bin.pol.social

Maestro, (edited ) do gaming w What difficult games/game challenges did you give up on?
@Maestro@kbin.social avatar

Hollow Knight. I love that game but I am in my mid 40s and my reaction time isn't what it used to be. And it's not even the bosses. I just can't make it past the spike section where you have to air-dash all over the place and can't be a millimeter off or you die.

sylverstream,

42 yo here, same as you! I tried the game multiple times as everyone was raving about it. Got so frustrated with the bosses that I gave up.

Sharkwellington,

I’m guessing you’re talking about the White Palace. It’s required for the “true” ending but you can reach the credits without it. It’s worth watching mossbag’s lore videos on YouTube whether you beat the game or not.

brsrklf,

Personally I got through the “standard” white palace (not the side path. Fuck that).

But I never could beat the Radiance. It’s fast, its attack hitboxes are completely bonkers, and I absolutely hate the fact I can’t properly train against it to make sense of its patterns. Because every time I lose I have to redo that stupid Hollow Knight section again. It’s not even a hard part, it’s just wasting my time and making me more nervous when I have to face the real deal.

Sharkwellington,

Radiance really does have some bullshit about it, especially when attacks overlap each other. I can totally understand the frustration.

Maestro,
@Maestro@kbin.social avatar

I don't think so. I only beat 3-4 bosses or so. I think it was a dark bluish area with white spikes, some way down from the entrance.

BruceTwarzen,

For me it's not even that, i just get lost a lot and run in circles until i put it down and when i pick it back up again i'm even more lost.

ampersandrew,
@ampersandrew@kbin.social avatar

In the fighting game scene, reaction time is studied, and the 40+ year olds can hang with the kids at the highest level. Your reaction time is a function of your focus. If you put your mind to it, yadda yadda yadda. Then it's just up to you to decide if it's worth sticking to it or getting to bed so you're well-rested for work in the morning, because that's what will separate you from beating Hollow Knight in your 40s.

Maestro,
@Maestro@kbin.social avatar

I've just moved on to other games. I have a wife and a small kid. I can't afford to spend hours and hours stuck on a game.

ampersandrew,
@ampersandrew@kbin.social avatar

Right, that's my point. Those things are keeping you from finishing the game, not your reaction times. Those tend to not drop off until far later in life.

HowlsSophie,

The Path of Pain? Yeah I gave up on that too. Also gave up on trying to beat Grim, even in my second play through.

echo64, do games w Many players have become "patient gamers". What are games people might miss out on by waiting for sales?

I’ve played games that thanks to patching, do not resemble the game I played any-more. TF2 is a good example of that, I can’t go back and play the game I played, it doesn’t exist any-more.

I think they made a classic mode, but that’s just one stage, I want to play the game I played the most which was a few updates in, but before it got silly.

maquise, do games w Games that force you to make hard choices

The X-COM series is pretty much these choices all the time, though less in a moral sense and more a strategic risk and reward sense. What do you use your limited time and resources on, how much do you risk when the stakes are high, etc. It’s a little different than the sorts of decisions you’re thinking of, but quite interesting.

Habahnow,

I would second Xcom and add: unlike other strategy games, where each character is a nameless unit, Xcom names your units. Not a big deal, but it is a big enough change where you start to create your own stories, even in your head, for the characters. Playing the game in a not easy game mode, causes you to lose soldier from time to time. This really heightens tension when certain characters die, whom you remember, and when some miraculously live. Its a very small, yet somehow meaningful addition to what would otherwise be an endless sea of soldiers.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Are names unusual? The only other tactical game like that that I’ve played is Final Fantasy Tactics and they all have names.

But I agree. In XCom you just accept that you’ll have losses. But they still hurt. My first run-in with Chryssalids was especially brutal. I escaped with two of my men and a failed mission. The rest were one-shotted or eaten by their own.

