bin.pol.social

Gabadabs, do games w What are some good games with *zero* replayability?

Danganronpa, honestly any of them. Once you know the story, who the killers are, and the twists, it quickly loses it’s charm. The only way afterwards is to watch other people play it for the first time.

simple, do games w What are the best Samurai period games?

Nioh. It might not be what you’re looking for since it’s fantasy but it does mix in some real elements from that period and even has some historical characters. It’s a pretty good game.

rockerface,

Also in the same genre and also fantasy/samurai themed, Sekiro. Not sure about historical accuracy, but you will enjoy the gameplay or die trying. Or both, those aren’t mutually exclusive

skulblaka,
@skulblaka@startrek.website avatar

Nioh can be best described as “dark souls gameplay with Borderlands itemization” which I personally love. It’s not for everyone. But the folks it is for will love it. You know who you are.

Kolanaki, do games w What are the best Samurai period games?
!deleted6508 avatar

Mount & Blade Warband’s Gekukoju mod.

Still waiting for a similar mod to come out for Bannerlord.

Sekiro is also good, but with Japanese myth and fantasy and not, like, based in reality other than the cultural similarities and aesthetics of the world.

Ghosts of Tsushima.

For an older maybe somewhat unheard of game, Way of the Samurai on PS2 was really fun.

jmanjones,

Loved Way of the Samurai growing up. Game felt huge as a kid!

atoro, do games w What are some good games with *zero* replayability?

Scanner Sombre

Interesting main mechanic, good storytelling, but once you finish it, that’s pretty much it.

Maaaaaaybe replaying the first room you start in with all the upgrades, since you can see more clearly, but that’s it.

DaCrazyJamez,

Man, a game I wish I could first-time again

ackthxbye, do games w What are some good games with *zero* replayability?

I absolutely loved Recursive Ruin and I’m still waiting to forget the solutions.

Peddlephile, do games w What are some good games with *zero* replayability?

To The Moon; Once you go through the experience of the story, there’s really no need to replay again.

jballs,
@jballs@sh.itjust.works avatar

But there are sequels to play! Also, playing To the Moon with someone who hasn’t played it before is just as good.

Radicaldog,

Nah, I replayed it and it is still great. Like rereading a good book.

BrokenGlepnir, do games w What are the best Samurai period games?

Total War Shogun 2.

Archelon,

Seconded. And then for seconds you can play Fall of the Samurai while watching The Last Samurai.

reboot6675, do games w What are some good games with *zero* replayability?

Am I the only one who just plays any given game once?

SorteKanin,
@SorteKanin@feddit.dk avatar

I mean there’s games like… Minecraft that I certainly have played many, many times for many hours with lots of different combinations of mods. That’s repayable to the max.

reboot6675,

Yes that’s a good point. I don’t have a lot of time to play so I try to stick with shorter games as you said in the post. Even if there is replayability I just drop it after I finish it the first time. For that reason I don’t play stuff like Minecraft and also rarely open worlds, I’ve played a few but try to stick to the main story

rothaine,

Super Mario Bros 3

Ragnarok314159,

After getting through the last castle, I never wanted to play it again.

rothaine,

Madness! I’ve played it so many times

KISSmyOS,

I only play games you can’t really finish.
My favorites are Crusader Kings 3, Kerbal Space Program, Rimworld, Dwarf Fortress and Euro Truck Simulator 2.
I struggle to define what “playing it once” would even mean in those games.

XeroxCool,

For me, it depends how much of the game is story-driven, how long a campaign takes, and how dynamic the gameplay is. I’ve never replayed an assassin’s creed game (from 3 thru Odyssey), but rank them highly. I consider racing/sim games “replayable” in the sense that I never finish the absurd number of championships but will binge them for a while as I buy more dream cars. Similar story for battle Royale/arena/non-story games like rocket league or fortnite. My most-replayed game series is Ace Combat (4-7), but that’s because the campaign is only about 5 hours typically and offers more variation in gameplay along with attainable medals. Puzzle games like Portal 1/2 or The Turing Test offer replayability to me because I never really remember all the tricks to the puzzles, but that’s like 5 years between replays to not spoil the entire story.

This is also driven by having less time available to game. I wish I could learn 2 games every week but a good gaming week has 10 hours of gameplay for me. It’s usually less than 5. So there’s a little more motivation to play something familiar so I can start having fun faster. Ironically, Elite: Dangerous is a comfort game despite the common complaint of its complexity. Some PS2 era games come to mind

zaphod,
@zaphod@lemmy.ca avatar

Sure, in the same way that some people only watch movies once, or read books once.

Speaking for myself, I’ve found only a small handful of games are worth my replay time, and most of them are Mass Effect…

dogslayeggs, do games w What are the best Samurai period games?

I’m not saying it’s the best and definitely isn’t some obscure title, but I really liked Ghosts of Tsushima. The combat is fun, the story is decent, and the graphics are beautiful. Good replayability with the Legends Mode, too.

any1th3r3,

I’m not saying the combat is straight up bad, but throughout my 6-7hrs with the game (so far), it was definitely its most underwhelming aspect IMO.
I have to give it another go, but Sekiro’s was definitely more fun (or at least rewarding), while Ghost of Tsushima’s felt tedious. Maybe it just didn’t “click” for me though.

