If you are experiencing the “Request Failed Error (504)” in r2modman, this guide will help you understand the cause and provide solutions to fix it....
Some games already use P2P, or provide servers for the community to run, so only the private servers would need replicating. Even in that case, I’d argue that having “some” common API, would make it easier than chasing around everyone’s different implementations.
I think that really depends on how the multiplay is setup. Ranked games breed the tryhards. I was just hyping up Halo 2 multiplayer, but the older model of just having an Open Server Browser was better for chill games. You could find a server with a group community that you vibed with and just chill there. You could get a reputation and people are less likely to fly off the handle at you.
Part of what ruined this is not letting players host servers. Back in the day most FPS servers were run by end users, and could form clans and communities with like minded players. The admins of those servers could set rules, and you could know what to expect going in. Hell the server NAME would let you know. Now you go to their servers, their sorting, random lobbies never with the same people, etc.
Subjective. Unbound was a pretty good nfs game. People just didn’t like the art style. The Sims 4 is just the Sims but f2p/pay to do anything fun. Battlefield 2042 gets overhated. It’s exactly the same as bf4 but better movement, more plauers, more modes, private servers, customer games. But what did people cry about? “HerOes WItH aBilItiEs” but those “abilities” are so insignificant that it literally doesn’t matter. People just cry so they can cry. The community ruins battlefield more than the devs do. I might be biased on BF because I’ve played an enjoyed literally every battlefield game made to date. Including their f2p one and console exclusives on PS2. Which means I’ve also seen how the community acts for each game. And the trending thing for BF is “the last game was the best this new one sucks” so when the next bf comes out. People will say " man I wish it was like 2042, that one was so good". The best example is when V came out. People hated BF1 because " no one wants to fight on trenches" and then V came out " women weren’t in WW2. i thought this game was all about being a war simulator" and make BFV is " the good game" now.
And I’ll admit on some games like battlefront 1 was a disaster, 2 had to be fixed.
Need for speed micro slot machine (payback?) was a fucking joke.
Burnout ended decades ago, idk why that was even brought up lol.
Just go play Operation Harsh Doorstop, it is free (community funded free not microtransaction casino “free”), runs a million times better, has vehicles and support for large maps and is moddable!
(including support for players downloading a server’s mods on connection so players only have to click on a server to try out a new gamemode or mod)
I constantly praise this game and it is because of the crazy potential of it, it’s accessibility and the fact that the foundation is already awesome.
Lawbreakers was easily the most fun I had in a multiplayer game ever. Ok, maybe that spot is shared with Titanfall 2, but Lawbreakers is a far better competitive shooter.
I’m still holding out hope that the modding community will crack the server-side code and create a good server browser for it.
In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games...
Or at least release the server code when you shut the game down, so anyone can spin up a server of their own. Community servers are fine, but you should always be able to host your own for friends to play on.
Robocraft was near and dear to me. It’s also the reason I don’t bother with live service games anymore. In 2017-2018-ish, Robocraft was one of my favorite games, ever. Then they were able to take that game away from me and replace it with something I liked far less. This is inevitable for any live service game; if not...
I started to fall off the game around when they reworked the chassis blocks to all be one tier. There was so much depth in balancing durability with trying to stay in the right tier. And having to actually protect your pilot seat.
Losing the specialization with the weapons and letting you out all of them in the same vehicle further removed any kind of tradeoffs and then the loot boxes completely ruined the progression system.
I wish they’d release server code, it would be sick to be able to run small community games
The first game that comes to mind for me is Civilizations 4. I’ve probably spent hundreds of hours playing but after getting used to 5 and 6 I have a really hard time going back. Going back and forth between 5 and 6 I need to rethink some strategies but with 4 I feel like I need to rethink everything. I don’t know if it’s...
Hit me right in the nostalgia with this one. Used to played the heck out of it on SEA and my local country server. The game is super grindy for my taste now but I still feel nostalgic about the community and people there.
It’s kinda supported - if you have your phone in your pocket you do get some steps, but it’s not as efficient as walking.
I’m Finnish myself and my German skills aren’t that great :D The translations for the game are made by the community, you can help correcting errors at translate.walkscape.app (the tool is currently hosted on a very underspecced server so it’s laggy, we’ll be moving it to a beefier one soon)
Edit: Well this was sooner than I thought, I’ve moved it to another server and should be very usable now.
Today’s game is Team Fortress 2. This one’s going to be a bit short, due to just not being able to get many screenshots for it. For years it’s been an annual tradition of mine to play this game on Christmas Eve. Though I’ve stopped playing it for a while, it’s fun to go and kick back in some matches and mess around,...
I haven’t been active in TF2 in years, but I have 2.9k hours, all without idling for items. That game was basically another life for me, around 2010-2016. In that timespan I picked up PC gaming, got into shooters, got into TF2, joined a community, started collecting strange weapons, got my first unusual and traded it, and captained a Highlander team as Pyro.
The game was and still is amazing; I only ever stopped because it was becoming detrimental to my life and schooling. Now, when I try to play, I mourn the loss of my old community servers, get frustrated with my worse skills, and despise the number of bots I run into on Valve servers.
I’m back for my annual month on FFXIV, but I honestly admit I’m growing a bit tired of the gameplay loop, the “omg you’re the main hero !!” story and the sometimes very weird community. I love the world setting though, so I usually stick around anyway....
Ultima Online the OG mmorpg. There’s a private run server that launched 6 years ago and took the community by storm. They’ve reworked almost everything and it’s amazing. Outlands is the name of the server. UO outlands is like the UO2 we never got.
