And it’s going to be competing with the Ghost of Tsushima sequel.
For me they’re different enough to not really be in competition, but they felt the need to issue a statement about it, so they’re obviously a bit worried.
Not that I’m that interested in either. Give me that Soul Reaver remaster baby. Inject that shit into my veins.
Despite loving the genre overall, I bounced off KoA multiple times. Maybe it’s time to give it yet another go. I just wasn’t in the mood for MMORPGs - which the IP should have become iirc -, I guess.
FWIW, a 20% drop is borderline catastrophic for a major company. The squeeze it puts on their supply chain, ability to make payroll, and interest rates on borrowing going up, it could be enough to create a death spiral. I think ubisoft is probably managed well enough to deal with this, but this is definitely a serious situation for them.
Phasmophobia is tense and mostly because you can die and get no points, but there’s plenty of VRChat horror worlds as well. The quality varies wildly though, and you often face the worst VR horror of all: awful frame rates.
There are tons of games that are playable on smartwatches. Apart from that, there are a lot of single watch-games from the past. McDonalds and BurgerKing have also had a lot of watches with games or toys, as well.
Ya, this search started withmye discovering the Tetris watch. Unfortunately j can’t justify spending that much. I have a pinetime. Will look into tamogatchi ones
You realise this isn’t make believe at all, right? Stocks are ownership.
If a stock dips low enough it’s possible to do what microsoft did with Activision Blizzard and buy out another company wholesale, for instance.
Speculation on the stock market isn’t the reason the market exists, it’s a side effect of its pricing mechanisms, the actual point of it is to gather money for companies and gather stake for buyers.
If a major company like Ubisoft keeps tanking, odds are you can look forward to another major buyout and merger which will make the already horribly oligopolistic game industry even smaller, which is not good for anyone involved.
That’s just generally all of media right now. We are at perhaps the highest level of accessibility for media creation we’ve ever been, but that means that any schmuck with a pair of thumbs and time to waste can make something.
High accessibility means abysmal signal/noise ratio, turns out.
It does. There are some upsides, though. One bonus is that, at least in some small ways, some of these shitbag companies that have acted terribly in the past are letting up because we have options. We don’t have to rely on a couple of big studios for every game we play. So EA has backed off of their terrible launcher.
I also think it’s kind of cool that any schmuck can make their dream come true. I’ve definitely put out a bunch of music that I don’t market, just because I always wanted to do it. Anyone with an idea and a laptop can code up a game. The ridiculous amount of shovelware aside, I think that’s pretty cool.
I just wish there was a better way to sift through the dreck to find the good stuff.
Yeah I mean, it’s got upsides and downsides, like everything. Unparalleled access means anyone can make something, which means a lot of things that have niche appeal can find their audience, etc.
It also means a lot of things without any appeal will be out there.
It’s not good or bad in itself but it can be impractical on the consumer side of the equation, and it makes even the remarkable stuff very likely to just disappear in the shuffle.
Sure, but the stock is tanking now, and the regulations are not on the books.
Like, I agree there needs to be an overhaul of a bunch of regulations regarding monopolies and such, but this doesn’t help analysing the current situation where they’re not in place.
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Aktywne