Glide

@Glide@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Glide,

I suspect someone in accounting ran the numbers and decided they stand to lose more to reduced microtransaction sales than they would have gained via selling scraped data.

Though I agreed with you. It’s still a win, but we have to be careful not to conflate this with Sony “caring”.

Glide,

How much less bullshit PC players are willing to put up with compared to their console counterparts, apparently.

Glide,

So, at first install, I actually linked my account to a PSN account that I knew was banned due to a charge back on an unwanted purchase. At the time, I figured if I discovered that I can’t play because my account is banned from PSN, I’d just refund on Steam. I feel I’ll be very justifiably pissed if my account is now banned from playing retroactively, long after the refund window.

Glide,

As of today, I am still able to log in. The next point I’m concerned about is the 30th, so we’ll be waiting a while, but I’ll do my best to update.

Glide,

Weird take, imo. Mobile games are probably the best they’ve ever been. They were traditionally a place for rampant p2w garbage gacha machines, and while those are still there, the platform has actual decent games nowadays. Real PC games are being ported to mobile and the platform is being taken seriously. Even in the world of micro transactions and gacha games, there are far more that are actually decent as games then there ever has been.

I’ve been playing Monster Hunter Now and I’ve been really impressed with it. The entirety of the Riot games are good games with reasonable microtransactions. Vampire Survivors, my go-to “I am offline” game, is the exact same game on mobile as PC, save the fact that it’s free and you have a choice to watch ads for marginal farming speedups (which can be disabled if you buy literally any of their ~$1.50 DLC expansions, which are hilariously large considering their price). Fucking Warframe is coming to/already on (?) mobile.

I genuinely can’t say mobile games have ever been in a better place than today, despite the existence of the shovelware P2W games that continue to roll out.

Glide,

This makes so much more sense.

I watched the gameplay trailer and was so confused as to why Ubisoft thought it could get away with so blatantly ripping off Dead Cells.

Still confused why it’s in the “triple-i” showcase, though. I know the definition of “indie” has become more and more loose as of late, but I’d think the core concept of being self-published would have to be a pre-requisite.

Glide,

I tried the game two or three times sitting down with the “I want to play a space sim” mindset and could never get past the tutorial. Then the next time, it had clicked that it’s a survival crafter that just happens to have a space theme. When I sat down with that mindset and perspective on what I was in for, I suddenly throughly enjoyed the game.

The game just does a really bad job of showing you what it is trailers and other media. Sure, all the things it shows off are there, but they’re not the core of the game.

Glide,

Vampire Survivors.

The android version is free with optional benefits for watching ads. If you buy any of the paid DLC (~$2 per DLC?) you are given a menu option to disable the “watch an ad for free shit?” prompts, but they’re hardly in the way if you don’t want to pay a cent. Playable offline, controller supported and is tbh a massive game.

Glide,

The rebinding options are amazing, though. Being able to choose between tap, double tap, press, long press and hold for every input is fantastic. Two seconds after discovering this, press ctrl was crouch while double tap was prone and hold shift was dash while double tap was dive, and it feels so good.

Idk about controller, but keyboard support is amazing.

Glide,

Suicide Squad bombed so hard that it’s killing every indie game under their umbrella.

Is this that “trickle down economics” I keep hearing so much about?

Glide,

Stop making great video games into terrible anime. Looking at you, Persona 5 and The World Ends With You.

Glide,

But seriously, I wasn’t aware that there was a TWEWY anime…

I absolutely love the games, and the anime is just… Bad. I couldn’t stomache watching more than the first two episodes. I suppose there’s the off chance it “gets good”, but somehow they took a game that has one of the most bangin’ soundtracks of its era and made an anime that is mostly talking with basically no music and little to no ambiance. The flair and style is just completely absent in a franchise that literally built game mechanics around style.

Show her the P4 anime. It’s really, really good. It makes me wonder how the P5 anime shit the bed so hard. I imagine the answer is different studios, but I haven’t really looked into it.

Glide,

Oh agreed.

Though, somehow the golden episodes they made later were oddly weak? But the core anime is actually the best anime adaptation of a story-heavy game I can think of.

MAYBE the Tales of Symphonia anime, if you can find that anywhere.

Glide,

Path of Exile has “evolved”, and not in a way I like, in the most recent years.

