makes me sad because for VR and AR, Unity got devkits working faster than anything. And new hardware is still supported overwhelmingly in unity sooner. but fuck everything about this shitshow
Everyr VR game I’ve played that uses Unreal feels sooo much more optimized then other games using Unity. It would be a significant win for everybody if more devs switched over.
they’re more optimized because they must be in order to hit performan frame rates. Unreal makes a fantastic FPS engie; for anything else, it must be beaten into a shape that conforms with the limitations - in VR’s case, sub 10ms frame timing so the GPU has enough time to get the scene drawn into the buffer for each eye.
Unreal is first place already so that wouldn’t matter too much for Godots place but you are partly right, people probably won’t switch to Godot. What I think you get very wrong is the chance for open source offerings in that area, the reason why so many big developers still have in house engines is control but those engines get more expensive as the scope of games increases, I think that wiuld be the perfect spot for open source to occupy but it’s questionable if that will ever happen.
No, I mean that they legally can’t support say PS5 and still be 100% open source. There would need to be a closed source wrapper, and that’s what they don’t want.
Which is fine, they can do what they want, but it means they can never be the choice of a developer that wants to put their game on as many platforms as possible.
Oh, sorry I missunderstood that! That’s certainly a issue and probably should be outlawed but it doesn’t make it impossible perse, if the interest would be big enough someone could probably write some sort of modular component to add, you can modify it after all and there is no requirement for the wnd product to be open source but again, if anything like that actually happens is highly questiknable, I wish the DMA identified consoles as Gatekeepers! :(
It would sure be nice to run whatever I wanted on my consoles. Top of my list would be SteamLink for Switch.
Avoiding piracy is a thorny one for them. They’ve really locked that shit down in recent years. The last time I saw any was for the Xbox 360, where everyone at work had their drives altered and laughed at me for being a mug that still bought games, and then I laughed as they all got banned at once during the Great Purge of 2009. I think piracy was one of the reasons that the PS3 Linux thing was discontinued as well.
You can find games like this one in rutracker which require no installation, decompression or dwarfs thing, only the files. Just like what you’d have after installing a repack
It is not fully private. You can browse without an account but cant use the site’s search. If you don’t want to create an account you can use a search engine like duckduckgo like adding site:rutracker.org to your query
If you wanna use Piped with a slick Android UI for privacy, use LibreTube. It’s a native client for Android that uses a Piped instance of your choice (e.g piped.video or piped.smnz.de).
If you are concerned about privacy, don’t use Plex or any other software which use central servers to collect your data. They can literally see where you click on the screen, let alone what kind of hosting you use. Jellyfin on the other hand is open source and don’t phone home. Also if a software is free, it doesn’t mean it was easy to create it in the first place. So please consider donation or support the project.
The other option is Emby. It’s based on the same code, and is just another division of the same project. You pay for it, but it gets tons of support and more features as a result. Both projects have pros and cons but I’m leaning further to Emby than Jellyfin myself.
That only helps for shadow libraries whose operators are unknown. The Internet Archive, on the other hand, is a registered non-profit organisation, so how would they be able to hide themselves?
It’s not so simple, unfortunately. The sheer amount of data they have - 212 PB as of December 2021 - makes it practically impossible for most people to mirror. Unless they physically hand over all 745 server nodes to another operator, there’s no way of someone
There are some solutions to this - for example Archive-Team has proposed a method of mirroring the Internet Archive using distributed clients, although this method currently only has a fraction of the total dataset. Still, at this point in time, there’s no real solution to resharing IA’s data in the event they go under
It’s literally in the name for a .onion website: hidden service
Tor hides the identity of servers just as much as it does for client users. So as long as the IA hosts in a country where publishers don’t have jurisdiction, I believe they’ll be fine
Second stremio. I use the torrentio addon without rd but always with vpns. It’s a backup for me for when my main nas goes down so I don’t want to pay for rd.
I like sites that are aggregators of content (no one site, necessarily). I think the best move is to find release groups you like the quality of and trust. From there, find out where they upload. I was a big fan of RARBG remuxes (x265) and RARBG-affiliated TV release groups, so it took a bit to find acceptable and consistent replacements. It’s worth the effort.
For movies, PSA slotted right in the quality/size hole RARBG left for x265 movies. There’s groups with better quality at higher filesizes (like QxR), but the ~2GB 1080p stuff PSA puts out suits my needs well.
TV is a little eh. XEN0N is where I ended up, but definitely isn’t on par with ION10/ION265. I haven’t found a great catch-all replacement. But I haven’t had to grab a ton of TV lately, to be honest.
You’d probably like Pahe.in releases, I also landed on PSA (I use it for both movies & tv) and Pahe is pretty close to it in quality/size. Pahe doesn’t have torrents tho, but I think their GDrive and Mega links are pretty easy to get to; compared to some of PSA’s direct downloads you only need one real countdown and less than 10 clicks to get the file
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