I beat Final Fantasy 2. It's good, definitely one of the better JRPG stories for me, although some parts could definitely be improved if they were a bit more fleshed out. The main characters are really lame, but the supporting cast makes up for it somewhat. The magic system is pretty bad, since there are a gazillion different spells, most of them useless, but even if you wanted to use them, you'd have to level up each one separately for every character. Even the auto battle can't really save that.
Then Deep Rock Galactic: Survivor made it to Early Access, but right now it's pretty disappointing. I've done a dozen or so runs, but all four classes feel just really weak, even on the lowest difficulty. There is some meta progression, but they improve your character so little, and get really expensive, really quickly, that I don't think it'll make that much of a difference. I'll give it some a bit more time, maybe unlock a few more things, since I like the DRG Theme, but will probably shelve it soon and go back to Soulstone Survivors, Vampire Survivors or the dozen other games like this I haven't played yet.
Next, after like a 10-month break, I'm back to Stranger of Paradise Final Fantasy Origin. Playing through FF1 really made me play this again. Back when it was released on Steam, I made it through the base game and started on the first DLC, but the then new Bahamut difficulty was a bit too much for me at the time. By that point you can't just overpower everything with better gear anymore, but need to pay attention to your build and stats. I still need to wrap my head around things more, although it kinda sucks, since there are very little guides on the internet to help with that. Most information is for the endgame on the highest difficulty, which doesn't help me that much. There is a kind of "easy mode" called Extra Mode, which (in combination with certain gear that you get) will make you basically permanently invincible, and everyone and their mom recommends to just use that to get to the endgame (where the real game begins hurr durr). I don't want to do that, so I have to crawl through Discord channels, which really sucks, so I can get the basics.
I also tried Helldivers 2, but it's kinda unplayable on Steam, unless you have a group of friends to make a private lobby with, or are willing to manually add random people to your friends list, both of which is a no for me dawg. Matchmaking in this game is broken and doesn't work, if you can even make it into the game. I have no idea how this isn't talked about more, considering other games get clowned on for far less. I'll give it a more few days, but I'm not very hopeful, since it's already been over a week, and will probably refund it.
I’ve only had issues connecting in Helldivers once so far, aside from the quick matching. On the other hand, some of the friends I’ve played with have been having constant problems. Not sure what’s up with that.
I could deal with server queues, I've played WoW. Broken matchmaking is definitely a dealbreaker for me though, since none of my friends play the game.
I've refunded the game now and might check it out later, since I just don't really see it working properly anytime soon.
It’s good to see those who are willing to vote with their wallets. I’m still very much playing helldivers 2. The matchmaking was recently broken and will likely be fixed before the mid week, though it certainly hurt those who just tried it out.
Matchmaking being down means I have to coordinate with the folks I know who are also playing. Thankfully for me, I have plenty of options.
Helldivers 2 was the only game I played this past week.
It clearly has a few major issues, but I’m having a ball, even when the defense mission types are completely busted and the game seemingly isn’t satisfied until it hits the cap for enemies and maintains it.
No experience with the system; I just stuck a controller cradle to my phone instead and am using a Steam Deck for more serious mobile gaming, but there are a few obvious games that should work with it:
Pixel Dungeon and its many variations: Incredibly hard, seemingly unfair roguelike, but there’s a system to the madness and you can figure its very systemic gameplay out with lots of patience. Shattered Pixel Dungeon is the most popular variant.
Mindustry: Popular open source clone of Factorio. I think you’ll need to fiddle with it to get the controller portion of your device to work with it (your device might have a built-in tool for this).
Minetest: Open source Minecraft clone and a pretty decent one.
To be perfectly honest, the open source gaming scene is pretty small and among the few games there are, even fewer are both available for Android and make sense on your device.
You should however look into source ports, in addition to emulation, of which there is a bewildering variety (disclaimer: I have not checked if any of these require more processing power than your device can provide):
ZDoom: Should be obvious what this is for.
idTech4A++: Allows you to play DOOM III, Quake 4, Prey (2006) and, I think, a bunch of mods on Android.
OpenMW: Open source engine for Morrowind. May come with the risk of never putting the device down ever again.
OpenLara: As the name implies, this one allows you to play Tomb Raider 1-4. Comes with lots of neat enhancements, although it obviously doesn’t go as far as the new remaster of the trilogy for PC and consoles.
BuildGDX: For Build Engine games like Duke Nukem 3D and Shadow Warrior.
Keep in mind that only those with an Android icon are for Android and that not all of them are suitable for a device with a screen this small (SCUMMVM for old Lucas Arts adventure games doesn’t make a lot of sense, for example).
I commend you for your thorough and informative response! Just a nitpick: imho it’s not really correct to present Mindustry as a Factorio clone. Mindustry is its own thing, with a smaller scale approach, an heavier emphasis on tower defence and a cool campaign feature. Factorio-like would be more fair.