It’s a very fast, clear-speed focused game, now, more so than ever. Even inside it’s genre, it’s exceptionally build focused and not very interactive during play, which is impressive, considering these are things the genre is known for.

Steam Next Fest February 2024 is live (store.steampowered.com) angielski

Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!

Glide,

I play a lot of genres of games and as a result like weird genre mashups, so Helskate really stuck out to me. Hades meets Tony Hawk’s Pro Skater isn’t a game I would have thought up myself, but it seems hella cool.

I just messed around with the demo a bit. There are some rough edges and no meta progression yet, but the core concept feels good. Landing a trick on an enemies head to proc stone effects and then following with a couple attacks to put them down is a super fun concept when you hit everything just right. A little bit of tactile feedback when you get hit and land things would really push the gameplay into the amazing territory.

Dissapointed in Xbox Elite Series 2 Controller

Here is the story: I decided to buy a good and expensive controller for my PC for the first time, after 3 decades of using stock dualshocks and cheap knock-off brands. Googled “best controller for PC”, found a lot about elite series 2 controllers. Got excited about it (primarily the back-grip buttons and adjustable stick...

Glide,

People tend not to like gyro aim.

People are wrong, but I am not surprised.

Glide,

Because capitalism is hilariously shortsighted. Line must go up.

Glide,

I was “meh” about the original, but the remake was genuinely amazing.

Glide,

They honestly could not have picked a worse release window.

In a lot of ways, Enshrouded appeals to me. Valheim with more action RPG/MMO elements is an obvious hit to my interests, but I can’t justify dropping $40 CAD so closely to paying roughly the same price for PalWorld, which admittedly had a much more different and interesting concept.

I’m sure I’ll hop on board at some point, but this just wasn’t the time.

Glide,

I tried to pick up Rayman Legends when it was I’d cheap over Christmas. I ran the game from Steam was greeted with the UPlay launcher asking me to make an account to access my game, and immediately closed and refunded the title.

Enshittification is real.

Glide,

I’ll be honest, I really didn’t come across any. The “challenging moral decisions” werenot hard choices, no matter how many of my party members took them out of context and got pissy.

Unpopular opinion, but for a game with such immaculate writing for two Acts, Act 3 is such a fucking shit show of mediocre writing and forgotten story threads.

Glide,

Including Jeopardy in a list of games like this is the kind of awkward “technically correct” dissonance I’ve come to expect from AI. What a weird inclusion.

Glide, (edited )

I just bought a series of 8bitdo controllers, and they are fantastic. The off green/purple USB Xbox controllers are literally $20 USD a pop and imo feel better than the Series S controller. And that’s their cheapest option; if you are willing to spend money for more features, they keep getting better.

OP said he wants motion control though? I feel like his options for motion control controllers are EXTREMELY limited. Like Nintendo proprietary limited.

Apparently the 8Bitdo Ultimate DOES have motion control. I’d dare say it’s just hands down the correct option, unless you want to just flat buy a Switch Pro controller. That said, if off-colours don’t bother you, the Switch targeted Ultimate C Bluetooth is cheap af, has motion controls and actually has ABXY in the correct format.

What's the best headset to use for both PC and console right now? angielski

So, I currently have a HyperX Cloud Orbit S headset that I’ve been using for both my PC and my PS4. It’s served me pretty well for a few years, but over the past few months the band has snapped and been superglued/reglued 5-6 times. It still works fine, but I’m getting tired of repairing it over and over, and feel it’s...

Glide, (edited )

Unpopular opinion: I fucking hate noise-canceling headsets. It creates something of a booming, echo-y sound, and I just cannot stand it. Open ear acoustic headsets are an absolute godsend.

I use the Sennheiser Game Zero, because if you want a combined headphones/microphone headset, and you want an open ear acoustics, your options are extremely limited. That said, it is awesome. The “flip up to mute” feature broke extremely fast, but beyond that the quality of both incoming and outgoing audio is fantastic. And I drag the thing around with me quite a bit, so, despite one feature breaking, it has survived quite a bit of abuse.

Glide,

This.

I fundamentally have no issue with the Epic Games launcher. Steam needs competition to keep it in check. Without alternatives, Steam can and will strangle Dev profits, which is a problem. But Epic is a mediocre service, another app to be running, and actively going out of their way to prevent games from being on the platform of the consumers choice, which I am not a fan of.

