bin.pol.social

owenfromcanada, do games w Favourite controllers
@owenfromcanada@lemmy.world avatar

My description of the perfect controller:

  • nice size and hand fit
  • left joystick is “up” at a natural spot (sorry PS enthusiasts, those low sticks suck)
  • buttons are “chicklet” style (Xbox round buttons feel awkward)
  • one set of trigger buttons are “throttle” style
  • sits on a flat surface without any buttons being pressed

Not sure if there’s one out there that meets all of those. But I have a certain fondness for the GameCube controller. Always felt comfortable, and I actually liked the asymmetric button layout.

TheBest, do games w Favourite controllers
@TheBest@midwest.social avatar

8bitdo Pro 2. I LOVE me some 2D platformers, and the D-pad is absolutely amazing for me. I think I have 4 in total now, two wired two wireless?

Only problem is the sticks wear out, but they sell replacements! So no tossing the whole controller :D

plofi,

They seem nice and not too pricey. Their website said they have Hall effect sticks. Shouldn’t those be more durable and longer lasting than regular sticks?

For how long did you use them before you started having issues with the sticks?

TheBest, (edited )
@TheBest@midwest.social avatar

So my sticks still work, but I’ve worn down the rubber on two of the left joysticks so much its crumbling apart. Purchased in 2021 and was my main driver until that happened about 6 months ago, so a fair bit of use. Used that opportunity to try out the PS5 controller and the new Xbox series ones.

And I mean… they’re good?

The resistive triggers were cool and the touchpad is really customizeable. Xbox controller stays solid but boring.

Switch Pro controller feels great but weird to be playing PC games with. Nothing WRONG with it, just feels mentally disconnecting for some reason lol.

Idk. For me the Pro 2 and the wireless SNES sized 8bitdo controllers are perfectly comfy. Have an ultimate in its way to me now actually.

Edit all of my controllers are non hall effect

toxicbubble, do games w Favourite controllers

xbox is my top controller design (360 onwards), however the touchpad on ps4/ps5 comes in handy for RTS games (or any mouse required game). it’s a missed opportunity for microsoft, considering they’re bringing Age of Empires to the console

Omegamanthethird, do games w Favourite controllers
@Omegamanthethird@lemmy.world avatar

I like xbox controllers for first person shooters and playstation controllers for just about everything. Some games more intensely than others.

bigmclargehuge, do games w Favourite controllers
@bigmclargehuge@lemmy.world avatar

Never liked XBox controllers. They feel fat and clunky, especially trying to use the bumpers, I feel like I have to strain my fingers. I also hate the way the sticks feel in general, theres something about the friction curves that’s just… off. Idk how to describe it. Also, no gyroscope. I will praise the triggers on the XBox one controllers though. I like the shape and the amount of travel they have, I think they rock for racing games.

My favourite controller is the Dualshock 4. Haven’t had a chance to try the Dualsense but even that looks a little bloated. The DS4 is lean, has all the features I want, and those thumbsticks are the best I’ve used on a stock controller. You can practically use them like a trackpoint on a laptop, they’re very precise and great for use with a linear response curve in shooters with zero deadzone.

Ratchetbro, do gaming w Assassin's Creed Mirage - Review Thread

Assassin’s Creed Mirage Review 6.5 / 10 SavisGame

Assassin’s Creed Mirage is a really good game, but it feels like an outdated work of the past that hasn’t been modernized enough to keep up with current developments in game design philosophy. The repetition of limited gameplay mechanics and weak artificial intelligence are quite evident in the game, and these factors combine to make the overall experience look mediocre.

SavisGame Score: 6.5 out of 10

dalakkin, do games w Favourite controllers

Agree on the Xbox controller. I even bought an adapter to use the Xbox360 controller on my PS3 :D

MurrayL,

Mostly agree, except I’ve never liked the dpad on the 360 controller. An XB1 or Series S|X controller is a noticeable step up IMO!

BlameThePeacock, do gaming w Can somebody explain why game makers don't start their own companies together?

That’s exactly what will happen.

A lot of new studios will form out of the ashes of these layoffs.

That’s why you often see “from the former developers of X game” or similar in marketing for new games.

scrubbles,
!deleted6348 avatar

When Google fired all of those staffers last year there was a report that there was a huge bump in startups being formed. That’s where actual innovation happens, not at large companies but the small startups. I see that happening now too. They’ll eventually get bought up, but the cycle will repeat.

onlinepersona,

I seriously hope so. Hopefully they make good games, become successful, and turn into the thing they hated.

Anti Commercial-AI license

Gnugit, do games w Does Arkham Knight get better?

I survived it for a few hours but ultimately succumbed to your issue exactly but with the added annoyance of having to get in and out of the car repeatedly. Not my game either…

Paradoxvoid, do gaming w Does Arkham Knight get better?
@Paradoxvoid@aussie.zone avatar

Arkham Knight is decent except for the batmobile sections - as others have already mentioned.