Habahnow,

You bring up a good point, what I was lacking in my post was the combination of names, permanent death, and the very real threat of death. Not certain if Tactics works in a similar way.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

It does work the same. The biggest difference is that there’s one or two player characters at any time that will give you a game over if they perma-die. But most of your crew are blank slates (with a name) that you build up, give a specific role, and can perma-die. The roles are more distinct, and there are more roles, so losing them feels like losing a party of your team. Like, your summoner might die, and that was the only summoner you had. You have to put in some effort to replace them.

Now, there is a difference of feel. Random mobs feel like they are for grinding rather than an actual threat. So deaths outside of the story feel like you should just reload your last save to save you the trouble. XCom generally felt like a person died, but it was easier to replace their role with the next man up.

Bbbbbbbbbbb,

And on a similar note, Massive Chalice is a Kingdom under attack from an otherworldly source. Do you choose to defend point A and let point B and C receive corruption points? Do you take your party of developed, well leveled but older than dirt characters into the fight to guarantee success, ensuring they die of old age while your young upstarts grow old and feeble from lack of combat experience?

aciDC14, do games w Valve issues DMCA takedown for "Team Fortress: Source 2"

Being a TF2 fan is fucking suffering…

A_Random_Idiot,

being a valve fan is fucking suffering.

They used to make great games, but they have no need to anymore cause steam brings in $$$$Texas.

Snoopy, do gaming w What difficult games/game challenges did you give up on?
@Snoopy@jlai.lu avatar

Dark Soul serie. After dying for the nth time i gave up. I don’t have enough time to red again and again the same path.

Getting over it, well it do save your progression, especially your mistake.

Subnautica and amesia. I fear void place and it’s too scary.

fosforus, (edited ) do gaming w What difficult games/game challenges did you give up on?

I mehhed out on Outer Wilds because of Brittle Hollow and Hourglass Twins. Great game certainly, magnificent atmosphere, clever-in-a-good-way plot and premise, just not quite for me. Watching my daughter play through it was more fun than playing it myself.

I thought about playing the good and bad endings of Undertale, but it started to feel like work so did not. Plus I estimated that the Sans fight would’ve made be break something.

acow,

I adore the Outer Wilds vibe, but had the same experience and it still doesn’t sit well with me! Years later and the game still comes to mind, but the periodic resets were so unpleasant for me that I didn’t see it all the way through. Maybe this will be the year….

minishoemaze,
@minishoemaze@beehaw.org avatar

“True Pacifist” route is worth doing if you enjoy Undertale, it’s not terribly difficult and fleshes out the characters a bit more. If you’re thinking about going the other way, I would say play up through Undyne and see how that feels. Edit: also play Deltarune if you havent

I really want to like Outer Wilds, but it just hasn’t quite clicked with me either. I’ve probably played about 10 hours but just keep bouncing off of it.

Lojcs, do gaming w What difficult games/game challenges did you give up on?

State of decay 2 lethal difficulty. You pretty much can’t fast search. You can’t have a follower because they start brawls needlessly by attacking zombies and they don’t disengage, making running away from brawls impossible. And without a follower a feral spotting you is pretty much a death sentence. Add the insane food usage, overly eager plague hearts / sieges and the undying hostile npcs and I have no idea how people play that

Moghul, (edited ) do games w Games that force you to make hard choices

Cyberpunk, and specifically the Phantom Liberty DLC.

I know 2077 has a bad rep for its terrible release, but the game excels in storytelling and mocap above all else. The DLC is accessible at the end of the prologue and requires that you make several hard choices which have a major impact on the dlc’s conclusion.

The DLC is also chok full of side quests and contracts that don’t affect the overall story but can affect your relationship with various factions, and that are affected by other choices made outside the DLC. The quests also feature various difficult choices. Do you kill the guy you were hired to kill, or do you give them a second chance so they can get treated for the cyberpsychosis that made them lash out in the first place?

I can’t recommend this game enough, honestly.

Edit: If you want more details, or have questions, just ask. I don’t want to spoil too much.

yamanii,
@yamanii@lemmy.world avatar

Oh man that choice was hard, I legit paused.