Yes, that’s part of the StopKillingGames agenda as well. Allow us to control our own servers! For fuck’s sake, it’s CHEAPER for them, because WE’RE paying for hosting. A dedicated server costs money! And it keeps people buying into the ecosystem after the initial sales high because you form communities and then tell people IRL how awesome the game is. Assuming you have time for real life friends of course.
I’m not against the existence of a matchmaking system, or even against it being the default. Just give us a tiny menu item “Dedicated Servers” somewhere and keep that one around forever, even when the publisher is long bankrupt because the CEO blew all their profit on sculptures of oddly shaped penises or something.
In my experience with TF2, many popular community servers have common-sense rules like no slurs, cheats, etc. The great thing about a player-run server is that, if you want, it can be stricter than official guidelines, as Valve for example is pretty hands-off beyond the obvious in-game cheats. It allows pockets of the community to shape the experience they want to have more adeptly than official servers ever could.
Back in the day, I LOVED Unreal Tournament (… I still do actually). And a lot of that is because I found servers with people who became friends I still chat with (hell, one of them is even in the same Warframe clan as I am).
But that is INCREDIBLY unapproachable and I know plenty of people who never “got int” UT or Quake or TF2 because they never found those communities and instead got stuck with random pubs full of assholes.
That said: That is not about anti-cheat. That is about matchmaking versus player run servers. Which is a very different discussion with nuances in all directions.
I think the way to go about detecting cheats server-side would be primarily driven by statistics. For example, to counter wallhacks one might track how often a player is already targeting an enemy before they become visible. Or to counter aimbots one could check for humanly impossible amounts of changes in the direction of mouse movement, somewhat similar to how the community found out a bunch of cheaters using slowmo in Trackmania.
Add in a reputation system that actually requires a good amount of playtime to be put into the highest tier of trust for matchmaking and I think one could have a pretty solid system that wouldn’t have to rely on client-side anticheat at all.
This is a very strict bar with a limiting price requirement. As for the title of the post, I fully mean giving the enjoyable feeling 100% of the time. Put forth the niche games which do this, because I do not know of any popular AAA or popular/fairly big developer indie which does this. The game must be playable for 100 hours at...
For SR3, just do it, it’s a really well-made game and runs great and you don’t need any prior knowledge except to know that it’s kind of a GTA parody. I don’t think SR1 was even ported to PC, and SR2 is pretty buggy and unstable on modern machines (though fun aside from that). SR4 supposed to be pretty great (same engine as 3 I think) but I haven’t played it.
FH4 has a healthy playerbase and I’m pretty confident it’ll still be worth playing over the next year. However beyond that as the community slowly dwindles it will eventually become less fun with fewer people doing Forzathons or seasonal co-ops or using the auctions, even if the servers are still running.
Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.
Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam (www.gamesradar.com) angielski
Valve have just updated the Source 1 SDK on GitHub to the latest code based on Team Fortress 2, effectively making TF2 code source available (bsky.app) angielski
How To Fix R2ModMan Request Failed Error with Status Code 504 (Easy Guide) angielski
If you are experiencing the “Request Failed Error (504)” in r2modman, this guide will help you understand the cause and provide solutions to fix it....
Why Steam can be considered a monopolistic platform? angielski
^^^
I am so tired of ranked (lemmy.world) angielski
Steam now warns about Early Access that have not been updated in months. (bsky.app) angielski
Excellent feature. One of the first things I check anyways when buying early access games is when the last news post was.
Trajectory (lemmy.world) angielski
What are some games you like that most people hate and/or were panned by critics? angielski
What are some games you like that most people hate, view negatively and/or were panned by critics?
After the catastrophe of Concord Sony is reportedly cancelling other projects including a God of War live service game (www.pcgamer.com) angielski
In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games...
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Freejam studio closing with Robocraft and Robocraft 2 shutting down (www.gamingonlinux.com) angielski
Robocraft was near and dear to me. It’s also the reason I don’t bother with live service games anymore. In 2017-2018-ish, Robocraft was one of my favorite games, ever. Then they were able to take that game away from me and replace it with something I liked far less. This is inevitable for any live service game; if not...
What games are you nostalgic towards but wouldn't go back and play? angielski
The first game that comes to mind for me is Civilizations 4. I’ve probably spent hundreds of hours playing but after getting used to 5 and 6 I have a really hard time going back. Going back and forth between 5 and 6 I need to rethink some strategies but with 4 I feel like I need to rethink everything. I don’t know if it’s...
Developer of WalkScape (the fitness MMORPG where you progress by walking IRL) here again. We're accepting new players and have a Lemmy community! angielski
Hello again, Lemmy!...
Day 161 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski
Today’s game is Team Fortress 2. This one’s going to be a bit short, due to just not being able to get many screenshots for it. For years it’s been an annual tradition of mine to play this game on Christmas Eve. Though I’ve stopped playing it for a while, it’s fun to go and kick back in some matches and mess around,...
What games have you sunk the most time into? angielski
I was looking at my playtime for some games and realized I have over 450 hours in PlanetSide 2....
What MMORPG are you playing, and why? angielski
I’m back for my annual month on FFXIV, but I honestly admit I’m growing a bit tired of the gameplay loop, the “omg you’re the main hero !!” story and the sometimes very weird community. I love the world setting though, so I usually stick around anyway....
Is it time to start a campaign against kernel-level anticheat? angielski
Now that Stop Killing Games is actually being taken seriously - maybe we need to take a look at Stop Fucking Around In Our Kernels...
Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it? angielski
This is a very strict bar with a limiting price requirement. As for the title of the post, I fully mean giving the enjoyable feeling 100% of the time. Put forth the niche games which do this, because I do not know of any popular AAA or popular/fairly big developer indie which does this. The game must be playable for 100 hours at...
I hate when a PC game is ONLY available on Epic Games store (lemmy.world) angielski
Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.