I’d still argue it’s better than Origins though. From memory, memorising all the different toolbelt skills isn’t really necessary - you can definitely get through the game by just abusing jumps, cloak and counters - some special enemies might need a specific ability to make vulnerable, but the game normally warns you the first time you fight them, so I don’t think it ever feels too overwhelming - it just feels like a lot if you run through it very quickly.

HaywardT, do gaming w Can somebody explain why game makers don't start their own companies together?

Beyond just game studios, why aren’t there more employee owned companies?

When Starbucks was unionizing I made the comment that if I were the corporation I would just get out and let the employees run it. I got flamed for this attitude. What is so terrible about employee owned companies?

Kichae,

They don’t fulfill the fantasy of being a rent-seeking social parasite.

HaywardT,

So you are saying employees in employee owned companies are rent seeking social parasites?

Kichae,

No? I said the opposite of that.

The question I was answering was “why aren’t there more employee owned companies?” And the answer is it’s a lot harder to get seed money for those, because the rent seeking parasites don’t want them to exist.

HaywardT,

So what I am now hearing is it is hard for them to get seed money.

millie,

People literally buy into the idea that they wouldn’t know how to do anything if they weren’t being told what to do. They think that value comes from above.

They think that when a company sells them raspberries, that company invented the raspberry bush. They don’t realize that the raspberries were already there. They certainly don’t realize that they themselves are another kind of bush. Or that the labor bush operates without a company to own it and sell its labor berries.

HaywardT,

What can be done to change this?

I think a lot of people need someone to blame for their own unhappiness, too. I would like to see this change, but I am not sure how it can be done.

millie, (edited )

Grow a bunch of labor bushes and make it incredibly clear that it’s not about them being owned, but about them being labor bushes.

To me the change from the current system doesn’t come by diving into the current system and trying to ask it nicely. It doesn’t come from asking permission at all. It comes from operating with zero concern or tolerance for capitalist bullshit.

Go help people who can’t afford to pay you. Make something beautiful and give it to the world in a way that gives them an opportunity to prop you up, but that also lets them enjoy it without having to be rich or emptying their wallet.

Internalize the idea that wealth is not a virtue, and poverty is not an ill. People who need help are an opportunity to help, and people who have value are in a position to use it to help, but holding onto that value and using it are mutually exclusive.

It’s not going to come from a politician or some big speaker or a revolution, it’s going to come from individual people in their own lives lives making different choices. Your choices matter.

HaywardT,

This is kinda off the subject but do you live this life? Would you like to code something for no money that would help people?

millie,

I drive a cab and get paid very little to basically drive around and help people. Like, the job is to drive people from point A to point B, but I try to do more than that, and help people who need it along the way. I carry a lot of stuff around that I’m not really paid for and I try to go the extra mile for people.

If the projects I’m working on pan out and I manage to get to a place where I have more resources, I plan to use that as a way of making other small steps. Setting up a coop instead of chasing money, releasing a game license that allows independent producers to do their own thing. Things like that. Literally just leaving the door open for people instead of slamming it shut.

I don’t really have any intent to code software outside of games, but I’d like to empower others to be able to make the things they want to make and not just feed some big parasitic company with it.

HaywardT,

That is great! Thanks for all you do for others.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Would you like to code something for no money that would help people?

That’s open-source software in a nutshell.

acastcandream, (edited )

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PhlubbaDubba,

Employee owned companies are more stable in economic downturns but they also require much more diversification to replace the owner/manager roles where there is actually shit to do. Big item being the book keeping it’s simple enough in theory but in practice even smaller companies can take hours just to understand where you’re starting from.

HaywardT,

I’m a better bookkeeper than I am a coder. I would join.

So many roles can be fractionalized that it seems doable.

Strategic leadership and consensus might be difficult. Design by committee could be the biggest enemy.

Seraph,
@Seraph@kbin.social avatar

I'm not following on why manager roles are different from traditional companies.

The book keeping? You mean splitting the profit? Why wouldn't you assume everyone has a % stake?

PhlubbaDubba,

Not splitting the profits, tracking bills, making sure they’re all paid on time, making sure the company is getting paid on time depending on your business plan, tracking any special taxes you gotta pay, tracking price increases in long term contracts, list goes on

Midnitte,

Probably because the owners want to take all of the profit and employees do not have the capital to make the investment.

It takes a certain benevolent capitalist to convert their business to employee owned (Bobs Red Mill intensifies). Such businesses only represent 12% of the private sector

HaywardT,

That’s a much higher percentage than I expected.

Benevolent capital is out there, especially in the startup phase. I find it arrogant and ignorant, but available. It does require risk-sharing which I find doesn’t fit the vision of the borrower.

novibe,

The system literally disincentives and makes coops less competitive.

