Man I friggin loved Descent II. Game was so fun and immersive. I watched that opening cinematic over and over. The soundtrack was fantastic as well.
I later went and played Descent 1 as well but 2 was the one I played the most.
2 also has the thief bot which while infuriating also lead to some of the most memorable gameplay for me. Just chasing that little piece of shit to the ends of the earth and then feeling so triumphant when I finally nabbed it and got my stuff back.
I was in a computer club in High School. So we were able to play a few games in the computer lab after school. The teacher that headed it absolutely loved playing Descent, but she was also so bad at it that it was pure blind luck if she ever actually hit anyone.
It really was incredible. Especially back then when I hadn’t had much exposure yet to that style of music. The fact that it was CD quality instead of midi really helped.
I vividly remember discovering how you could just put the game disk in a regular CD player and it’d work. Kinda blew my mind lol.
I used to have an early VR headset. With 3DoF headtracking, 640x480 at 60 Hz (combined, so actually every eye got only half of that). Descent supported stereoscopic 3D and the headtracking could be added to almost every game with a mouse driver. It was bad. Really bad. Descent alone could be nausea inducing. In VR it was a literal pukefest. Still I had to try it every few months or so, because it was so cool on paper.
I remember spending hours configuring the controls to something I would like. Mouse aiming? Never heard of it!
All I remember from my scheme was that A and Z were for up and down. Orientation probably with the cursor keys. I know I had something on capslock and shift. Maybe forwards and backwards.
arstechnica.com
Najnowsze