Related note: does Epic have any DRM free games? Even Steam has a fair portion of games that are DRM free and work perfectly well from a flash drive on a computer that doesn’t have Steam installed. As far as I am aware, Epic does not.

There’s just a series of minor ways in which epic is worse, and I don’t like having front-end clients for my games as is, so a second, competing alternative going out of its way to push me into using it rubs me the wrong way.

Glide,

I want to note that Steam isn’t inherently a DRM platform, as there are many games on Steam which are DRM free. Even ones that require the Steam backend can be bundled with Steamworks, serving all the same backend requirements without Steam needing to be installed on the machine.

Looking for insight - Games on a school managed Chromebook angielski

So the situation is this: I am a junior high ELA teacher and I want to bring some videogames into the classroom. What I have to work with are the students Chromebooks. At first glance, I figured I’d throw some short, playable without install games on some flash drives and we could play through whatever game it is, and then...

Glide,

A man of culture.

Secret of Evermore is also grossly underrated.

Glide,

BG3 is a unique example in that its built in a system many players already know and understand, AND the whole thing is so watered down that you can absolutely just wing it with a rudimentary understanding of how things function and be fine. You don’t need to min/max to enjoy the game, and if it’s too hard there are multiple difficulty levels. It’s fine to hit explorer difficulty pick a class for RP and just enjoy the game. The “GaMeR” police aren’t going to kick down your door.

The answer to the wider question is: No, I don’t. I like learning systems and I’ve practiced learning systems very rapidly. I’ve been quickly learning new systems for some 20+ years, so by now, I am just good at it. I do not spend any real length of time researching how to play these games; I load in, read and absorb what’s in front of me, and try thngs. Things that don’t work, I throw out, and I try new things. After a few iterations of this, if I am still heavily struggling I may Google some build repository so I can glance over some ideas of what other suggest work and then incorporate those ideas into my own setup, but even then, that practice is preserved for more competitive games. Games like BG3, Deep Rock, Warframe, Darktide, Inkbound, and Cassette Beasts, just to name some I’ve played in the last couple months, I’ll never look up how others build and play. This is in part because I don’t need to, and in part because crafting my own builds and finding my own solutions is a large part of the fun for me.

Glide,

Opinion: I think all of the characters have very interesting, often emotionally moving arcs, but I can certainly understand why most players are focused on one character in particular.

That said, it’s a game that demands 100% to get a really satisfying conclusion though. That wouldn’t be a problem, but 100%includes collecting all 60 of the arbitrarily hidden shiny things across the game, which is quite obnoxious.

Glide,

If hype stopped selling, they’d stomp hyping.

Glide,

Yeah, the headline is just awful. The Inkbound Dev notes that they’re removing all in-game microtransactions. The goal is to move away from pressuring you to spend money on microtransactions as you play, and keep them where they belong: on the store page.

The devs are doing exactly what they said. The headline is either click-bait, or a result of awful reading comprehension.

Glide,

Some people play games to get away from the challenges and struggles of their day-to-day. Others play to find new way to challenge themselves.

I like games with clear indicators of “good”, “better”, “best”, even inside wins. Having a grade, or at least some metric by which to measure just how good my success was, is fun to me. I still load Hi-Fi Rush because, even though I’ve beaten it twice over, there’s opportunities to get a higher rank in each stage or in the post-game challenge modes. I raid in FFXIV because I like trying to parse better and better every week. “Haha number go up” is a fun goal in any game where I find the gameplay engaging.

Does this mean I play games “right” or “wrong” while you do the opposite? Not at all. I’d assume we’re just there for different reasons, and that’s totally fine. The good news is there’s games for both types, and we don’t have to play them all.

Glide,

I wonder if this 40-70% demographic has actively tried to play it a couple times? My first experience with VR was incredibly disorienting, and yes, made me feel nauseated. But after playing for 2-3 hours across a handful of 15-20 minute sessions (passing it around a few friends for an evening) that just went away. Once the body uses it a bit and learns, even high-movement non-teleport movement games stop being an issue.

I wonder if I happen to be in that upper percent, or if the numbers in question are a matter of people who tried it once in their life and felt sick. Clearly the author has put real time into trying to move past it, but that doesn’t say anything for the study he quotes the “40-70% of players are 15 minutes” numbers from.

Glide,

I kinda am, tbh. I don’t believe for a second that my experience represents everyone, but such large numbers also don’t seem to make sense to me.

