baldursgate3.game

CarlsIII, do gaming w first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.

deleted_by_author

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  • ursakhiin,

    The Internet lied. I’ve been told to stop talking by the Internet because I experienced them.

    That said. Still a great game for those that like the play style.

    Mrderisant,

    Well a few but it’s actually operational and didn’t require a patch be downloaded on day 1

    CarlsIII,

    deleted_by_author

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  • Steeve,

    You’ve never seen my code

    acastcandream,

    In the AAA game space, yeah, that’s pretty standard fair. I bet you not a single game has launched, well polished or otherwise, that didn’t squash upwards of 1000 bugs in the first few months. 

    andrai,
    @andrai@feddit.de avatar

    Most of that number comes from some visual glitches or other minor stuff you might not even notice if you encounter it.

    You can read through the entire list and it’s mostly stuff like “fixed random skeleton dropping unspoiled food instead of rotten food”

    acastcandream,

    I’m not sure where you’re reading that because literally every review makes at least some mention to the occasional bugs/jank they’ve encountered but that it’s hardly enough to spoil the game.

    CarlsIII,

    deleted_by_author

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  • acastcandream,

    I think with people mean is “real bugs.” The bugs the game has are very expected and, by all accounts, not game breaking. Meanwhile AAA studios drop content at launch, charge for everything after you’ve bought it, and have game breaking bugs that force you to restart regularly or sometimes ruin your games. I mean come on, look what happened with. Halo: Infinite and Redfall. It wasn’t goofy animations and such.

    No game is truly “bug free.” It’s a catchall term to say “I can play this game from start to finish without any particularly memorable issues.”

    Tibert,

    There was a bug where save files were not saved anywhere, even on the pc, after too many choices. It got patched, but steam sync seemed to be the issue.

    CarlsIII,

    deleted_by_author

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  • Nalivai,

    That’s considered incredibly rare

    VulKendov,
    @VulKendov@reddthat.com avatar

    Obviously not, if you finish the whole game in one sitting you’ll never notice /s

    bitsplease,

    Yeah honestly I’ve been really confused by the claims about how bug free this game is.

    It might be because I’m playing in split screen mostly, but my wife and I rarely go a session without a pretty major bug and a whole lot of minor ones

    Don’t get me wrong, we both love the game and the bugs are totally worth putting up with, but the claims of it being super stable are a bit odd to us

    Faydaikin,
    @Faydaikin@beehaw.org avatar

    I honestly haven’t seen anyone write about ‘how bug free’ the games is.

    Most of the praise I see usually revolves around it being a complete game, a big game, nonexistent microtransactions, the characters, the story, the freedom, even how pretty it is. But not that it’s bug free.

    Because it’s definitely not without bugs. Hell, there’s a lot of small details that could do with tune-up. And some got addressed in this patch. And I’m looking forward to Patch 2 as it’s supposed to improve load-time, which would be very nice indeed.

    Kir,
    @Kir@feddit.it avatar

    I’ve encountered a few bugs, but not so many honestly. Nothing compared to cyberpunk, for example, which was a real mess at launch.

    HellAwaits,

    I’m sure no one told you that

    CarlsIII, (edited )

    deleted_by_author

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  • Lowbird,

    For even the buggiest of games, there will always be a subset of day 1 purchasers who buy the game and play it for hours and truly don’t experience any bugs out of sheer luck.

    fuzzywolf23,

    BG3 actually has micro transactions

    No it doesn’t. There was a preorder bonus that was free if you preordered. If you didn’t, and you want the art and music, then it’s $10.

    Dalek_Thal,
    @Dalek_Thal@aussie.zone avatar

    Not remotely microtransactions at all. The purchase you’re referring to is the deluxe edition upgrade, which came free to anyone who played the game during the beta, and costs $10 USD for:

    • The Soundtrack
    • An Artbook
    • An ingame dice skin
    • Some completely cosmetic items that are outclassed by literally every other thing in the game.

    Honestly? To call this a microtransaction is making a pretty big and unjustified claim. This is a bonus to chuck the devs a little extra money for the soundtrack and artbook. The additional stuff is moreso a bonus for purchasing the first two. By comparison, CoD charges $18USD for a gun skin.

    EremesZorn,

    I’ve read your other comments. There aren’t microtransactions from what I can see, and you’re just here to be a contrarian. It isn’t working.

    fades,

    Nobody has said that outside of some random comment but okay

    mox, do games w Baldur's Gate 3: Patch 7 Now Live!

    This version of the patch notes has spoiler tags:

    forums.larian.com/ubbthreads.php?ubb=showflat&Num…

    Nighed,
    @Nighed@sffa.community avatar

    Now that’s a good set of patch notes!

    ono, do gaming w first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.

    Made minor GPU time improvements on the Vulkan renderer.

    Confirming: Vulkan performance is a little better in this build.

    balderdash9, do gaming w first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.

