I had a list of some flash games I used to obsess over, but I can’t find it right now. I’ll throw Sonny 2 as my recommendation, I beat that game many times and I still come back to it every now and then. It’s a top-tier RPG.
I would also recommend Gemcraft and Bloons TD, but they have premium sequels now that are way better than the web games.
I remember a time when I would finish an AC game in like one weekend, but after black flags the series just became boring. Seems like open world slop is what ubisoft is going for.
Same. Unless I hear otherwise I’ll probably skip this one as, like you, I enjoyed the recent direction of the last 3 installments more than previous ones.
I like factory or management games, even ones where it is expected you will fail, like Dwarf Fortress, because it’s not about winning or getting a high score. It’s about going in with an idea and setting it through to fruition. I like seeing things I spent a bunch of time on as a large concrete thing I can go back and look at again, and actually have it provide meaningful value in a direct way instead of just incrementing some number in the engine somewhere.
I still play some roguelites that are like that, but there is something nice about sandbox games where progress isn’t directly quantifiable.
I finished the story in TOTK on Sunday, and I just started Baldur’s Gate 3. But I’m starting to wonder if I should pause BG3 for a minute and play through something a little smaller rather than going from one huge game to another.
I’m just amazed that prey 2006 is still hilariously cheap on those gray Market sites, cuz that’s the only way to get it now
One day I’ll give the game with the same name an actual shot, because I’m sure it’s good on its own merits, but it will always be a reminder that Prey 2. The REAL Prey 2 was stolen from us
I still need to play it, been meaning to go a playthrough on my Steam Deck but every time I hear about Prey someone is always saying it’s a great game.
I really want to play single-player versions, or at least on my own private server, games like Travian or Ikariam. Basically resource management strategies but without the insane need to be 24/7 online in anticipation of an enemy attack.
Edit: Also a single player tab targetting open world rpg.
Very tricky to accomplish as long as people can interact with each other in the real world and bypass whatever rules and restrictions you have in the game rules, be it in terms of just communicating in situations where they shouldn’t be able to or running multiple accounts and characters at the same time to boost their power and influence.
You’d need to get extremely draconian with the anti-cheat, require real world ID for account creation, not allow new player once the game started and all that.
Plus there would always be griefers who just want to ruin other people’s game because the repercussions are at most a bit of money (if they get banned and have to buy a new copy of the game), rather than incarceration, bodily harm, or death in the real world.
You have some items that are not lost upon death (either by them being special and “blessed” or by you paying some in game gold to insure them (costing you every time you die), but everything else? On your corpse, ready to be taken by the nearest player and even humanoid enemy. More than once have I seen a lich just grab some of my stuff and cackle off back into the dungeon.
Aside from being able to lose stuff on death, there are actual Thievery skills ranging from sneaking to pickpocketing and lockpicking (for stealing from player homes or when you unearth treasure chests). There is a “safe overworld” but many popular private servers have removed that. You might go about your daily business to grab some stuff from the bank teller and next thing you know, a grandmaster thief took your precious sword from your backpack (there are a lot of skill checks involved depending on how many possible witnesses there are (player and NPC), if the thief is invisible, how heavy the item is and such).
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