Glide,

Absolutely loved playing the OG Crystal Chronicles with three friends and was very, very excited when a remake got announced. I mean, it’s so easy now that everyone is playing on their own Switch, right? Imagine fucking up the concept and spirit of the game so hard with the remake.

These guys fucking get it. Buiilding the hypercube is absolutely Chad behaviour.

Glide,

The good news is once it’s removed, you can just pirate it.

Fuck Denuvo.

What's wrong with the Saints Row reboot again? angielski

I got it expecting to hate it, but as I kept playing, I found myself legitimately enjoying it. Not begrudgingly enjoying it, not enjoying it outside of one or two small details, but actually being engaged in the story and gameplay. Which leads me to wondering why people had a problem with this game in the first place again?

Glide,

Weird question, but why did you buy a game expecting to hate it?

Glide,

Just give me a procedurally generated infinite dungeon I can grab three friends and jump into, please. The combat, especially in multiplayer, is so fun, and as great as the story is, grabbing 3 friends to play the game through with is very hard.

A much more challenge/multiplayer focused mode that’s divorced from the story would be awesome.

Glide,

I’vealways seen grids as a way to simplify what is otherwise a challenging mechanic to track and utilize. They function as something of a “good enough” for when you are willing to sacrifice accuracy for simplicity. And there’s something to be said for the way that simplicity can be appealing to the player, as it get some of the more fiddily mechanics out of the way and frees you up to focus on more substantial or engaging mechanics like character builds and team comps.

So, do I miss then when they’re replaced with the more intricate measurement systems that they were designed to simplify? Not really. But I can certainly see why some would feel that way.

Glide,

Outer Wilds.

Really encapsulates the meaning of beauty a couple different ways.

Tetris Effect, particularly if you can play in VR.

Though if you’re strictly talking “aesthetically pleasing”, the options get wider. I absolutely loved the aesthetics of Hi-fi Rush. The absolute beauty of this comic-esque, cel-shaded world with every element, background and forground, moving to the rhythm of the soundtrack just blew me away when I started playing. But I’m a slut for rhythm games, so there’s just something about everything tiny fiber of the space connecting and syncing up that gets me.

Glide,

Even comparing it to the WiiU, at least some games took advantage of using both screens.

This is just the tablet as a single screen, with none of the utility.

Glide,

Insinuating that’s ever stopped Blizzard from ruining a functioning product.

Glide,

Good.

The less pressure companies feel to churn out the next entry in their critically acclaimed series once a year, the better games, as a whole, will be.

What is up with Baldur's Gate 3?

This is not a criticism - I love how much attention this game has been getting. I’m just not understanding why BG3 has been blowing up so much. It seems like BG3 is getting more attention than all of Larian’s previous games combined (and maybe all of Obsidian’s recent crpgs as well). Traditionally crpgs have not lit the...

Glide,

It’s just a quality Western RPG, the like of which we haven’t seen since Bioware was bought.

Good products create buzz; I really think is is simply that.

Glide,

Just want to emphasize how wonderful of a game Wandersong is. Nothing in your list makes me point and go “if they liked X, they’ll like Wandersong”, but it’s just a really good smaller-y game. Heavily story driven, with a little bit of puzzle-platforming. I have 10.4 hours of playtime in it on Steam, so including some AFK time and some post-game fucking about, it’s probably a 6-8 hour play.

Glide,

Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.

Man, for someone who wants things to be “hard”, you really want to be rewarded for time spent, as opposed to skill. Hilariously, you’re the target audience for those $80 content skips: people who want to feel like they’re good, whether or not they’re actually good.

You’re out here talking about “no sense cringe” while posting nearly illegible drivel about how you feel entitled to success because you have more hours to kill. Step back, get some perspective. Most people have made their time valuable. It’s not on them if you’ve failed to do the same.

Glide,

Real talk: I’d rather kill my hour bashing my head against something challenging then progress actively through something not challenging. “Beating the game” just isn’t a drive for me. I play while it’s fun, which often (but not always) involves the game being challenging, and often, unless the story has particularly gripped me, I don’t care to “finish” it.

But that is me. A lot of people derive their enjoyment from progressing in games. Good, adaptable difficulty settings are so important for games, and the sooner we recognize that instead of shaming people for wanting things the be accessible, the better.

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