    The patch reads like a short novel

    EremesZorn, do gaming w first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.

    deleted_by_moderator

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  • nxdefiant,

    The worst bug I’ve found is where the UI will disappear for a single character in the middle of battle, and it seems to be triggered by leaving part of your party out of the battle and having them join during someone else’s turn? It happened to me twice, and saving+reloading fixed it every time.

    Also, they’re killing some fun bugs, like the mundane chest making everything you put in it weight less.

    admin,
    @admin@beehaw.org avatar

    Please, be(e) nice when you are using Beehaw.

    Fosheze, do games w Baldur's Gate 3: Patch 7 Now Live!

    Damn it! I just started a new good campaign because I knew I’d need to run an evil one when this dropped. Oh well. Time to abandon another campaign.

    zaph,

    Same.

    YungOnions, do gaming w first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.

    I was hoping they’d retrospectively fix the issue with Cerys getting killed when defending the grove from the goblin attack, but looks like they only patched out the possibility of it happening. Looks like I’m still soft locked out of fully completing that particular mission.

    milliams, do games w Baldur's Gate 3 - Patch #6 Now Live!

    From what I hear, BG3 is great. The main complaint that I’ve heard about it is that Act 3 (I guess that act that wasn’t part of the pre release) is a bit janky. Are any of the patches so far (or any discussed future patches) fixing things in this area? Or is it just not as much of a problem as people have said?

    thax,

    The game is finished and ready to play, I think that the reports of bugs are blown out of proportion having played it since launch.

    inb4_FoundTheVegan,
    @inb4_FoundTheVegan@lemmy.world avatar

    There were some issues after, and you’re right a lot were related to act 3. Some bad enough that made me abandon a save. But all of those things have been addressed and I’ve completed the game a few times now. I’d dare say it feels rather polished now, highly recommend!

    brenticus,

    I finished playing through with a friend a few weeks ago. Act 3 wasn’t notably more buggy than the rest of the game for us, and most bugs we came across were fixed by a quick restart anyways.

    Great game, highly recommend even if it’s probably overhyped to some extent. We clocked over 100 hours in our playthrough and still want to keep playing.

    lw6352,

    From someone playing co-op, we played through Act 1 + 2 and loved it. We got to Act 3 and got very overwhelmed (esp. trying to keep party together and performance) and sort of stopped. Haven’t gone back since.

    bouh,

    Act 3 is great. It was tougher on the hardware for performances because it’s so big, but patches fixed many of these problems. That was some time ago already.

    DoucheBagMcSwag, do gaming w first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.

    LOL they didn’t patch “owlbear from the top rope” exploit. Love it

    Case,

    Read a story about a shifter druid (3.5e) that jumped off a cliff and transformed into a whale.

    Landed on an orc village killing all inhabitants.

    Cleverly cheesing the rules is a feature, not a bug.

    Also the peasant rail gun cones to mind, lol.

    GFGJewbacca,

    Pretty sure the official rules have killed off the idea of the peasant rail gun. Now a barb raging before impact to halve falling damage, or doing the same thing with a Moon druid in 5e, that’s just exploiting the rules.

    kuberoot,

    Cleverly cheesing rules is up to the game master’s discretion, while transforming into a whale sounds like a very reasonable, if overpowered, interaction, the peasant rail gun wouldn’t fly in most campaigns. Not that it makes it any less hilarious.

    Kolanaki,
    !deleted6508 avatar

    I had a DM that wouldn’t let me use 2 Immovable Rods as monkey bars to cross a chasm.

    I don’t play with that loser anymore.

    Kolanaki,
    !deleted6508 avatar

    You can do that in the PnP game. I better be able to do it in a computer game that uses the PnP rules!

    nxdefiant,

    I was so happy that I could twin spell Ice Knife.

    diegooooooo, do games w Baldur's Gate 3: Patch 7 Now Live!
    @diegooooooo@lemmy.world avatar

    Being evil in BG3 is not very fun, and besides you lose on quests, xp, and equipment. It’s very difficult to roleplay as someone who is violent for no reason. Anyone had a different experience?

    MeaanBeaan,

    My Durge run has been pretty fun. Cut off Gail’s hand when he was reaching out of that rock and never had to deal with him again. So that was cool.

    Crashumbc,

    Lol

    FenrirIII,
    @FenrirIII@lemmy.world avatar

    “Here, let me give you a hand…” 👋

    bunk, do gaming w first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.

    Fixed the dialogue flow when dating Minthara.

    Regarding this one, boy am I curious if I'm just irrevocably screwed, having progressed to act 3 before this fix was implemented. I mean, have I now missed content in this line that I'll no longer be able to access?

    whysofurious, (edited )
    @whysofurious@beehaw.org avatar

    I’m wondering the same, I tried different stuff to see if I could get more dialogues, but apparently if there’s anything new I’m screwed. A shame because a big part of my RP in act 1/2 was based on the relationship with Minthara, sigh.

    counselwolf, do gaming w first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.

