Glide

@Glide@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Glide,

I wonder if this 40-70% demographic has actively tried to play it a couple times? My first experience with VR was incredibly disorienting, and yes, made me feel nauseated. But after playing for 2-3 hours across a handful of 15-20 minute sessions (passing it around a few friends for an evening) that just went away. Once the body uses it a bit and learns, even high-movement non-teleport movement games stop being an issue.

I wonder if I happen to be in that upper percent, or if the numbers in question are a matter of people who tried it once in their life and felt sick. Clearly the author has put real time into trying to move past it, but that doesn’t say anything for the study he quotes the “40-70% of players are 15 minutes” numbers from.

Glide,

Absolutely loved playing the OG Crystal Chronicles with three friends and was very, very excited when a remake got announced. I mean, it’s so easy now that everyone is playing on their own Switch, right? Imagine fucking up the concept and spirit of the game so hard with the remake.

These guys fucking get it. Buiilding the hypercube is absolutely Chad behaviour.

Glide,

The good news is once it’s removed, you can just pirate it.

Fuck Denuvo.

What's wrong with the Saints Row reboot again? angielski

I got it expecting to hate it, but as I kept playing, I found myself legitimately enjoying it. Not begrudgingly enjoying it, not enjoying it outside of one or two small details, but actually being engaged in the story and gameplay. Which leads me to wondering why people had a problem with this game in the first place again?

Glide,

Weird question, but why did you buy a game expecting to hate it?

Glide,

Just give me a procedurally generated infinite dungeon I can grab three friends and jump into, please. The combat, especially in multiplayer, is so fun, and as great as the story is, grabbing 3 friends to play the game through with is very hard.

A much more challenge/multiplayer focused mode that’s divorced from the story would be awesome.

Glide,

I’vealways seen grids as a way to simplify what is otherwise a challenging mechanic to track and utilize. They function as something of a “good enough” for when you are willing to sacrifice accuracy for simplicity. And there’s something to be said for the way that simplicity can be appealing to the player, as it get some of the more fiddily mechanics out of the way and frees you up to focus on more substantial or engaging mechanics like character builds and team comps.

So, do I miss then when they’re replaced with the more intricate measurement systems that they were designed to simplify? Not really. But I can certainly see why some would feel that way.

Glide,

Outer Wilds.

Really encapsulates the meaning of beauty a couple different ways.

Tetris Effect, particularly if you can play in VR.

Though if you’re strictly talking “aesthetically pleasing”, the options get wider. I absolutely loved the aesthetics of Hi-fi Rush. The absolute beauty of this comic-esque, cel-shaded world with every element, background and forground, moving to the rhythm of the soundtrack just blew me away when I started playing. But I’m a slut for rhythm games, so there’s just something about everything tiny fiber of the space connecting and syncing up that gets me.

Glide,

Even comparing it to the WiiU, at least some games took advantage of using both screens.

This is just the tablet as a single screen, with none of the utility.

Glide,

Insinuating that’s ever stopped Blizzard from ruining a functioning product.

Glide,

Good.

The less pressure companies feel to churn out the next entry in their critically acclaimed series once a year, the better games, as a whole, will be.

What is up with Baldur's Gate 3?

This is not a criticism - I love how much attention this game has been getting. I’m just not understanding why BG3 has been blowing up so much. It seems like BG3 is getting more attention than all of Larian’s previous games combined (and maybe all of Obsidian’s recent crpgs as well). Traditionally crpgs have not lit the...

Glide,

It’s just a quality Western RPG, the like of which we haven’t seen since Bioware was bought.

Good products create buzz; I really think is is simply that.

Glide,

Just want to emphasize how wonderful of a game Wandersong is. Nothing in your list makes me point and go “if they liked X, they’ll like Wandersong”, but it’s just a really good smaller-y game. Heavily story driven, with a little bit of puzzle-platforming. I have 10.4 hours of playtime in it on Steam, so including some AFK time and some post-game fucking about, it’s probably a 6-8 hour play.

Glide,

To be fair, that’s also a list of very high quality games.

I know Death loop got a lot of shit for its AI, but it’s honestly a criminally underrated game.

Glide,

Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.

Man, for someone who wants things to be “hard”, you really want to be rewarded for time spent, as opposed to skill. Hilariously, you’re the target audience for those $80 content skips: people who want to feel like they’re good, whether or not they’re actually good.

You’re out here talking about “no sense cringe” while posting nearly illegible drivel about how you feel entitled to success because you have more hours to kill. Step back, get some perspective. Most people have made their time valuable. It’s not on them if you’ve failed to do the same.

Glide,

Real talk: I’d rather kill my hour bashing my head against something challenging then progress actively through something not challenging. “Beating the game” just isn’t a drive for me. I play while it’s fun, which often (but not always) involves the game being challenging, and often, unless the story has particularly gripped me, I don’t care to “finish” it.

But that is me. A lot of people derive their enjoyment from progressing in games. Good, adaptable difficulty settings are so important for games, and the sooner we recognize that instead of shaming people for wanting things the be accessible, the better.

Glide,

This is such a hard question to answer without more information. There are a literal ton of mechanically good games with minimal/no story across a massive variety of genres. What are you into? Surely your interests run deeper than “don’t make me read, don’t show me a movie”.

I’d start to look into rogue-lites; games that kill you rapidly are less inclined to lore-dump before they get to it, instead either hiding the story around the game world, or giving you snippets between runs. Dead Cells, Bullets Per Minute, Crypt of the Necrodancer, Rogue Legacy, Into the Breach, Enter the Gungeon. That should cover a wide birth of genres, anyway.

Be more specific and we can give you far better recommendations.

Glide,

If you liked Bullets Per Minute, pick up Metal: Hellsinger. Not a roguelite, but a very well-structured single-player story-minimal (~10-15 second voiced introductions to each level, occasionally a 1-2 minute, voiced cutscene between stages) game. It’s more like Doom - set arenas, with set encounters across varying difficulties - with a more refined, BPM-style “shoot on the beat” system. And it sports an insanely good original soundtrack with guest vocalists from across the spectrum of metal.

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