Doom 1 is the one that will always hold a place in my heart. The family PC back then only ran at 25MHz and Doom required 33 so my Dad would bring his work laptop home for me to play on. No headphones but it didn’t matter, it was such an impactful experience for me as a kid and I’ll always remember it fondly.
I got to meet Jon Romero a few years back too - they say you shouldn’t meet your heroes but he is definitely an exception. Super nice dude and he blocked out a full hour on his calendar to just chat with me.
Can you play the first two chapters without ending at a cliffhanger? Have been thinking if I should wait for all of it to release or play the free chapters now.
Up to you, though from the last info we got it seems like things are moving along nicely development wise. The full game should be done by later next year I feel.
I started with World, and put hundreds of hours into that and Rise, plus their expansions. I tried the GU demo on Switch, but it felt too clunky.
The thing that hooked me was the first large monster you hunt, Great Jagras. He’s a pushover for any hunter with even a slight amount of experience, but for me as a new player, it was an epic battle and I certainly didn’t expect that much intensity that early in the game. I also liked how even after you had a monster on “farm status” a hunt could still easily go from good to bad if you weren’t careful. It emphasized that these monsters were incredibly dangerous, and even seasoned hunters could be in trouble if they get too cocky. It also helped keep farming more interesting as you needed to pay attention if you wanted to be successful.
Overall, I like the… world, in World more, but the gameplay mechanics and combat more in Rise. In World, the maps were larger, with more detail and felt more alive. I also liked the tracking aspect, and was disappointed that aspect didn’t make it to Rise. It felt like you were actually hunting your target, instead of just sprinting to their location on your doggo friend and beating them up like in Rise.
I’m definitely looking forward to Wilds releasing next year.
I liked world most too. It has several things rise is lacking. One of which is a serious threat imo. Like, the first time my party ran into anjanath. It just exploded out of some shrubbery and most of his attacks were insta kill. Just having this random threat helped with the world building, suspense on hunts and also gave a clear milestone when you finally get the hunt to take him down. Then there was blood puppy or bazelgeuse, they are all super memorable because of how much of a passive sorta threat they were.
I think they just mean that it’s not necessary for playing the game. It isn’t like if you know the lore then you can find a secret cave, that gives you access to extra content. It is there for its own sake.
The value add that it gives is entirely dependent on the individual. It would be nice if there was some gameplay reward for reading it.
Age of empires II is one of my first experiences as a child playing games. I used to play it on a computer in the back of my mother’s pharmacy. A friend of mine was a huge fan, but I truly sucked at it.
Later I bought Lord of the Rings: the Battle for Middle Earth II, and to this date this is the only RTS that I actually enjoy playing a lot (I later also played the first one which is also amazing).
Still, I played Age of Empires II a lot, mostly the tutorial levels and the early missions of Jeanne d’Arc. I think the micromanaging and constantly having to do multiple things at once (like constantly making new units, etc.) were to much for me (and it still is). Still, a classic in gaming history and a part of my childhood!
Super Mario is today what Mickey Mouse wishes it still was: a joyful, universally recognizable character deeply entrenched in the childhood of millions.
There is a special place in my heart for the infamously strange Super Mario Bros 2. Many connoisseurs will justly mention that it is merely a reskin of the lesser known Doki Doki Panic. What is often left out is that Doki Doki Panic was created as well by Mario creator Shigeru Miyamoto and that it originally contained references to its previous work on Mario, such as the POW blocks. In the long run, I feel that Nintendo of America’s decision to adapt DDP as SMB2 for the occidental plebs boosted the series with several charming monsters, a more interactive world, as well as multiple playable characters. We owe Bobombs, Shyguys and Ninjis to this very title.
super mario advance was my first mario. looking back, its good when sequels try new things. and the mario franchise is better for what doki doki brought in
Stardew Valley is the game that keeps on giving. At this point, I wish there was just more. More towns to visit, more activities, more everything.
The only thing that does kind of suck is that after year 1 I feel like I’ve kind of mastered whatever I was attempting to do. I’ve heard some people say after year 1 is where they enjoy the game the most, but idk I feel like by that point I’m making more money than I need and the only thing left to do is collect stuff or attempt the skull cavern.
But man. That first year is a blast. I’ve been thinking I should try out more mods or possibly a jojamart run at some point
Thank you for keeping these up. I enjoy seeing these threads a lot.
As to stardew, I’ve only played a little bit, never past the first season pretty much. I’m not one to play it solo and group session always die very quickly. When most of my friends are unemployed or don’t work full 9-5, it’s hard to coordinate with them.
That all said, I love this game and it does so much right and Dev is awesome. This game feels to me like a lot of what game companies should strive to be.
Earthbound was probably the first game I was ever really enamored with. Even today, it’s definitely one of my favorite games ever. And it’s probably the first JRPG I ever played, and it’s what started me down a long path of JRPGs.
My parents got me a subscription to Nintendo Power magazine, and I remember reading about the game there and wanting to play it. They didn’t buy it for me when it came out, but I did rent it from Blockbluster a few times. And they did eventually buy it for me for Christmas. It even came with the strategy guide!
Everything about the game was great. I didn’t appreciate it at the time, but it was insanely accessible, even to a then 7-8yo kid like me. JRPGs tend to be darker and complex (though not always). But Earthbound still had complexity, but it wasn’t darker. Yes these kids were having to save the world from destruction, but the story was told in an upbeat, fun way. And it was just the right amount of complexity.
Earthbound is also probably the first game I ever beat. Certainly the first JRPG.
I did try the fan-translation of Mother 3. I didn’t end up finishing it. I got close, but it was far too depressing and different from EB. The game was beautifully done (as was the player-made strategy guide!), but I just couldn’t really get into the story and characters. Just wasn’t for me.
That was someone's insane interpretation of the ending of the first Mother game (a.k.a. Earthbound Beginnings). It's not as out there as the guy who filled the Silent Hill wiki with claims that it was all symbolism for circumcision trauma (yes, really), but it's still kinda nutters.
It’s certainly a fan theory, but that’s not a confirmed thing by any means. The location of the last battles does look the inside of a vagina, looking towards the cervix, but that’s supposedly only a coincidence.
Ah that’s a shame about Mother 3, I really loved it. Seeing the gradual decay of a town affected by tragedy after tragedy (& a heaping dose of capitalism) become a shadow of itself was so beautiful. The pacing of the game is a bit odd at times, but overall I was surprised how much it resonated with me.
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