Children of a Dead Earth is a tactical space game with n-body Newtonian physics. This means that on the surface it is very similar to something like KSP, you can do things like orbit a Lagrange point. In addition, you can design all the parts of you spacecraft and weaponry down to the materials they use. If you can make a fuel tank made out of aerogel work with the laws of physics, then you can use it. For example, I made a coilgun that fires nukes which was devastating at close range but the low velocity of the nukes made them easy to dodge at long range and without any thrusters, they cannot course correct.
They had pre-arranged intersections with set traffic patterns and multipliers and stuff scattered about, so it was a puzzle as well as a driving challenge.
Crash mode was sort of like Angry Birds but with exploding cars and 10x the production value. You’d get score multipliers for causing the most damage possible.
Yep, it sounds pretty much exactly like what people expected.
Honestly, I’m on a bit of a Star Wars kick lately and it’s been long enough since I’ve played an Ubisoft open world to find some enjoyment, so I might pick this up. But it certainly doesn’t sound like it’s going to blow me away.
I love the world of Star Wars more so than the stories lately aside from Andor so I’ll be giving this a go through their sub service. 18 bucks to knock this out and Prince Of Persia in a month, two games I’ll never touch again after completion, is quite a deal imo.
Lmao, are you kidding me? In his review, he paints the picture of missing climbing Far Cry radio towers and finding a thousand pointless little POI and stupid number challenges.
That is by far the most tiresome aspect of the Ubisoft open world formula…
He… didn’t? Far Cry was not mentioned at all and he had this to say about radio towers:
You may be delighted to hear there are no towers to scale to push back Outlaws’ fog of war here: these open world areas - really a collection of entirely distinct biomes, separated by hyper space or fast travel - reveal themselves fully on arrival.
Maybe you were thinking of this in the conclusion, but I don’t think these observations are incorrect:
It speaks back to Outlaws’ issues with stripping away the bulk of the Ubisoft formula and finding so little underneath - or more broadly, a general misunderstanding of what you ought to be stripping away here and why. The Ubisoft open world functions so well because of how this clutter weaves itself together so intoxicatingly that you can’t help but flow from one to the next, from looting to crafting to combat to gear to unlocking another area of the world and more. The heist flick works because of its characters - their complexity, obsession or greed - as much as it does the sheer fun of actually doing a heist.
Star Wars Outlaws, by comparison, feels like it’s blagging it - much as Kay can, when regularly caught out by some far more worldly syndicate boss. The result is a series of quite painful comparisons: it lacks the branching, open stealth of an Arkham game, the systemic options of a Dishonored or the incisive, relentlessly satisfying speed of picking enemies off in Assassin’s Creed. It lacks the linear polish and charisma of Uncharted. Lacks the animation flow to its yellow-ledge platforming next to a Horizon, or the sheer joy of taking platforming and making it into an actual game in itself, as in Star Wars Jedi.
I always ignore anyone who uses phrases like “waste of time”. Too many people don’t have an in between anymore and games are either a 10/10 or “unplayable garbage”, like come on now, just cause a game is a 7 it doesn’t mean it’s trash.
What does “7” even mean? I enjoyed every aspect of it precisely 70 percent? Seven out of ten criteria were perfect but the remaining three failed? I had seven great hours for every three terrible ones? Boiling down the experience of playing a game to a number is like giving someone your telephone number via the medium of interpretative dance.
It is actually a Skyrim mod but basically a complete game that just happens to be built upon Skyrim. It features full professional quality voice acting in German and English, new game systems inspired by the Gothic series, a setting separate from Elder Scrolls, and a story that gets close to the quality of Planescape Torment or Disco Elysium. I can’t recommend it enough.
It probably works with some tinkering. I would recommend completing it once the way the modders intended since they likely never tested their game with VR in mind.
Sadly, it’s not available on PC, but it is available on Nintendo Switch (US eShop page linked above) and PlayStation 4 (and PlayStation 5 through backwards compatibility).
It’s a sci-fi game made by the creators of some games you might’ve heard of in passing (namely Dragon’s Crown, Odin Sphere, Muramasa: The Demon Blade, etc.), Vanillaware. I can’t go into any details about the game itself because of spoilers, but I will say it is quite simply the best and most uniquely told story I have ever seen in a game. It’s a game you have to experience for yourself. You should go into it as blind as possible, too.
I will say the English dub of the game is also surprisingly good, considering it was recorded almost entirely in COVID lockdown. The Atlus West sound engineers (Atlus published the game in the west) must’ve worked some incredible magic to get it to sound as good as it does.
If you liked this I really hope you’ve dug into 1000xRESIST. They’re not super similar but enough so that I think if you liked 13 Sentinels you’d probably like it also
I’ve started playing through it, but I’ve got other games currently that I’m focusing on (currently Trails in the Sky FC, then Persona 3 Reload: The Answer, and then Metaphor ReFantazio).