    How come this game has over 1000 bugs (I’d imagine minor bugs?)

    boonhet,

    The more freedom and content you have in a game, the more surface for bugs.

    TwilightVulpine,

    Yup. There is a lot different objects and effects that can interact with each other in unique ways. It's only expected that there will be a lot of edge cases.

    orbitz,

    Yes,minor spoiler but I was made smelly at one point, I was curious so used a thing of water to make everything wet, this stopped the effect. Probably could have gone through a river too. That made me curious there was a bad substance on the ground, I shattered water again and it made it passable. Now this sounds simple but I’m programming terms it’s the same action interacting that changes different systems (in place hazard and character modifier). That alone could create small bugs when interacting with different modifiers, items and NPCs. For the most part someone wouldn’t run into a quarter of the bugs they post (even a quarter is high) but someone will and it’s awesome they are being patched.

    Personally I’ve played about 20 hours since release, the only bug I had was when I was playing on hotfix 4 before they fixed that hotfix. It sounds worse than it was, since it was a compiler issue. I’m sure others aren’t as lucky but even 10000 bugs isn’t bad when it’s a rare and edge cases. But with probability you get more players (and this game seemed to sell very well) and the weird bugs that even beta testers didn’t find will come up.

    lolcatnip,

    Not just games, but any kind of software. That’s part of why programmers developing tools for themselves avoid writing interactive programs if they can, and they especially avoid graphical interfaces.

    boonhet,

    Tell me about it, I’m a backend developer. If I write something, it’s going to be accessible via an HTTP request or CLI lol

    Now I’ve also been given a project that’s got backend and frontend code all mangled together (Electron client with local API because reasons) and my first order of business is to see if they’ll let me hire a good frontend dev to help me decouple everything so I can go back to doing zero UI work.

    Tywele,

    It’s a big complex game this is nothing out of the ordinary

    brihuang95,
    @brihuang95@sopuli.xyz avatar

    and considering that it’s not a huge game studio, minor bugs like this were kind of expected

    Goronmon,

    Larian is actually a pretty large studio at this point.

    1rre,

    1000 bugs isn’t that big, especially when it’s the same bug surfacing in different ways or bugs you either barely notice or look past (but do notice, eg an alignment issue on the ui)

    shapesandstuff,

    Its a slightly janky game with a huge scope. Makes sense that they had a lot of fixes left from pre release sprints.

    Most ive run into was some t-poses here and there and camera wonkyness. There were some issues with save games too from what i remember

    dalingrin,

    A game like this will never be as polished as a sad dad Sony game and I’m 100% okay with that. These big systems driven games will always have bugs.

    ono,

    Well, if you’re talking about the ones in the list, it doesn’t. They’re fixed. :)

    pelotron, do gaming w first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.
    @pelotron@midwest.social avatar

    A thousand bugs? Wtf

    Kolanaki,
    !deleted6508 avatar

    I had at least 999 of them. Thank God for this patch.

    Jyrdano, do games w Baldur's Gate 3: Patch 7 Now Live!

    *PC only

    Smite6645, do gaming w first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.

    Wonder if any of this fixes the ancient forge bugging out after 1 craft.

    Krakova,

    I was able to make more than one item. How did it bug for you?

    (Oh I did have to feather fall down because the platform lowers if that’s the issue)

    Smite6645,

    I put the mould in, then ore, and then pull lever to go down. When it bugs out the hammer comes down but the platform doesn’t drop. Save/reload, restarting program, traveling out and back, and coming back later in the story don’t make a difference - I can eject the mould and drop the hammer, or put 2nd ore in if it bugged out on the first, but it’s just permanently stuck.

    I have used the door spell to pop down and hit the button. Sometimes the platform will go down, sometimes not. After it’s bugged even getting the platform down doesn’t help - the lava wheel is stuck and never fills the platform, and dropping the hammer doesn’t make an item.

    bunk,

    If the hammer dropping doesn't cause the platform to drop, have you tried the lever at the bottom? That one drops the platform, so you could try using it first, and then going through the forging process as usual.
    If it's any consolation, it doesn't take that long for you to get comparable gear elsewhere.

    Smite6645,

    Yeah I moved on, still annoying though :)

    emptyother,
    @emptyother@programming.dev avatar

    You can’t get the lava to empty? It only empties in turn-based for some reason, so just switch to turn-based and do nothing for 2-3 rounds.

    Smite6645,

    My save corrupted so I started again, and had read about the turn based. It worked but I had made the wrong item, so reloaded and tried again but that only worked once.

    I put the mould in, then ore, and then pull lever to go down. When it bugs out the hammer comes down but the platform doesn’t drop. Save/reload, restarting program, traveling out and back, and coming back later in the story don’t make a difference - I can eject the mould and drop the hammer, or put 2nd ore in if it bugged out on the first, but it’s just permanently stuck.

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