I try to avoid reviews for games that haven’t been released or aren’t in an open beta. I am especially suspicious in regards to embargoes that lift less than 24 hours before the game goes on sale.
Publishing peoples’ private info is bad and nobody should be encouraging others to find that info.
On the other hand, info about the games should be published. If a games journalist is willing to tow to company PR lines and withhold valuable info (to players) about games, then they should be willing to cover this. If they aren’t, then they’re just a fan with special access.
I mean, with extremely rare exceptions, basically the entire field of ‘games journalism’ is just doing advertisement for the industry they are supposed to be critical of, even the opinions and culture commentary just serve to drive what is functionally a gossip generator that makes either hype or hate for whatever particular thing is worth talking about right now, and then its forgotten entirely within 72 hours. Net effect though, is more awareness thus more game purchases.
Fucking coffeezilla played a pivotal role in convicting SBF.
When has any games journalism outlet ever done a 60 minutes style actual investigative journalism about the industry? And actually exposed an issue the public was generally not aware of? When have they done anything like that instead of just reacting to someone already doing that for them on some social media site or youtube and then they just summarize it?
Fuck, I am probably being a bit hyperbolic but Christ it feels like almost all gaming journalism is basically classified ads and opinion pieces.
Yep. When the industry can cut off the only way for games journalists to reliably make money (pre-release review copies) then they are totally controlled by the industry. A real journalism industry would see one company not given a copy or blacklisted and the refuse to cover their release entirely in solidarity. Otherwise none of them can be trusted.
Instead we get an article here, pontificating on the concept of whether or not its good to report on something that could harm people if its reported on.
It manages to do all the words and stuff to let you know that basically, they can see arguments both ways, but uh in the end its published so kinda just obviously went one way on all that.
The function is, I guess, just to indicate that the writer is conflicted and well informed? But its so obvious theyre just writing a bunch of words to hit a word count because uh its published anyway so the author obviously donesnt care that much for half of what they said.
Then it just ends with like a magical fantasy useless ‘I believe things will get better and we can all be better people’ ending with absolutely no set up or explanation why this might be likely.
Its honestly a baffling piece of writing.
All I can actually take away from it is a hack happened, hacking is bad, the author needed to hit a word count, and I probably should have just read the headline.
I mean here I am commenting on it so thats something, it worked! It got a click rofl!
There is no obligation for publishers to send early copies, although when you don't do it selectively you're sending a bad message that you have something to hide or an axe to grind, so it's pretty bad PR to handle things that way.
Plus nothing stops an outlet from still getting a copy and reviewing the game day one. With so much of today's content being live video the kind of thing you're describing is... pretty inefectual? I get that it's the stuff people remember from the old days when there were more gatekeepers and print media could be reliably delayed by months by doing that, but... yeah, that's pretty anecdotal these days. It's mostly messing with critics' free time, which isn't the best way to get them to be nice to your game, if that's what you're trying to do.
You risk losing the audience when the other outlets’ reviews are up days before the game release while yours will be published a week after the game release unless really cutting corners or reviewing a short game.
See, I hear this a lot, and it's a bit disappointing. Because hell yeah, there is great journalism being done. If you want "investigative journalism"... I mean, why? It's videogames, not politics, but yeah, there are people out there doing that stuff (Jason Schreier comes to mind, even if I don't particularly like the guy, but he's not alone). If you want genuine, in-depth documentaries and explorations of the process of game development then I like you more. Noclip and People Make Games come to mind, in terms of sheer production value and coming from the journalism side, but Youtube is full of in-depth looks at games from that perspective based more on documentation and less on talking to the actual devs.
So maybe the question I have is why aren't those better known? Why is the hype machine still what the audience cares about? Because all of those are publicly available, and some even very popular. Why isn't it the default and why do people not actually engage with it even when they claim they do want to engage with it? Particularly when Noclip started doing what they do, it was such a common trope to say that people wanted that exact thing and nobody was doing it, and then the very, very good 2Player Productions documentary on Double Fine's Broken Age happened and it seemed like it was possible to do, so Noclip started doing it... and they're fine, they're good, they're still going, but they certainly haven't exploded in popularity or anything.
