“Pete Complete” is just amazing in everything he does. Very well planned and narrated let’s plays with the goal of achieving 100% competition of a game in one playthrough.
I particularly enjoyed the Mass Effect series. Mass Effect 3 is almost complete now.
He also played Mutant Year Zero, XCOM, different RimWorld expansions and more.
Just curious what the selling point was for those of you that have one? Most of my gaming is retro stuff on my rp2+ or rg35xx and I just don’t see the appeal the pocket has over the Retroid/Anbernic alternatives. Is the quality and ability to play actual carts that big of a selling point for the higher price and waiting?
To my knowledge, it’s that the analogue devices are running the game in real hardware and not emulation, even if you run the files off a flash cart.
That’s not worth it for many people, but if there’s some game that you can feel isn’t quite right on emulators, there’s a good chance the analogue can be the closest to the original experience. It’s definitely niche and priced accordingly.
Analogue consoles still are emulating the old game consoles, but they do so in a different way than a normal software emulator. This emulates the individual circuits of the device on a special chip called a FPGA. This has the advantage of supporting much lower input latency (say with real controllers) and video latency (down to the cycle for CRTs). This means your lightgun will work on a FPGA NES with connected CRT, along with making the system “feel” better (due to the lower latency).
I'd say getting older and having more responsibilities is a bigger part of it. When you're young and have lots of free time to devote to a game, a 100 hour game is no big deal. When you have a fraction of that time, you just don't want to deal with that. I'm equally wary as well.
There's definitely some change to the gaming scene, like all the cheap sales and freebies. Very easy to build a backlog of games while barely trying.
Yeah, I feel the same. When I was younger I loved RPGs because they usually gave you 40+ hours of content just for the main story. Now I kind of dread playing them because it takes so much mental effort.
Then again, Long Covid also gave me brainfog. But I also felt that way before I had it. I guess back then my mental capacity was taken up by work.
Dude! Long COVID messed me up too, I had some serious brain fog for about six months and then it slowly lifted. I don’t think I’m the same for sure, but it’s gotten better.
I know it’s different for a lot of people so I’m hoping for the best for you!
If I might be so bold as to self promote my solo VR-only let’s play channel has long form gameplay with (almost) no edits or cuts and I discuss in depth the mechanics and art of the games I play. So far I’ve covered The Walking Dead: Saints & Sinners, Half Life: Alyx, Hello Puppets, Cosmodread, After the Fall, Into the Radius, Five Nights at Freddy’s: Help Wanted, Wanderer, and most recently Half Life 2 VR.
I haven’t uploaded anything recently as my partner and I just got married but there’s a decent backlog of games and I plan on continuing my run of Half Life 2 once it gets back up and running.
Thanks, yeah that’s the sort of thing I had in mind. To clarify sensible edits that improve the flow are totally fine as long as they are not the popular-youtuber types with flashy transitions, cutting to memes, screaming or making a face etc.
Not really a Let’s Play, but more of an “I’m Playing“, but I recently discovered SourSweet’s DayZ series. He only edits for time and to add film score type music to heighten the drama, as well as narration. He’s calm and collected, very skilled at the game, and there are no memes.
Ethos MC vids in general. I also have a fair bit of nolstalgia for some of the old Chuggaconroy series (might have forced jokes, but tbh I can’t remember).
I loved the first game but I had significantly more spare time back then. I picked up TOTK on day 1 but I just couldn’t connect with it because it’s too big. The map is too big, there’s just too many options it overwhelms me now. I maybe can spend one or two hours a day playing and I really enjoy it now if the game just takes me by the hand and guides me. These massive open world games are not for me any more I’m afraid.
Yep, kids changed it for me too. Picked up RDR2 on sale and just can’t get into it. I have like an hour to play a game at a time, and I don’t want to spend 20 minutes riding a horse to a destination.
I always check howlongtobeat.com before investing in a game. 10-20 hours is perfect. 80+ sounds terrible to me.
I am a student and can’t get into rdr2 either, because I know that I have to play for a few hours to get to a big, epic, story mission. I gave up after the first two missions. For me, the game would’ve been better if it didn’t have an open world, bur rather, you just get send from mission to mission. Like Call of Juareze Gunslinger (which is also western themd), where it’s just a bunch of story missions. Nice 5-6 hour adventure iirc.
As someone who loved BOTW, there’s no way I’m playing TOTK. Just for so many reasons.
I hate crafting and building. I can’t deal with such a massive world right now. And I think what it really comes to is that, while I can enjoy periods without narrative, I’m just not the kind of person who thrives in a “make your own fun” situation. Sandbox games never appealed to me, and TOTK is even more of a sandbox than BOTW was.
I think I was just lucky to be in the right frame of mind when it came to BOTW.
Call Me Kevin’s videos are golden. I’ve rewatched his Comedy Night series so many times. Iconic. His Sims videos are always a riot.
One of my favorite videos of his is this video he made in “The Movies.” The final result is at the end of the video and it is a glorious experience.
I’ve also been watching a lot of short horror game playthroughs from Markiplier and Kubz Scouts, like the ones where they play 3 random scary games. They both have an episode where they play Bad Ben and it’s so good. It’s the first game in both episodes. The game is fucking hilarious, has a specific feature that I think all horror games should have now, and actually has a really cool ending. Apparently it’s based on a film by Nigel Bach.
I know Axiom Verge has a Speedrun mode that cuts out all the cutscenes, I don’t know if that qualifies though, and you do kind of have to know what’s going on outside of that. The story itself isn’t necessary to enjoy the game though.
I do yearly rewatches of Until Dawn - Scary Game Squad. It’s five slightly drunk guys keeping teenagers in a horror movie alive. They played this at release so all their guesses and theories during the game aren’t influenced by what they saw on the internet.
The Scary Game Squad is fantastic, and Until Dawn is their finest work. It’s a perfect marriage of a group of guys who know all the horror story tropes and clichés and a game that is deliberately built around them.
That Trespasser LP is what motivated me to play through the game myself, and I have no regrets. That game is insane. It’s awful, don’t get me wrong, but crazy ahead of its time. They basically tried to make a VR game two decades before VR gaming became a thing. Without Trespasser, we wouldn’t have Half-Life: Alyx. Research Indicates’ LP is a fantastic way to experience this obscure but fascinating title.
I’d have to recommend Untitled Goose Game, Goat Simulator, the Karamari series, and music based (do the thing to the beat) games like Dance Dance Revolution, Taiko Drum Master, Guitar Hero, etc.
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