TIMMAY,

they had all the right ingredients but pigeonholed the combat stance mechanics too much. I wish they did the stances more like Nioh 1 & 2, it could have been amazing. Like fuck man I just want to use the wind stance kick on people without being interrupted with a tutorial message that never stops showing up trying to cajole me into using the “right stance”, fucking inane.

eutsgueden,

It’s definitely not made to be Dark Souls/Nioh/Sekiro in terms of combat, it’s closer to being Assassins Creed or Far Cry, though much more grounded and a little more thoughtful than those two. For me, the combat was not the thing keeping me interested, and that’s fine. I was more than happy to just travel from POI to POI since the world was so beautiful, and the little samurai challenges were neat (bamboo cutting for example) and the duels were super cool and cinematic, even if the combat wasn’t particularly deep.

Scrof, do games w What are some good games with *zero* replayability?

Walking Sims, point and clicks, puzzles.

butter, do gaming w Need game recommendations

If you like Pokemon, check out cassette beasts. Or one of hundreds of Pokemon mods.

sleepybisexual,

I’m looking into pokemon ROM hacks. By any chance you know any good sites to find them?

I heard of a GBA sword/shield port

You know where I can get that

nawa, (edited ) do games w What are some good games with *zero* replayability?
@nawa@lemmy.world avatar

Deathloop’s story basically means that you’re replaying the game because you failed your previous attempt at escaping. You can play it more than once, the game encourages you to, and I kinda want to, but I never did because I already won. In a lot of games replays are basically just “fresh starts” and here, they are part of the story, and ironically, that’s what’s stopping me.

swordsmanluke,

Also… A big part of playing Death Loop was figuring out the proper order to kill everybody. … and sadly, there’s only one order that will work. So once you know the order, a big part of the challenge is eliminated.

It would have been really cool if the game selected a random ordering for your character at new game start and each target’s vulnerable timing changes accordingly. Something similar to how some of Dishonored’s missions could have multiple solutions.

… but I get why they didn’t. Dishonored had mission variants just switch up some text which is relatively cheap compared to having fully different behaviors and speech and so on that would need to be created just for the tiny set of players that not only finish but replay a game.

As someone who played through Dishonored 1,2 and all their respective DLCs multiple times, I was sad that Death Loop didn’t have the same level of repayablity baked into the overarching structure, but I still quite enjoyed the game itself. I just finished it once and moved on.

nawa,
@nawa@lemmy.world avatar

I don’t mind that there’s only one winning order too much. Could be cool to have more options but I’m okay with that design choice. Like you said, it’s a lot of effort for not a lot of players. I could still vary the gameplay during the missions and that’s good enough. Besides, I enjoyed the world and the characters more than in any other Arkane game, maybe on par with Prey, can’t put one above the other.

ABCDE, do games w What are some good games with *zero* replayability?

Visual novels, and the Frog Detective series.

Doki Doki Literature Club being the biggie (or well-known one), Florence is very sweet, Yenba is also very nice (Game Pass).

Kolanaki, do games w What are some good games with *zero* replayability?
!deleted6508 avatar

Literally anything focused entirely on telling a story.

They’re only worth replaying if you forget the story.

SorteKanin,
@SorteKanin@feddit.dk avatar

Got any particular examples? :)

Kolanaki,
!deleted6508 avatar

Phoenix Wright comes to mind since I’m just watching someone else play the games I don’t have because there’s not much player agency so watching it is as good as playing it 🤷🏻‍♂️

MBM, (edited )

Sometimes you can still replay them for the same reason you’d re-read a book (like to catch things you missed the first time around). It’s not as common and a different kind of replayability though

Kolanaki,
!deleted6508 avatar

I would say something like ICO is the latter kind for me. It is focused on the gameplay, but the gameplay is the same exact thing from the first moment to the last and you can find all the secrets in the levels themselves pretty easy the first time through (since the rooms ain’t that big there’s not much room to hide things), the only reason to replay it multiple times is for the special weapons you can get; which are more like skins than actual weapons, except for the energy sword that OHKOs everything. But you only get that after like, 5 or 7 completions I think? It wasn’t worth it. By the time you get it, a normal person would be totally over playing the game lol

I think Dark Souls and Elden Ring and such would be the same for me, if not for the PvP multiplayer. Other games copying that style without any multiplayer at all, I have so far only played once and then never touched again. But I keep coming back to the ones with PvP to make new builds and fight other players. And because of how you obtain items, making an entirely new character means playing through the entire game, or at least a good deal of it. Currently building a dude to be ready for Shadow of the Erdtree and seeing just how low level I can beat Mogh at. So far it’s been 60. 😄

nac82, do games w What are some good games with *zero* replayability?

I would volunteer a lot of the single-player story games produced by Sony like Uncharted, The Last of US, with Spiderman being the exception to the rule.

Some of their games have a little more open game loop design, but personally, I don’t think I could play The Last of Us twice.

From what I played of God of War I would imagine it’s similar, but I never actually beat it.

I’m sure there are people out there who love single-player game narratives and would disagree. I just think a lot of these games are good for the story, but the gameplay feels like once you’ve done it, you’ve done it.

impudentmortal,

There are some games that are entirely story based that fit the criteria better.

One that comes to mind is To the Moon. There’s some puzzle elements to make it a game but its appeal is pretty much entirely based on its story.

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