Whatever, this is an old argument. At this point most gaming coverage is let's play videos and Twitch streamers. And you know what? That's fine. that's still better than the relentless hype machine. I just hope the good ones doing good work get to keep doing it as well.
So you say theres great investigative journalism being done and mention Jason Schrier. Agreed, he is the only person that I as well can even think of as an actual journalist in this field, hell, also James/Stephanie Sterling.
But you are… disappointed that I wish there was real journalism around gaming and the gaming industry?
You also say ‘Why would you even want investigative journalism relating to gaming?’
Well uh because to me that is real journalism, and real journalism is historically hugely important to keeping society balanced in a democracy. It acts as a counter to corporate and government propoganda, lies and malfeasance.
Then you ramble about basically how you can find some actual deep dives about how games were made on youtube, (noting that such content is not super popular) and gamers streaming themselves gaming on twitch, and conclude that ‘this is an old argument’ and basically ‘i can watch gaming content somewhere so its fine I guess’.
MudMan.
You are arguing with yourself, in your own comment.
The topic is journalism. We were talking about investigative journalism in this subthread. Journalism as it pertains to the field or industry of video games, how a lot of it is just garbage.
And you spent the vast majority of your reply here /not talking about investigative journalism, not talking about how gaming journalism is largely just advertisements for game companies/.
‘Content’ relating to video games is not the same thing as Journalism.
You opened with being disappointed that I would wish there was real investigative journalism about video gaming, which is a stance you never explained or justified with anything other than ‘other content about games exists.’
Is your stance that its fine actually that there barely is any actual real gaming journalism… because other content about games exists?
Huh. Normally, you'd think when somebody takes longer to rephrase a post than it'd take to read the original they're trying to straw man the hell out of it...
...but no, you mostly got it.
Define "investigative journalism" when it comes to television. Radio? Maybe movies.
At best it's generalist journalism looking into a major issue, like the Ronan Farrow work that resulted in the whole MeToo movement. Other times it's straight-up business journalism, like the mainstream coverage of mergers or tech regulations. There is no reason why gaming can't be treated the same way, and in fact it is, as we saw through the whole Activision/Microsoft merger.
The idea that gaming needs a specific brand of "investigative journalism" as a matter for the daily gaming trades, such as they are, is based on this weird, antagonistic perspective that gaming fandom has about game development and it is, very much, part of the same problem as the hype cycle.
Sometimes, "investigative" journalism comes down to gossip, too, which is less relevant and I do not love. Schreier's brand of "I have insider buddies and they tell me this stuff" coverage can stray into that. He walks the line, for sure. Some of it is genuinely interesting intrahistory, some of it doesn't clear that bar for me.
What I do care about, though, is good journalism, and there are definitely people doing that, including those in-depth, after-the-fact analysis and historical documentaries. If those don't qualify for what you want to see in games journalism, then we just disagree about what is needed.
Sometimes, “investigative” journalism comes down to gossip, too, which is less relevant and I do not love. Schreier’s brand of “I have insider buddies and they tell me this stuff” coverage can stray into that. He walks the line, for sure. Some of it is genuinely interesting intrahistory, some of it doesn’t clear that bar for me.
This is how the sausage is made, unfortunately. Schreier has to work with the same kind of currency any investigative journalist does, and sometimes that means publishing a piece as part of an agreement. I’ve seen this happen for decades in sports journalism, and in turn, that facilitates a lot of what labor has needed to survive in that industry. Considering professional sports is one of the very last bastions of collective bargaining in my country, I find it easy to overlook there.
Schreier’s work has similarly been important for labor in making games, so yeah, while there’s garbage sometimes, I have zero problem with it.
Schreier has not published any of his gossipy pieces because he had a deal with anyone, at least that I know of. If what you mean is that he publishes the gossip because that's the red meat what keeps him employed at Bloomberg so he can write more thorough coverage of the really interesting stuff.... well, you have a worse opinion of Schreier than I do.
