Thanks everyone for the replies. I see there is a lot of features that I have no use for so I never explored (controller stuff, cloudsave, social features, achievements, etc)… I guess auto updates are cool though, but I only play old games anyway :P
I like the ease of use and services Steam provides. The easy installs/reinstalls, cloud saves, the custom Notes are very useful for me, the library organization, some steam workshop stuff, the community hubs for games are fun shared content, the guides, the discussions, the reviews. All of it makes a nice experience. In general it’s also cheaper than console. Then they made Steam Deck which is possibly my fav console ever.
I use Steam Input to set up mouse input on my controller to utilize gyro aiming, which lets me play against mouse players without utilizing aim assist.
And I also set up keyboard inputs on my controller to be able to utilize keyboard short cuts over relying on things like the weapon/item wheel.
Makes it so I get a controller experience that is more mouse and keyboard like that I couldn’t get relying on default controller schemes.
motors have been getting better but having both the max speed and max strength of a human arm at the same time in that small a space with a reasonable cost and power consumption remains difficult afaik
but it would be so much fun to design new arm parts, little gizmos etc
i would absolutely make my arm play doom, have a built in flashlight, battery bank, reactive rgb lights, modular customization, etc. since I have to be wearing a bulky electronic thing anyways…
there’s a guy on youtube who lost most of his hand who’s machined a very incredible purely mechanical replacement (no electronics)
90's kid myself so I probably don't fit into the old gamer category, but my grievance with launchers is the same with most UI systems: I must figure out how the author expected it to be used, and if there's something that bothers me, finding ways to circumvent or solve it is a quest.
At least with terminal-based tools, or very basic lanunchers, I can find far more easily ways to make launching games ideal, even by bridging to a program or the system's UI.
We don't, really. I certainly grew up without them. It did both good and bad things. It did centralize and simplify some things, but that came at a cost of freedom for more power users. It was great for sorting out dependencies at a time games were still often bad at doing that cleanly on their own for less-technical people. I think it did good things for community, though, particularly for those of us who did not use any modern consoles that had various party/SNS-like features baked in.
I hated being forced to use Steam when it launched, after they shut down WON that was used for CS. I want as little applications running in the background 24/7 as possible.
Steam got better overall, making the 24/7 background application actually useful to keep running (controller support to control desktop, chats, notifications of sales, etc). Nobody else does that tho, and I definitely don’t want to use a different launcher for every fucking game/store.
bin.pol.social
Aktywne