Opening a coop is harder, more expensive, have less subsidies or tax benefits, less opportunities for investments/loans etc.

And all of this makes running coops more expensive, thus less competitive, thus the ones that do manage to open either can’t grow or die.

HaywardT,

To me the opposite appears true. Beyond economy -of-scale can you give me some examples?

novibe,

Like the literal law. In most places it’s a much more involved and expensive process to even open a coop compared to a traditional private company. It takes more paperwork, more fees, more capital funds etc. Also, getting investors in (when they can’t own the coop, as they are not workers) or even loans from private or state banks/institutions is much harder. There are several programs incentivising people to open private companies, giving them tax credits, making the application and approval process easier, giving access to funds and education etc. How many there are for coops? In most places around the world there are 0. In what ways does it appear the opposite to you…? Like this all seems very self-evident to me.

HaywardT,

I don’t know where you are located. I am in the US and a co-op is just a corporation so all the things that apply to a private corporation apply to a co-op. When applying for grants there are no differentiators that I can think of. One advantage for a co-op here is that there are no passive investors.

novibe,

For my city, just for a very specific example, it takes less than one afternoon and 80 bucks total (no fees and almost no capital fund requirements) to open a corporation. It takes weeks if not months to open a coop and it costs 2500 bucks PER member.

I don’t know the specifics of all cities and states everywhere in the world. But the system is built to benefit private corporations much more, as it’s a capitalist system where owning capital equals power, and workers are a commodity.

HaywardT,

Can you tell me what city this is? For me this would be reason enough to move.

novibe,

Sorry I would rather not :/

Kovukono, do gaming w Does Arkham Knight get better?

I genuinely enjoyed Arkham Knight, but those mandatory Batmobile sections are easily the most miserable part of the game. If we had those for an entire game, it might not be too bad, but most of the time you just end up using it to get from point A to point B. If you can put up with being stuck for a bit on those sections, you might enjoy it.

Its big issue is that it has to follow up on Arkham City. It’s not a bad game by any stretch, but it’s following up to one of the best superhero games out there. If you’re not invested in the story, there’s no harm in dropping it. Play something you’ll have fun with.

Vodulas,

100% agree. I picked it up very late and very cheap. Worth the $10 or so I paid, but the batmobile sections almost made me drop the game.

FlashMobOfOne, do gaming w Does Arkham Knight get better?
!deleted7243 avatar

I disliked the batmobile sequences so much it ruined the game for me.

Kind of a bummer since I played all of the other three Arkham games and loved them.

Boozilla, do games w Does Arkham Knight get better?
@Boozilla@lemmy.world avatar

It is clunky and I am also old, slow, and uncoordinated. I did manage to finish it, and I ended up liking it overall. I didn’t care for the Batmobile stuff, and I was never good at it. But once I got “good enough” at the Batmobile sections and could solve the puzzles, etc, I have to admit I found it satisfying in the same way you feel after getting your taxes or colonoscopy over with.

If you decide to walk away from it, you aren’t missing anything super fantastic. I love the series, but there’s no requirement to complete all of the games. Life is short, there are lots of other things to do. No need to beat your head against the wall on it.

You might like the Spider-Man games better. The combo moves, power ups, suit choices, etc, are more customizable there and I think it ‘flows’ better. Zipping around a realistic map of NYC is really damned cool, too. (Though I did find myself missing the moody atmosphere and je ne sais quoi of Gotham and Bats). There is are the occasional nasty / annoying boss fights in Spider-Man (one of them early on) but once you face roll past them, the rest of the game is hella fun.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Yeah, the Spider-Man games are a good comparison. A ton of different moves you can do but most of them are pretty easy and intuitive to pull of. I’m patiently waiting for Spider-Man 2 to arrive on PC.

I think I’ll invest a few more hours into Arkham Knight and if I can’t get into it I’ll try Origins. And if that one doesn’t do it for me either I’ll just play Asylum again.

Thanks all for your input!

anton2492,

Tacking on my unsolicited two cents - I gave Origins a very, very fair go (added an easy 30 hours to my playtime and even completed some challenge paths for my sense of accomplishment), and while it does try to emulate the success of its prequels, ultimately it falls short of its predecessor.

Arkham City is a perfect balance of all the elements introduced during the series; it doesn’t feel incomplete (although Asylum works great as an entry point) yet it’s not an overbloated mess like Knight. Its story also feels more emotionally involved and the plethora of characters is incorporated well.

KammicRelief,

Totally agree with this! Same thoughts about Spider-Man too.

millie, do gaming w Can somebody explain why game makers don't start their own companies together?