Honestly, you guys are doing little to get me on board with that sort of thing. From the way you talk about it I'm getting the distinct impression that this sort of "investigative journalism", which often boils down to "game development went poorly for reasons", is only feeding into the antagonistic relationship and not, as I'd hoped, creating more awareness of how the process goes so people can have more informed opinions.
To me the real story here is that the field of cybersecurity, and actually proprietary software in general is a giant fucking scam: we see hacks happening constantly to huge companies and government agencies that either advertise their products/services or market/promote themselves as very secure.
The only actual known and effective way to combat this in almost every scenario you have ever heard of is to use open source software that can be reviewed by anyone, and when a flaw is found, an alert can go out and then it gets fixed, and you can actually verify that it has been fixed; that combined with actually having employees follow basic cybersec guidelines.
Time and time again individuals and large organizations pay for proprietary software that claims it is secure, and often either have cybersecurity ‘experts’ on staff, or consult with a cybersec firm.
Time and time again people and organizations pay for software that is sold to them as providing security, and when it doesnt, the sellers of said software are never actually liable.
Why would anyone trust any kind of such software at all? Much less pat for it?
And the hacks just keep happening.
Accountability for this is no where. Not in any real, effective sense.
Yes, which can be avoided with the basic cybersecurity standard of teaching your employees how to not fall for that.
Literally not much more complicated than ‘dont give anyone your work login and password, If you think something is suspicious, report it to security and never, ever, EVER connect any of your work hardware or accounts to your personal hardware or accounts’.
But to your main point yes, its a million times easier to hack a human brain than a computer, and no one seems to get this.
Am I the only person that has read or even heard of Kevin Mitnick?
Heh. It's a LOT more complicated than that. Especially post-covid, with everybody ready to support working from home.
Hey, good luck getting hundreds to thousands of people, ranging from engineers to a bunch of kids doing QA to technically illiterate administrative positions and office workers to keep rigid, government-level security standards when each and every one of them has some degree of remote access and mostly are just... you know, going about their lives and going to work every day. You sound like you'd love doing IT for a game studio.
And hey, guess what, all of their work hardware and accounts are probably connected to their personal hardware and accounts. Or are, in fact, the same hardware and accounts. Nobody has time or money to equip every single employee with a second phone and laptop overnight and all of them had to work remotely during the pandemic, just as much as everybody else. It's kind of chilling to know that the games industry is under this level of harassment and these leaks keep happening, because I guarantee any other non-tech industry that has shifted to remote work the past few years is doing much worse at this. Gaming was already weirdly secretive, even when compared to movies and TV or other similar cultural industries.
For the record, games are full of open source software (and closed source as well). Go check out the list of OSS on any game's credits. They still have to comply by disclosures required by most licenses, so it'll be in there somewhere.
Uh… I have managed and maintained cybersecurity policies for a non profit albeit not as head of IT but working in close cooperation with him as the team i was on was in charge of a huge system that nearly all employees and definitely all our clients used.
We successfully managed to not have any cybersecurity incidents while I was working there.
We gave everyone work phones and work laptops because that is how you do cybersecurity right.
And uh, no, if youre going by companies specifically being targeted and compromised by hackers, as opposed to hackers going for anything connected to a widely used software service, uh, gaming companies are actually doing far worse than other industries, likely due in large part to incompetent management.
Sure, yep, its chilling that employees at video game companies are at risk because their management is incompetent.
No clue what you mean by ‘gaming was always weirdly secretive when compared to movies and music.’ Music and movies are even easier to pirate than video games which have to be cracked… Not sure what youre talking about here.
And oh dear god here at the end youre going to ‘for the record’ inform me, a person who has written code for game mods for 20 years and professionally for various roles in the tech industry for a decade that games have open source and closed source code in them.
Thats not even relevant to how a whole company’s network gets breached and its employees get basically doxxed.
The… the video game company’s internal software for managing employee records, clock ins, clock outs, wage payment, emails, etc, is different from the software it uses in its product, the game.
It doesnt matter if a game has OpenGL and a bit of a liscensed proprietary physics engine.
Thats not connected to the company email server.
Why do you have such an arrogant attitude when you have no idea what you are talking about?
