had stored in the dock for future trade. I managed to get them through the following winter and they all lived to die from old age, but the village never recovered from losing the entire next generation. I was only able to stabilize the population; growth ended up being impossible after this disaster.
I love games that are able to organically create stories like this one.
Or kill it completely. The only reason I’ve held off signing this is that the wording is so vague that it could work in favor of gaming companies. I’d rather not see that.
It’s not supposed to be a finished law at this point. The main take from the initiative is that digital games have a massive issue with anti-consumer practices, and that consumers demand something to be done about it.
Companies can completely erase the idea of ownership. If everything is subscription-based, they can simply stop the subscription and have no further obligations.
Or Europe just gets completely locked out of functionality, as already happens in some European countries.
Of course good things can come from this, but I’ve read here several times that this just isn’t a good proposition and might just lead to the anti-consumer practices disappearing in a negative way too.
EU is way too large of a market to “lock out.” Didn’t happen with Apple, for example.
For subscription hell, we’re deeper into it than is healthy, but I don’t expect it to take over because of this. Steam, which is the biggest, most profitable platform out there doesn’t even offer a subscription and shouldn’t be hurt by this. For competitors, trying to suddenly force everyone into a subscription would lose a lot of business.
Edit: Anyway, doing nothing about it is a guaranteed bad outcome.
Played through hifi rush recently. I can’t think of a game that’s done anything like it, I cannot recommend it enough. Was truely one of the best games I’ve ever played
I you love puzzle games you need to try Can of Wormholes, over 100 handcrafted puzzle stages where every puzzle introduces a new idea or interaction, very underrated game.
And the Netherlands are 6th! But the hardest part will be reaching that Million threshold… We still have a lot of time, but the pace has certainly slowed down the last few weeks compared to the skyrocketing in the early days. I think we will need to have more awareness spread around the campaign, perhaps try to reach mainstream media in some ways…
The Witness is a good puzzle game where they give you the same kind of puzzle, but different areas have their own rules. They don’t tell you how the rules work, but they’re fairly intuitive and the ramp up in each area is good. Eventually you have to recall rules from previous puzzles. There are extra puzzles that go beyond the mold as well, but those are well hidden.
Doesn’t change the fact that the few fans it had can’t play it ever again, game is still killed because it had no support for community servers, just matchmaking.
I for sure would prefer to host my own The Crew and not getting a refund.
I feel it’s rather fair to give them a pass on this one. Games with a player base and longer than a passing fart of time in the market? Sure. This was a failed product. They issued refunds. This is a situation where pushing your luck just backs someone into a corner.
We can hope they’ll flip the assets and remodel into another title.
Yeah, they did handle it correctly. All things considered. Even in an utopian future where the stopkillinggames.com campaign is successful. Personally I would still prefer to keep all games alive.
Honestly, I’m a bit skeptical of StopKillingGames. It feels like a good thing, but it also comes off as naive. Like the whole “just distribute the server” requirement is impossible with the way modern games are developed, and may be cost-prohibitive to implement for most developers well into the future. Besides, some games really are less like a painting and more like a musical; performance art necessarily has to end at some point, so it’s all about the experience and the memories. Nobody complains when the actors take a bow, because that’s the expectation.
“Just distribute the server” isn’t a requirement. It has never been a requirement. Who said that’s a requirement?
It’s just a possible solution. And to me it seems to be the easiest since that is the exact way it used to be done.
What exactly publishers will have to do depends entirely on if the campaign is successful and how the resulting laws are written. And may be as simple as an expiration date on all future game sales.
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