If Little Big Planet for the PS3 and PS4 ever get a proper sequel or remaster, or the Restitched developers ever actually put out that spiritual successor it would be a no-brainer. It was a magical game series for me that was not only very fun to play but also inspired creative and logical thinking with the intricate community level maker tools built into the game. Especially LBP2 with its logic gate and microchip implementations. When I took real engineering classes I was familiar with many high level concepts just because I screwed around with them in a video game as a child. Crazy.
It was also a very cute and well done aesthetic. The gorgeous background enviroments and the little sack boy character you play as. The vibrant collection of music. It was very unique.
I don't know if this information is already public but here are a couple of quick inferences I made by looking a the files. I'm not overly familiar with Valve's intellectual properties so I don't recognize any specific characters or franchises.
There's likely a hero named Yamato who has the abilities:
Shadow Form
Power Stance
Infinity Slash
Healing Slash
Flying Strike
There's a lot more hero information but that's the top one in the depots.
The game might be called "Citadel", or it may have just been called that internally at Valve.
The reason I suspect that is because of there appears to be a game folder called "citadel" which appears to be the main game folder.
The game was called citadel and was half life themed, they dropped that for neon prime and made it Sci fi, they then dropped that aesthetic changed the name to deadlock and went to a supernatural early to mid 1900s NYC noir aesthetic. A lot of the files still use the citadel name, but it’s just leftover and means nothing anymore.
125hrs in the game over the last 6 weeks, it’s great.
Am I the only one who loves the Switch? That the joycons come off and even have their own shoulder buttons is so cool. You can just set it on a table and play some multiplayer Mario Kart, heck yes. And they snap into the ring fit circle thingie! Neat! And the Pro controller is great all around.
Shout out to the DS Lite. Loved that thing. Gotta have the thumb strap to play that Metroid multiplayer FPS.
Worst: TI-84. How the hell they still charging over $100 for this thing, when it has less processing power than a Palm Pilot? Seriously the CPU is from 1976. Yeah Bubble Bobble and Block Dude are great, but the Zelda port runs awful.
Decided to give Chrono Trigger (the steam version) a try. Honestly a cool game. I need to figure out how to defeat Lavos without getting murdered instantly.
For a Gameboy suggestion, Super Mario Land 2: 6 Golden Coins. This is the first game featuring Wario. You can complete the worlds in any order. When you get a game over you lose all the Golden Coins you’ve obtained which act.as keys to enter the final world. So you still have to reheat the final stage in each world again if you get a game over. One of the worlds is a giant mechanical Mario you get to go through!
I haven’t played this, but the next game in the “series” is Wario Land: Super Mario Land 3 lmao. But I have played Wario Land II. Wario Land II is interesting because you cannot die in the game. Getting hit makes you lose a few coins and that’s it. When a boss hits you you get sent back in the stage a bit. Rather than having power ups, some of the enemies affect you. For example, if a bee stings you then you begin to swell up and float. If you’re lit on fire then you catch on fire and can burn certain blocks. These are fun because they’re oftentimes the only way to progress.
A lot of Gameboy games were kinda crappy. No offense to them or if you liked them, but these two still really hold up. They look and sound amazing. It’s a shame to me that so many people seem to remember and are nostalgic for the first Super Mario Land but haven’t played the second which is WAY better.
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