Partially. Too much of the software and defenses require the user to act in a specific way to complete the defenses. And humans are not rational beings. This gives attackers ways to circumvent the security measures. This in addition to cybersecurity too often being an afterthought.
Yes, which is why I said ‘and also get employees to follow basic cybersecurity practices.’
If the problem is either company culture or human nature is in the way of implementing cybersecurity properly, and I can assure you that this is true, having managed cybersecurity policies at a large non profit for over a year…
…then the field of cybersecurity should actually be figuring out how to successfully mitigate or solve this issue, they should be focusing on far more than just esoteric techno buzzwords in their marketing, and you know, actually be capable of delivering ‘security’, the thing they claim to sell.
If that means pivoting to things like the imoportance of training employees, developing a security conscious company culture, holding seminars to convince execs and middle management to not have cybersecurity as an afterthought as well as what it actually takes to actually be secure… then the field of cybersecurity should do that.
Sorry if i came off as too hostile, a bit off the anger may have carried over from explaining to graphics card marketing buzzword enthusiast ninjan, as politely as i could, that he has no idea what its actually like to work for a world class tech firm as a software engineer, over in another thread.
This article is about the author’s personal relationship to E3 and how it reminds him about unhealthy work habits he has, which he also thinks are commonly occuring in games journalism.
I think it’s very fair not to like the article, I wasn’t overly interested in it myself, but honestly I can’t help but disagreeing with the negativity directed towards the author in many of these comments. Go ahead and dislike the point of the article, but making a uncharitable reading about the author just seems silly to me.
Look, I’m sorry you’re cat died dude, but just because some bad shit happened to you during E3 doesn’t mean that the escapism in video games can’t provide a healthy relief for other people. It’s also no different from books or TV in this aspect.
I figured this would be about the games themselves (not that they are actually good this year), weird. Do people really get hyped about ads? I’m subbed to the YouTube channels that the games i want to play will announce on, why would i care about ads in an event that is supposed to be it’s own thing? Is this how it feels to be out of touch?
The author says that the whole even could easily be shortened but journalists have to watch everything,including useless stuff like ads, carefully not to miss anything.
Why? Because in the field, because of the hype, you have to be the first if you want to have your article read.
This resource is worker-owned and they would often write articles about issues in the game industry that corporatish editors wouldn’t usually let through. This one is an issue that most readers might not even think about.
That is all that has ever existed in the genre and is all anyone wants from it.
I don’t remember you appointing you as the sole representative for all gamers.
Personally, I think games can be written about beyond “game good” and “game bad”. Or maybe it comes down to whether you find gaming something important, or just a silly way to waste time.
“Ethics in games journalism” was a phrase invented to make gamergate’s sexist attacks on women in gaming sound legitimate and I cringe every time people use the term now. Nobody used the term “games journalism” before then.
No one used the specific sentence “ethics in gaming journalism,” is what you meant to say.
The concept of gaming journalism wasnt invented by kiwi farm and 4chan chuds. Because “gaming journalism” is literally that. Journalism. About the industry and artwork involved in video games.
You sound like you bought into their gamergate bullshit.
“Hurrrr, no one writes about games unless its an ad!!” Do you get how stupid this makes you sound? The woman targeted by gamergate is literally a games journalist.
This is pedantic, but journalism is a specific thing and it is not generally considered to be what we see in writing about games.
As an oversimplification: Opinion pieces and reviews aren’t journalism. Reporting on facts and information with research and sources is.
While there may have been a few pieces here and there that qualify, the industry around writing about games has never been heavy on facts and research, and it doesn’t need to be. It’s like any other entertainment section writing.
Inventing the phrase “games journalism” was done to try to legitimise a movement that was about sexism. We just didn’t use that term before and nobody was bothered by that, because it doesn’t really apply.
Its not what you see. Because you are only reading paid for review work. There is no we here. You are in a bubble.
Have you ever even seen anitas work? She was harassed, specifically, for starting a running series of deep analysis pieces about how women are portrayed, discussed, and interpreted within gaming culture from both its players and the games they play.
Just because you never bothered to read her work until someone on an xbox mic screeched about it doesnt magically make her work vanish.