Tryin’! I gotta put out a tabletop RPG first. Smaller market, plus I need to finish the rule set to use it in my games!

ivanafterall,

Can you give us the gist or is it under wraps?

millie,

The tabletop system is intended to be modular, with subsystems that can easily be added, removed, or tuned for different genres. The initial playtest I did was in a zombie survival setting, currently we’re doing a campaign that’s got a bit more of a Shadowrunny type feel, mixing technological dystopia and magic. The idea is to put out a core book in those settings as well as a fantasy setting and a space opera setting, so people can mix and match subsystems and do whatever they like with it.

I applied programming concepts to the design of the mechanics themselves in a way that I hope makes them more intuitive and tries to maintain a steady flow of tension and release without a bunch of pausing to check stuff once you know the system.

I don’t want to give too much of the details away, but I do plan to release a system resource document along with the actual books. And it’ll be released under an anti-corporate license, so other small creators can make modules for it, but big companies will have to shell out if they want to play ball.

Once that’s ready to go I have a couple of video games planned using the same system. One of them ties heavily into themes of abuse and autonomy, the other is about time travel. I have some of the early stages of the art and some shaders and stuff done for these, and have set up a few mechanics, but they’re still kind of on the back burner. I’ve been teaching myself music theory and composition so the soundtrack doesn’t become an afterthought, and I feel like there’s still something conceptual I’m missing at the core of the visual design. I’ll get there, though.

ivanafterall,

That sounds cool. Are you using any particular tools to organize your ideas/systems? That was one of the reasons I was curious--turning ideas into something real seems daunting.

millie, (edited )

I use Trello a bit, but not consistently. I’ll use it at the beginning of a project to kind of map things out, then come back a few times to kind of check in with where I’m at and see if there’s anything I’m not thinking of. I also have a ton of note files just laying all over my computer, my discord, and my notesnook account. I used to use Google Docs, but I don’t really want them scraping my stuff for their AI before I even get to finish it.

Honestly I just kind of operate like a blob. I expand in a bunch of different directions on a project a little bit at a time until it starts to come together. Stuff percolates and another piece will fall into place and I’ll get a burst of momentum. Eventually I’ll notice I’m banging my head against something that doesn’t work and I’ll realize I’m looking in the wrong place or I don’t have the right thing yet and I’ll work on some other component.

A lot of stuff just kind of comes to me at random times and I try to get it out before I forget it. But it also involves a lot of like sort of flow state thinking keeping track of how different pieces of a thing connect with one another.

But also like, I feel like you kind of have to be comfortable just having a bunch of files full of concepts that don’t necessarily go anywhere immediately? Like, you need to be ready to just throw some shit out there, see how it works, chop massive pieces off of it or throw it away entirely. The moment you let yourself be self-conscious about your work or worry if you’re “really going in the right direction” you’re fucked. I mean, you can have that moment I guess as long as you don’t stay in it, but it’s the drive and the confidence that gets the actual thing finished whether anybody sees it or not.

You have to do something. You can always do something else later.

Once it’s done I feel like that’s its own other game entirely. Like, I have some guerilla marketing ideas and some former contacts I can try to get on the radar of, but that’s another phase of things. I can’t worry too much about that while I’m over here in playtesting, tweaking, and adding play-informed mechanics land.

Like right now we’re just basically playing a game and I’ll stop suddenly in the middle of it and be like oh I need to add something, and I take some notes and then we keep going. A lot of the time at the end of the session I know pretty much what I need to do; whether a mechanic is too complicated or fiddly or not robust enough or needs something else to compensate for it or whatever, it becomes evident when you watch it play out.

I’m not really sure how I’d ever get anything done if I was too focused on the organization of it, to be honest. I give myself enough hats without trying to also be a hat rack.

mynachmadarch,

My gaming groups (both tabletop and video) are leaning into experimental phase of trying new stuff. Count me in if I ever come across your release in the wild.

On the music and visual side. If at all possible I highly recommend finding or hiring someone to at least review what you have and advise, if not doing all the work. There's so much to both that it takes ages to get right but they can have such a huge impact as you seem to know.

millie,

I’m going for very specific look of stylized visuals that’ll play well into my animation experience with Flash. I’ve got the shader for it pretty much nailed, I’m just working on my actual like body concept stuff and I’m not fully sold on the actual perspective angle I’ve been playing with. I definitely have a lot of artist and animator friends who have seen it and I’ve gotten good feedback.

But yeah, on the music side of things, I honestly think I want to try to find some folks to play with some time soon. I’m still shoring up my performance end of things, but playing some bass and/or keyboard and/or guitar with a band would probably help my ear a lot and also give me some folks that I could have a musical understanding with who could help me with the soundtrack.

I’d honestly love to release a sort of grungy album. Most of what I’ve been composing seems to lean into experimental guitar stuff, but it’s all still pretty raw.

HaywardT,

You are the hero we need

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