As for the Trails series, I’ve been told that the best place to start is (understandably) the beginning. Play in release order. The first three games are in 2.5D (as opposed to 3D), but they actually hold up really well.
Most people (myself included) will recommend that you use a spoiler-free guide to avoid missing hidden quests and collectibles (such as a book series you’ll collect in its entirety over the course of the first game). I’m using this spoiler-free guide for my playthrough of the first game.
It’s also recommended that you go around talking to every NPC in the town you’re in every now and then. Dialogue updates as the main quest advances and, at times, if you’ve had an interaction with an NPC in (for example) a side quest and that NPC later pops up in the main quest, the NPC will remember that interaction from the side quest. Some NPCs also pop up in later games with their stories continuing (or so I’ve been told).
Almost every single Trails game is also available DRM-free with achievements on GOG. The only one missing is the latest game (which has a “coming soon” page). The series goes on sale on GOG pretty frequently, too.
Also, examine every chest twice: once to open it and once to see the “empty chest” dialogue. The English localizers noticed that, in the Japanese version of the game, instead of having the empty chests call a single line of dialogue multiple times, each chest had its own line to call. (It was the same thing copied and pasted every single time.) So they had some fun with it and made nearly every empty chest have unique dialogue.
Also, just today, during the Nintendo Direct Partner Showcase, The Legend of Heroes: Trails in the Sky the 1st, a remake of the first game in full 3D with the modern Trails aesthetic, was announced for a 2025 release worldwide. Though I don’t know how faithful it’ll be to the original game or to its localization. So you could wait for that if you want or just play the original trilogy immediately. But, again, the originals still hold up really well.
You are Twinsen, a little tank-like controlled character that’s about to go on an adventure to save his planet!
The tank controls may be getting a bit used to, but you can jump, roll to the side, hop backwards, etc, so you can apply some creativity to your movement. Shout out to the Magicball Network for staying alive all those years!
A fun little 2000 era RTS with customisable mech chassis units/base building/multiple fighting levels per map (separate air/land/underground maps). In hindsight, it has a fiendishly difficult campaign which I remember it being a lot easier than I find it now…
Yes! Great fun game. Crashes for me every so often in Windows now, which is a pain especially for skirmishes because you can’t save. Have installed in Linux now but haven’t tested much - maybe it’ll work better!
I always loved the combot customisation aspect, but it seems my favourite load-out and team has changed since I played so many years ago, back when one borrowed a friend’s CD.
I’ve always heard it described as Minecraft meets Primitive Technology. I would say that is quite accurate. Maybe some (optional) Don’t Starve like elements where you have to worry about the temporal rift (sort of like insanity) and drifters (largely at night).
Technology progression is much slower than Minecraft. Also much more involved. Want a stone axe? You have to place a stone on the ground and use another stone to knap it into shape first. Make an iron shovel? You have to heat up the ingot first and then beat it into shape on an anvil. If you are too slow and it cools down you have to heat it up again.
Farming has 3 nutrient groups, so fertilizers and crop rotation is important.
Leather making is a multi step process of soaking hides in various liquids.
It has a built in and very extensive guide/wiki. It also has a native Linux build.
I was just recommended a video about this game earlier today. I had already opened this thread, but had not read everything yet. I’m taking it as a sign. Terrafirmacraft is one of my fav Minecraft modpacks, and Vintage Story looked to lean into what TFC was trying to do to Minecraft. Cheers for the recommendation!!
“A lacking, mundane experience that leaves the player unfulfilled. 6/10”
like bish that’s a 2/10 you’ve just described. My review for Subnautica Below Zero:
“A new adventure that deviates from the cold, lonely word of the original Subnautica (which I gave an excellent 8/10). If you enjoyed the original game, you’ll certainly have a great time in Below Zero. The dialogue gets a bit cheesy, or well… off? at points, but the story is serviceable. The new vehicles are very fun to play with. The above-ground part is an absolute slog, but that a small part of the game. Overall, I loved Below Zero; it just didn’t quite hit the same notes as the original. 6/10.”
THAT IS A SIX OUT OF TEN! A GOOD GAME! A FIVE IS THE MIDDLE AAAAAAA
I’m certainly not expecting this game is amazing, but in terms of bringing a playable slice of a popular fictional world to life, I have a lot of respect for it. What I’ve watched doesn’t even fall too hard into the worst of Ubisoft formulas - and I would argue a lot of people can’t even identify what those are.
I don’t even expect to love it myself if I ever get it, but some of the hate towards the game seems so poorly formed and weird - stuff like “Looks like a mobile game” or “The main character is so ugly”. I can even get worries about it being a Ubisoft game, but just like EA, it seems like they do put out a game low on microtransactions every so often. I want to be sure they’re recognized for efforts when the game is decent.
I don’t even get the main character complaints… She’s got a cute coffee shop barista vibe to her lmao people are just weird about women being “beautiful” in such stereotypical ways I guess. Must be exhausting and extremely lonely to have such trivial “standards” for a damn video game character.
bin.pol.social
Aktywne