I really don’t get the hate for it. In an FPS for example, it allows you to quickly aim between far-apart targets by moving the mouse fast, and then home in on them by moving the mouse slow. The same principle applies to pretty much anything that needs accurate, non-consistantly-spaced clicks.
It is tactical in the sense that the combat arenas and enemies require you to think about what weapon you’re using and when, but all of the decision-making is “in the moment”. I think OP is looking for games that require you to think about your approach to encounters before you start them, but where the game is “arcadey” in the sense that it isn’t a full-on MilSim.
Well, that’s a good exercise, I’ve actually completed more games in the past year than I thought I did…
Lunar: Silver Star (Story Complete) - I’m not usually fond of “typical” turn-based RPGs, but there was something about Lunar’s fairly simplistic gameplay, beautiful art and sound design, the quirky translation from Working Designs, it’s just a very “charming” game and it’s been on my mind for a while since then, everything kinda comes together to form a really memorable experience. I’m looking forward to playing Eternal Blue sometime soon-ish.
Uncharted: Golden Abyss - Okay, hear me out: Golden Abyss is sort of the black sheep in the Uncharted franchise and I wouldn’t say I love it - it can be very frustrating at times, the story is somewhat subpar compared to mainline games and as a showcase for the PS Vita, it can also be pretty gimmicky - however, it was my first Uncharted game, back in 2012, and I had to wait until I got a PS5 (in 2020) to finally experience the other games. It was well worth the wait, I absolutely love the series and that’s why I wanted to replay Golden Abyss (for that bit of nostalgia) last year.
Hellblade: Senua’s Sacrifice - I’ve been on a (fairly recent) journey to try and explore my own mental health through various mediums, with video games being one of my primary passions/hobbies/time sinks, I’ve been trying to find games that explore this subject specifically - Hellblade is, of the ones I’ve played yet, the one that does it best. It’s a very intimate game and it can be really sensory heavy at times (I don’t think I would’ve been able to play it, were I in a less than ideal mental state at the time), but it’s such a rewarding experience, being able to see and feel Senua’s tale that way. I can’t wait for the second game.
A Plague Tale: Requiem - This is the most memorable and emotional experience I’ve ever had in a video game, bar none. I played Innocence and Requiem back to back and I enjoyed it so much, I can’t recommend it enough. I fear my words wouldn’t do the game(s) justice tbh. And that OST is wonderful.
Nier: Automata - What does it mean to human? I would say this is one of the games which had me reflect on our own condition and society the most, haha. Beyond that, I really enjoyed the gameplay (that’s usually more my kind of RPG - Action focused), with various other interesting mechanics (shmup gameplay, etc). The OST is one of the best I’ve ever heard. One of those games you wish you could erase from your memory and relive all over again.
GRIS - Another game with a focus on mental health. Simple, beautiful, emotional. No spoken words, yet I felt like I went on a journey at a time when I feel I needed it most, I cried multiple times, but I’m really grateful for what I experienced. Probably the most memorable sound design I’ve experienced last year!
Just like you, Tears of the Kingdom. I played for 140 hours before attempting the final boss. Man, was it worth it. That ending was one of the best and most satisfying endings I’ve ever had to a game.
I’ve played for 150+ hours so far and haven’t even gone to do my first “divine beast” yet (idk what they’re called in TotK), I’m too busy mining in the depths for Zonaite so that I can max out my batteries, and of course, gathering materials for making OP elixirs and stuff lol.
Kingdom Come Deliverance. There definitely is a bar to entry with how steep the learning curve is.
Once past that, it’s probably one of the best immersive RPGs I’ve ever played. Bonus points if you’re a history buff and study European history in the late 1300s.
That being said, I can say this game isn’t for everyone
Stray. I liked the length, gameplay, story, colors, and being a little orange cat. The puzzles weren’t too hard either.
The Walking Dead: Saints and Sinners. The controls were a little fiddly sometimes, but it’s VR so that’s not unexpected. The story was mostly a backdrop for the zombie-killing and fetch-questing, but it was a lot of fun.
I know people have gotten it to run on Steam Decks in the past. Here’s a guide for running it on Linux in general, though I would assume it also applies to the Steam Deck.
Also, controller support is not a thing in Freelancer, so you have to play with KB&M
Though you might be better off asking in the discord server: discord.gg/FdSkbZ8
Muscle memory, having the cursor / aim be an upredictable variable depending on the speed of the movement feels very wrong to me.
Floaty feeling, one of the things I try to do first with every Bethseda game is to try and force raw mouse input, otherwise it feels like I’m trying to control a mouse cursor that is sliding on ice.
I have not tried the RawAccel druver you’ve linked so can’t comment on that.
I just bought a Pi and set this up a couple of weeks ago. I turned my Pi into a NAS using OMV 6 (Open Media Vault - free), installing docker compose and qbittorrent in OMV, also installed gluetun docker in OMV, and then added my, opened a port in AirVpn, and added the port to gluetun and set the network_mode argument in qbittorrent to my gluetun container. Now qbittorrent only connects to my vpn. OMV has extensive documentation for setting it and docker compose up, and the OMV community forum is extremely active.
That’s a hell of a nostalgia trip. Freelancer is probably my all time favourite game, and I had literally a decade of fond memories of Disco before I eventually drifted off.
What’s it looking like these days? The pop count and surviving factions were looking a little sad the last time I checked in a year or two ago.
I finished Omori a few months ago and it was a standout experience, really enjoyed every moment and could sing a lot of praise on its sound design and usage of gameplay mechanics to tell a story!
bin.pol.social
Aktywne