Isn’t it just Deep Rock Galactic - that’s it no : or something because I’m sure they’ve made a bunch of sequels that are all slightly different genres and every one of those is always had a subtitle, but I think the original one didn’t have a subtitle
Utrzymanie VPNa kosztuje - sprzęt, transfer, i ignorowanie listów z pogróżkami od właścicieli praw autorskich. Jeśli za to nie płacisz pieniędzmi, to opłata zostanie pobrana w inny sposób.
Wszystko z powyższych 😁 dodaj do tego to, że pewnie nie będą chcieli zatrudniać prawników jeśli znajdą się w tarapatach, no i nie wiesz, którędy Twoje dane tak naprawdę idą i kto na nie patrzy (chociaż w płatnych usługach to też prawda)
Riseupowi - nie korzystam, ale umiarkowanie ufam - zdaje się być prowadzony przez aktywistów, a jego celem nie jest pomaganie w łamaniu prawa dla własnej rozrywki*, ale wspomaganie osób, które (potencjalnie) łamią prawo ze względu na własne poczucie sprawiedliwości. No i przyjmują dotacje, więc to nie do końca tak, że “nie wiadomo skąd mają na to pieniążki”,
Signal - generalnie ufam i korzystam, natomiast ich zabawy z kryptowalutami w tym nie pomagają. Wciąż, utrzymywanie i rozwój względnie prostego komunikatora internetowego to o wiele mniejszy ciągły koszt niż VPNa (o wiele mniejszy wymagany transfer, co prawda potrzebne są większe zasoby dyskowe, ale dane nie są przechowywane długo). Dużo kosztów może iść w wysyłanie SMSów potwierdzających i rozwój projektu (który mimo wszystko ma trochę innowacji). Przyjmują dotacje, działają jako zarejestrowany non-profit.
Linux - pracuję z nim na codzień, widzę od środka firmy, którym zależy na rozwoju Linuksa. To nie są jakieś randomy, tylko zwykle ludzie podpisani imieniem i nazwiskiem (choć nie zawsze), a kod jest otwarty.
Szmer - pod koniec dnia to jest forum internetowe. Nie muszę mu jakoś szczególnie ufać. Nie bardziej niż nie wiem, redditowi czy elektrodzie. Nawet jeśli okaże się, że jest źle, to co? Ktoś zobaczy, że wrzucam artykuły z tvn24 i interesuję się XMPP? 😉 To wszystko i tak jest publiczne.
Tor browser - to jest w sumie część większego projektu - Tora - który przyjmuje datki, jest dość duży i ma długą historię, no i nie ponosi samodzielnie kosztów działania sieci Tor. Sieć ta jest utrzymywana przez wolotariuszy, ale jaki procent tyh wolotariuszy ma czyste intencje - ciężko powiedzieć. Warto mieć z tyłu głowy, ale i tak to jest najlepsze co w tej chwili mamy.
Innymi słowy - nie uważam, żeby wszystko, za co nie muszę płacić, było złe. Ale jeśli jest to mniej lub bardziej wprost rekamowane jako narzędzie do bezkarnego łamania prawa*, to zapala mi się czerwona lampka.
damn, ale mi ściana tekstu wyszła, przepraszam 😀
*) nie uważam piractwa za coś złego, ale odróżniam “usługi dla osób, którym za aktywizm grozi w ich kraju coś złego” od “usług dla osób, które chcą obejrzeć serial za darmo”. Oczywiście, pojawiają się kwestie p.t. “serial jest ocenzurowany w danym kraju ze względu na tematykę niezgodną z tym, co mówi dyktatura”, ale umówmy się, “darmowe VPNy” nie reklamują się jako celujące w tę niszę.
A czy istnieje jakiś VPN, który również zbiera datki na funkcjonowanie? I drugie pytanie: jakiś VPN potrzebuję ściągnąć, czy jest jakiś, który mógłbyś “polecić”, żebym nie był skazany na ściąganie pierwszego z google, jakiś prawdopodobnie najmniej zjebany? :)
Rozróżnijmy VPN jako oprogramowanie i “VPN” jako usługę. VPN generalnie to technologia pozwalająca na (w dużym skrócie) podłączenie się do sieci lokalnej zdalnie. Najczęściej wykorzystywana w firmach - masz w sieci wewnętrznej jakieś narzędzia, chcesz mieć do nich dostęp z innego miejsca na świecie (np. z domu albo z innej placówki), to łączysz te miejsca za pomocą VPNa. Obecnie najpopularniejsze narzędzia to OpenVPN albo Wireguard.
Jako że VPN jako technologia generalnie polega na tym, że wybrany ruch sieciowy z Twojego komputera obiera inną drogą niż normalnie, to da się w ten sposób też przekierować cały ruch. I w ten sposób działa “VPN jako usługa” - podłączasz się do udostępnionej Ci przez kogoś sieci, i cały ruch z Twojego kompa będzie szedł przez ich infrastrukturę. Dzięki temu “druga strona” będzie myślała, że łączy się z ich infrastrukturą, a nie z Twoim kompem.
Osobiście nie ufałbym VPNom które nie pozwalają mi na połączenie się za pomocą ogólnodostępnych narzędzi jak właśnie wspomniane OpenVPN czy Wireguard. Bo nie wiem co ich własne narzędzia jeszcze dodatkowo wyprawiają na moim komputerze, a te ogólnodostępne są w powszechnym użytku w wielu firmach na całym świecie, i - co ważne - można je w każdej chwili łatwo wyłączyć.