Moghul,

I paused a lot on quests like these.

If you don’t have the tech skills, you don’t know what the right way to fix the guy who thinks he’s someone else. Who knows what happens if you choose wrong. What do you do with the guy who stole that eye implant?

Also… Minor spoilers: www.youtube.com/watch?v=BuWPaWluAUQ

Coreidan, do games w Valve issues DMCA takedown for "Team Fortress: Source 2"

lol did these morons really think they were going to get away with literally trying to steal an IP? ROFL

Life lessons for these people.

Soulg,

This comment would only make sense if they were being indignant about it.

eskimofry,

Yeah, how dare they make something enjoyable for the community! Everyone should suffer under valve’s dragging of their feet over TF2 promises.

Coreidan,

Everyone should suffer under valve’s dragging of their feet over TF2 promises.

Ah so because Valve isn’t updating the game on an interval you’re ok with that gives them the right to steal IP?

You can make anything you want for the community. But if you do it while stealing an IP then that puts you in the wrong.

It’s pretty simple kid.

eskimofry,

IP laws should have a “use it or lose it” clause to be honest. Otherwise companies become lazy and repackage the same shit in a new skin that you have to pay for.

MrPoopyButthole, do games w What are your opinions about 'handicap' features in games

I think accessibility options in games are fantastic and as long as they’re optional you can do no wrong.

I think the best thing, that’s still not as common yet, is the ability to custom map game controls within its settings. Steam’s own software can do this pretty well, but there should be support for that in every game up front.

Not only does it make it easier for people missing limbs or dexterity to play games, but it makes it easier for any person to tweak the controls for their play style.

I really hope we see more support for features like this because they can be so useful to everybody.

Rhynoplaz,

Wrong kind of handicap. You are absolutely right in everything you said above, but it seems OP was referring to PvP games where one player has the option to have more health or do more damage than their opponent. It’s intended to even the playing field when ones pair is more skilled than the other.

wildginger,

Pretty sure they are well aware, and are bringing up a different accessability feature they also support

yamanii, do games w Games that force you to make hard choices
@yamanii@lemmy.world avatar

New Vegas fits this bill, even quests with “happy” endings leave a sour taste in your mouth, or you putting everyone equally in a shitty situation because you abstained from choosing who to favor. Outer Worlds from the same devs has some quests like this, but the main quest itself is very obviously good people vs evil mega corp.

daniyeg, do games w Valve issues DMCA takedown for "Team Fortress: Source 2"

if there’s one rule to modding valve games, it’s “don’t touch GabeN’s hat and skin sales”. TF2 despite being a real mess and valve’s server being practically unplayable, still brings in millions of dollars of gambling money, and now that CS2 keys are not tradable TF2 keys are in demand for laundering money. of course they are gonna take down a direct remake of their live service game minus all the bots and shitty cosmetics.

Cethin,

Not exactly. Plenty of CS mods give players knife skins and things while on the server for doing things in the server. They only work while in that server, but Valve doesn’t care. Releasing a product that could be mistaken for an official product is not smart though. They just released Counter Strike 2 (which was called CS Source 2 for a long time) so they have to defend their IP from confusion. This isnt likely about money because this wouldn’t hurt that in the slightest. Who had even heard of it before this post? It’s just something they have to do legally.

LZamperini, do games w Games that force you to make hard choices

Telltales walking dead

dirtySourdough,

There it is! I was looking for this one

eddisney, do games w Valve issues DMCA takedown for "Team Fortress: Source 2"

it’s also important to consider that recreating an entire game like Tunnel Rush Team Fortress 2 would involve legal and intellectual property considerations.

dan1101, do games w What are your opinions about 'handicap' features in games

They are a great idea as long as they are optional and hopefully clear about what the settings do.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • ERP
  • fediversum
  • test1
  • rowery
  • Technologia
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • esport
  • informasi
  • FromSilesiaToPolesia
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny