piracy

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style99, w Free Download Manager site redirected Linux users to malware for years
@style99@kbin.social avatar

And we really only have a few reddit and stackexchange posts to verify that this is not a fake event?

This whole story looks like disinformation.

snowbell,
@snowbell@beehaw.org avatar

Really?

Cqrd,

Disinformation against who? Linux? lol

Kaspersky is fairly trusted in the security world for finding malware and attack vectors.

SquishyPandaDev, w So, Unity is charging game developers per video game install now...
@SquishyPandaDev@yiffit.net avatar

Hey boss Unreal is eating some of our market shares, what should we do?

Boss: Isn’t obvious, we drive the company off the cliff. Duh

God executives are the dumbest mother fuckers

BruceTwarzen,

It's actually remarkable.

alignedchaos,

Not dumb, just selfish, contemptuous of their users, and willing to destroy anything they have legal rights to for a cash grab.

Serdan,

Same guy: kotaku.com/unity-john-riccitiello-monetization-mo…

Hindsight is 20/20, but maybe devs should have seen this coming 😑

SquishyPandaDev,
@SquishyPandaDev@yiffit.net avatar

The problem, from what I understand, is that the fees apply retroactive. So your 2018 Unity game will now have to start paying

Serdan,

That’s my understanding as well. You could have a game on Steam that you haven’t even updated in years, and then you suddenly have to start paying for new installs from existing owners.

Actually, it’s potentially even worse. You could have a game that you released and then later removed from every storefront, but if people keep installing it, Unity will demand payment.

exododo, w A way to disable laugh tracks?

But how would you know when something is funny then? (canned laughter)

Draconic_NEO,
@Draconic_NEO@lemmy.dbzer0.com avatar

You just have to use your judgement and laugh at what you find funny on your own, if you need peer pressure (opinions of others) to find something funny then it’s not really funny to you and maybe isn’t even funny for many people to begin with.

This might be controversial but maybe many Sitcoms that do this were never funny in the first place and used laugh tracks because try as they might they had to force people to find it funny via artificial peer pressure, that either constitutes of a crowd being told to laugh on cue, or a recording of them doing so, which is what a laugh track is.

Here’s the key point and why we stopped using them, things aren’t funny, people think certain things are funny, and they also think plenty of things are not funny, and like it or not people are not always going to find the same things funny.

jameskirk,
@jameskirk@startrek.website avatar

It was a joke, man.

superkret,

I think the response may have been one too, at your expense.

LazerFX,

I always thought it was because the earliest stuff was actually filmed infront of a live audience (Like a theatre) who did laugh, so when switching to non-live-audience stuff, the viewing public would be ‘put off’ by no laughter, so they injected it with canned laughter… then as time went on they realised this was rubbish and stopped it.

But maybe I’m just missing the joke in the previous two comments, I dunno.

Draconic_NEO,
@Draconic_NEO@lemmy.dbzer0.com avatar

In the earlier days it was like that but as time went on it became a technique known as sweetening to make the joke seem funnier, sometimes they would even use it to fill in silence or dead air since that was frowned upon (I wonder why people said TV rots your brain for the longest time… can’t be related to any of these practices could it?).

The beginning part is essentially saying that if people need laugh-tracks to find things funny they are dry and humor-less, a joke at their expense but also at the same time it’s 100% sincere, a person who can’t find things funny without others lacks a sense of humor.

lickmysword, w So, Unity is charging game developers per video game install now...

I hope game developers can shift to different game engines! Can’t imagine how difficult that could be since I don’t even know more than some basic python.

admin,

It’s pretty much a “develop from zero” situation. You can import assets, but will probably have to at least fix them up. If you are lucky, the two engines use the same language, but probably not. For example Unity uses C# while UE5 uses C++. And then you didn’t even get to the parts where you actually use use the engine. Everything that touches the capabilities of the specific game engine need to be rewritten. That is off the top of my head: interaction, physics engine usage, collision engine usage, AI stuff etc.

Sethayy,

Godot also supports c# but 90% of the functions would be editor calls (maybe someone could make a translator)

riquisimo,

Probably difficult difficult limes difficult. Like rebuilding a wood frame house into a concrete block house.

You can reuse parts (doors, windows, etc) but not everything comes apart easily, and it’s still a lot of work reassembling things. Even the parts you should be able to reuse, you may end up replacing since they don’t “disassemble” easily.

redcalcium,

Maybe not for their current games, but for their future games.

Serdan,

Still sucks if you’ve got a team that’s really good at Unity, but yeah

ZILtoid1991,
@ZILtoid1991@kbin.social avatar

It's usually quite difficult, since most other engines use C++, which is pretty different from C# in many aspects. My engine (PixelPerfectEngine - 2D game engine primarily aimed at retro pixelart games, link: https://github.com/ZILtoid1991/pixelperfectengine ) is written in D, which is much closer to C# in a lot of aspects, however my engine is far less capable than Unity, still needs a lot of development, and also has it's own quirks that make some features inconveinent to implement or add.

Serdan,

How does your engine compare to MonoGame?

ZILtoid1991,
@ZILtoid1991@kbin.social avatar

Mine is quite minimalistic, and relies for the D runtime and standard library (or other D libraries) for many things. Also my engine is primarily geared towards retro pixelart games, and works as such. Currently, the CPU renders to a low-res texture (as seen in emulators), which is then stretched to a higher resolution, later on it'll replaced by custom shaders that do color lookup and render directly to a texture (which is quite complicated, simpler methods would cause easily misalignable pixels, thus defeating the engine's purpose, even if some likes the "smooth" scaling from other engines).

Lojcs, w So, Unity is charging game developers per video game install now...

I just run all games behind a firewall. Hopefully that blocks unity from learning about steam installs too.

style99, w How would someone, hypothetically, pirate Baldur's Gate 3 without being able to torrent?
@style99@kbin.social avatar

"there hands"

"nefarious no-gooders"

"to these pirates"

"illegal files"

"of course"

Am I reading an AI trying to sound hip and trendy?

WarmSoda,

I’m assuming it’s an 80 yo on drugs.

Mothra,
@Mothra@mander.xyz avatar

It’s supposed to be their hands, not there, haven’t yet seen AI making mistakes on purpose but I guess it could if prompted

WarmSoda, w How would someone, hypothetically, pirate Baldur's Gate 3 without being able to torrent?

“Hello kids”

mateomaui, (edited ) w How would someone, hypothetically, pirate Baldur's Gate 3 without being able to torrent?

If you’re acquiring a GOG release somewhere, it should be the regular, normal installer because GOG releases don’t have DRM that needs cracking. Someone just needs to first get it legally from GOG and then share it somewhere. If you scan it with antivirus and it finds something, get rid of it and try another source.

Otherwise without torrenting, you’d have to find a place with direct downloads.

edit: though you may want to wait longer for them to patch more bugs etc, because if you don’t have a source to download the GOG updates only, downloading 100+ GB each time is a pain.

blakeus12,
@blakeus12@hexbear.net avatar

Thank you!

7Sea_Sailor, w How would someone, hypothetically, pirate Baldur's Gate 3 without being able to torrent?

The archive you download from gog-games includes some data files and a setup.exe. You launch the setup, tell it where to install, and wait. Once it’s done, you launch the game from the start menu, and enjoy. There’s no magic to it.

blakeus12,
@blakeus12@hexbear.net avatar

oh, fascinating! thank you, sir.

7Sea_Sailor,

Keep in mind that the files received from this site are identical to the files you would get on the official store. That’s why it’s so beautiful.

blakeus12,
@blakeus12@hexbear.net avatar

wow, pirates are so crafty! thanks for all the help, i am super new to researching piracy

burgersc12, (edited ) w What is your go to music grabbing solution?

I like SoulSeek, not sure if they have a grabber?

Solaris1789, (edited ) w OST For Games
@Solaris1789@jlai.lu avatar

A lot of them are on youtube and can be ytdled (thanks to the random heroes who upload them full)

user224, w Free Download Manager site redirected Linux users to malware for years
@user224@lemmy.sdf.org avatar

This article looks better: securelist.com/…/110465/

RandomLegend, w What is your go to music grabbing solution?
@RandomLegend@lemmy.dbzer0.com avatar

Onthespot is awesome

Melatonin, w Free Download Manager site redirected Linux users to malware for years

The bastard’s out-pirated us!

Steve, w A way to disable laugh tracks?

After a little while, you’re going to prefer it to the strange pauses in the dialogue.

Draconic_NEO, (edited )
@Draconic_NEO@lemmy.dbzer0.com avatar

This is going to sound weird I prefer it to the laughing, makes it feel like they’re actually finishing their sentences rather than being cut off by people laughing at random words and seemingly cutting them off. I don’t know about most people but I find seemingly random laughter at benign things to be unpleasant and annoying.

Though maybe in the future as media manipulation with Machine learning gets better maybe we’ll have a way to chop out the gaps seamlessly as if it never happened for the people that find the gaps more bothersome.

By far the most unpleasant thing I find with current implementations is the fact that most aren’t seamless and they leave a lot behind when they can’t mute the whole scene such as when it’s mixed with dialogue or background audio.

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