A wracając do głównego pytania - nie wiem, czy istnieje jakiś VPN (jako usługa) opierający się na datkach. Pod koniec dnia chyba wszystkie działają po to, żeby ułatwić piracenie. Osobiście zwróciłbym uwagę na dwie kwestie:
Czy można zapłacić za usługę anonimowo, przez “anonimowo” mam na myśli “wysłać gotówkę w kopercie pocztą z kartką na której jest napisana nazwa użytkownika” a nie jakieś śmieciokryptowaluty,
Torrentfreak robi co roku porównanie różnych usług VPN. Wiadomo, w 100% nie można temu ufać, ale sam Torrentfreak jest raczej godny zaufania (nie pojawił się od dziś, generalnie trzyma poziom). Problem co najwyżej wynika z tego, że to sami dostawcy usługi odpowiadają na pytania, więc równie dobrze mogą coś szachraić.
I have spent an inordinate amount of time searching for this game because it sounds like something I’d like to play. I checked all the Summer Game Fest announcements, and did many (many!) web searches and just couldn’t find anything else that seems to fit the bill. I did find a few dwarf voxel shooters but they are all a year or two old already. My suggestion would be to look through steamdb and see if anything looks familiar from the logo you saw: steamdb.info/search/?a=app&q=dwarf&type=1…
Looked at the thumbnails and it doesn’t appear to be any of those. The game was just announced last year (or maybe late 2022 at the earliest), so it’s likely not out yet. I believe I remember them saying it was still in early development. And yeah, I’ve been searching for awhile between last night and tonight. I’m also getting nowhere. I refuse to believe that I just imagined it. The more I think about it, the more vividly I’m starting to be able to picture it. I know this was a real announcement. Especially because I was watching it live on YouTube and the announcement happened not long after the reveal of Deep Rock Galactic: Rogue Core and a lot of the people in chat were saying how it was a great year for dwarf fans because there were now 2 really awesome looking dwarf fps games (this and Rogue Core) coming out. I’m so damn confused. Lol
Nah. That’s a voxel game. The game I’m thinking of has very realistic graphics. Logo wasn’t that colorful either. It’s was a thin white font with the logo above it.
I’m almost done with it, I only have two challenges of the Maloof DLC left. Definitely the worst one, the map is so boring…
Also, to Hell with online achievements. Servers for the game are very unstable and only a handful of people still play. Two achievements are simply impossible because it’s no longer possible to upload replays, and designing a logo requires going to a website which no longer exists.
I finally finished Pillars of Eternity. I've got lots of criticisms for it, but mostly I really enjoyed it. I do wish there was less combat and that there were more opportunities to talk your way out of combat, for instance. The combat is very good, but there's so much of it that you can easily get decision fatigue. I'm going to take a slight break from Pillars of Eternity before I start the sequel.
So I moved on to replaying Planescape: Torment instead. I last played it about 12 years ago, and there's a good amount of it I've forgotten since then, but at the time I felt it was the best writing I'd seen in games to date. As poorly aged as it was then, even on the enhanced edition now, it's perhaps aged even worse now, so I'm not sure if I'll finish replaying it this time, but we'll see. At least it's not particularly long.
My friends and I are continuing our co-op playthrough of Quake II since we don't live in a timeline where we've got a plethora of modern FPS games to play instead; not the traditional campaign variety, at the very least. The indie scene is mostly replicating Doom/Quake 1 sorts of games, and Quake II is surprisingly much more modern in its design...at least when you use the compass built in to the remaster.
EDIT: Changed my mind. Moved on to Pillars 2. There are already a lot of great improvements.
I had to start Pillars 1 multiple times until it clicked for me and I was able to finish it. It’s a good foundation that Pillars 2 very much improved on. A feature in 2 I absolutely love and wish more party-based games would include is the (albeit rudimentary) editor for the party behavior.
I often struggle controlling multiple units at once so that editor was a godsend for me! Too bad it’s the only game I can think of that has something like this. :(
It exists in at least the enhanced editions of Baldur's Gate 1 and 2, and I'm told the first Dragon Age had this too. Though to be honest, even with the ability to script AI behavior, I'll likely end up just setting tons of conditions for auto-pausing like I usually do in RTWP games so that I can decide what to do for each character whenever some condition in the battle changes.
I know the Enhanced Editions of BG1 and 2 allow you to choose from different scripts and there’s a few On/Off buttons, but nothing like the PoE editor where you could do things like “If 3 enemies stand around you, use this spell” or “If enemy is threatening an ally, use this ability on ally, but only if $resource is higher than x and only once every 30 seconds.”
Diablo 3: Season 30 - Gave up on the new Monk build since it had very precise stats that I'm currently too lazy to works towards. I'm still progressing with my current build, so I'll keep it for now.
Diablo 4: Season 3 - Played around with the Lunar event that started this week. It was surprisingly easy, and I got through all the rewards in a couple nights.
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