I dont overly care that you only read the paper scraps that flitter past the rock you live under. But the rest of the world isnt your rock. Quit lying about something so easily and obviously disproven.
Anita Sarkeesian’s amazing work as an academic theorist is not journalism just because it involves words. Not all writing is journalism. This isn’t a value judgment of her incredible work that I am fully aware of and found very educational.
Maybe take a step back and realize you’re being incredibly rude to a random internet stranger who has a different opinion than you on what constitutes the term “journalism.”
If after you take that break you can come back without hurling insults at me, then we can have a conversation about it?
So thats a yes, you have literally never actually read her work. You could have at least come out and said so from the beginning. “Just words” what a spit in the face of her work.
Is there any point in discussing a topic with someone who apparently learned of its existence about 20 minutes ago? Go shit talk some other professional bud, youve made enough of an ass of yourself here.
Insane to see someone try and neg anita by pretending to be offended about gamergate
I don’t see how you got “negging anita” out of me complementing her incredible academic work. I was a huge fan of her Tropes vs. Women in Video Games series, as well as the content she was writing at the time. I am sure she’s done other work that I’m not familiar with, too. I am not claiming to be an expert on her entire body of work, but I definitely have seen and read her academic-oriented work.
It’s not journalism, but one could argue it’s more important because it has a thesis and provides evidence through careful academic arguments and research.
None of what I’ve said has warranted how you’re treating me, so I have to ask, what’s going on? are you OK? Why does my definition of journalism threaten you this much?
Why are you still here? Did you not say I hurt your feelings too much to continue?
We already established you do not understand what you are talking about and that you have no interest in changing that. Did you want to insult a different journalist real quick? Do you need an audience for that?
Youre the guy who refuses to call non medical phD holders doctors, and then acts like the indignant victim when people rightly call you out for insulting people by refusing to use their earned title.
You dump tons of praise on a journalists work to deflect from the fact that you dont actually respect the work. Its not of a high enough standard for her to have earned her title to you.
Youre a dick here just like I am sure youre a dick to any doctorate in chemistry. And yet, you pretend so vehemently that your insults cant possibly be rude, so surely its everyone else who is wrong.
Its pathetic, bud. As is the disengenuous well wishing. That kinda cements my point
It’s funny that Aftermath is writing about bad game journalism practices when they themselves have an initial “you must register to read our articles,” but then after registration, hit you with an actual hard paywall after a couple of articles.
If they want to paywall their content, that is their prerogative, but they could at least be up-front about it, instead of only telling me about it after I went through the trouble of creating an account.
Honestly, I hadn’t realized there was a paywall on the article after having signed up a couple weeks ago.
I’ll actually avoid posting their articles here then. Thanks for the callout.
Edit: Though I’m still interested in hearing about where they are hypocritical. People keep saying Aftermath writers say paywalls are bad, but I haven’t seen that anywhere that I’ve noticed.
I quite enjoy this site. On my journey to replace a lot of my content consumption with RSS feeds, Aftermath found a home in my RSS reader. We are human and humans can be hypocrites but there’s no need to dismiss an entire publication because of a single author’s hypocritical stance.
Excuse me? It looks OK to me, idrk what you are talking about. There is one annoying cookie pop-up that my uBlock filter didn’t catch, but that’s pretty much it
FF+uB FTW! But I’ve checked the website on other mobile browsers too both with adblocks and without and the experience was the same. I’m super confused what that person and the 2 orher upvoters didn’t like about the website.
That title is the exact reason i’m going into aviation maintenance in December. Being able to take things apart and put them back together again plus fiddling around with them to see how they work? Perfect
That will be cool! I do a lot of repair, but aviation is another level! Fixing things is honestly the most satisfying labor overall for me. I take any opportunity I can to learn a new device. I’m in assembly these days, though, so it’s mostly for friends and family. Do you need to go to school for aviation maintenance?
I’m going to be going to a trade school for a few years to learn everything I need! AIM (Aviation Institute of Maintenance) has locations all over the US
With the resurgence of city builders, it would be a great time to remaster this game. I know my wife would adore the vibes of this game but would be frustrated by the outdated UX.
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