piracy

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aport, w Can they even track pirated installs ?

Unity jumped the shark.

Engine was trash anyway. Unreal for lyfe.

bionicjoey,

Proprietary software A is bad. Long live proprietary software B!

(Or maybe check out Godot)

sanpedropeddler,

Unreal is open source, although it isn’t free. I would certainly prefer it to unity though.

Euphoma,

Its not open source, its source available because you can’t distribute modifications to unreal.

MossyFeathers,

Nah, unity is/was a good engine. The reason why it has a bad reputation is for the same reason that Game maker used to have a bad reputation. Almost everyone who’s learning how to make games uses Unity because it’s easy to use, is extremely well documented, and has a massive store full of add-on scripts, programs, model sets, etc. As such, all the poorly optimized games and 0-effort asset flips end up being made in unity (though I’ve seen some unreal games that make even the most poorly optimized Unity game look good). The result? Even though there are a number of high-quality, highly-regarded games that use unity, it has a reputation for being a shitty engine.

Don’t believe me? Keep an eye on Godot or Unreal. If unity sticks to their new license, then it’s highly likely that one of those engines will become the new “newbie engine” and gain a reputation for being shitty.

Mikina, (edited )

I disagree. I’ve been/am working on several pretty large projects in Unity (some of them sold hundreds of thousands copies), and especially once you start porting to consoles, the experience goes to shit. Their support is vague, documentation is plainly wrong in some places - I’ve once spent few days figuring out how to use a documented and explained feature, only to find out later that there’s a closed few years old bug on their issue tracker that it’s actually not supported, and the documentation only does not explains it very well. (The feature was multiple hits per single Raycast in jobs, here are the docs. According to the bug resolution, only one hit per ray is supported, and the docs only don’t explain it very well. The docs are still the same.)

You also inevitably run into issues that you simply don’t have in other engines - it’s closed source. You have no idea how is something implemented, or whether something isn’t working because you are doing it wrong, or if it’s Unity bug/fault. In Unreal, if something doesn’t work, you can always just check the engine code, and either fix it yourself, or better understand why it’s not working. If you need to slightly modify some engine behavior, you’re out of luck with Unity - you have to resort to ugly hacks that sometimes work, but usually at a cost. In Unreal, you just modify the engine code and be done with it.

Trusting Unity with any feature is also a gamble. Have you started developing a multiplayer game on Unet? Tough, we don’t want to support that anymore. But, we will create a better multiplayer system, just wait for it! Then they removed Unet, and the new networking relacement is widely regarded as pretty much unusable - or at lest it was last time I checked. Thankfully, there are a few amazing open source networking addons.

In general, while Unity is an ok-ish game engine for smaller hobby projects (but for that, Godot is better), it’s really an awful and frustrating experience once your project size grows and you need to build bigger games, or if you start porting your games to consoles.

And it’s also really apparent from the way they communicate and threat you company that they don’t give a fuck and only want your money.

TheGreatFox, w Can they even track pirated installs ?

According to what Unity reps said elsewhere, they have no way of knowing what’s a bought install, what’s a demo, what’s a charity bundle, what’s a pirated install, and what is someone loading a webpage with a WebGL program integrated (every page view = 1 install).

Instead, they want to estimate how much people owe them. Using secret methods with no accountability.

strawberry,
@strawberry@artemis.camp avatar

"according to our extensive research, when we multiplied how much we like you by fuckall, you owe us 20000"

Beardedsausag3, (edited )
@Beardedsausag3@kbin.social avatar

This is my kind of maths, add on p&p, handling, admin and VAT let's it call it a nice round milly. No, no questions at this time sorry.

Mikina,

Exactly. To me, this explanation sounds like they’ll just magically estimate the numbers without really being able to prove it. And that sucks.

However, we can be sure that developers will have their own analytics, that are probably way more accurate and they know exactly how many people have played or installed their game. And I’m betting that this number will be a lot smaller than the Unity “estimation”, and people will get even more angry.

yote_zip, w Can they even track pirated installs ?
@yote_zip@pawb.social avatar

Now I can finally download a game 100000x to bankrupt a game company, just like they always said we could.

Nilz,

We have come full circle. Hurray?

kniescherz,

Well you would just have to download it once. But install it 1000000 times. Sounds like a lot of work.

meat_popsicle,

Easy enough to do with PowerShell and just leaving the box running.

CaptainAniki,

I could easily write some bash with ADB to do that over and over and over again on an old android phone

50MYT,

Does EA use unity…

remotelove,

Doesn’t matter. Regardless of what Unity said their “Enterprise” plan was, it doesn’t matter.

B2B deals just work differently since both companies have more at stake. If a company like EA used Unity, there is no way Unity would want to lose that contract and EA couldn’t afford to drop Unity. Large companies will likely go through a few short renegotiation meetings, if that.

Plus, lawyers. If Unity even tries to force this on its larger customers, they are going to be hauled into court and most likely lose. When they lose, Unity will likely be liable for court costs as well.

lukas, w got the disk space and the bandwidth to spare so
@lukas@lemmy.haigner.me avatar

I hoped that memes stay out of here, but that ship sailed. Perhaps Lemmy will allow people to tag posts in the future, so people like me can exclude memes from community feeds.

kniescherz, w Watermark removal?

Video or still image?

programmer_having_errors,

Image

kniescherz,

PhotoShop

programmer_having_errors,

I probably need to be more specific 😅 I’m looking for an automatic solution

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Time to learn photoshop then.

uriel238, w Can they even track pirated installs ?
@uriel238@lemmy.blahaj.zone avatar

Can I pirate just the Unity bits, so they don’t telemetrize?

rockhandle,
@rockhandle@lemm.ee avatar

Firewall your pirated games

Nankeru, (edited )
@Nankeru@reddthat.com avatar

That was my thought as well, since they count installs and not use count of bought copies directly from a platform.

What if people create cracks for legit purchased games, e.g. on Steam, which only removes the Unity tracking part?

A simple Firewall rule which “fixes it” for all games installed on a machine might work as well?

I believe it might be similar or the same procedure for every game using Unity. We might see this popping up at some point.

YoMismo, w If all adblocks get deleted, would you still pirate?

Many of us was already a pirate before Mozilla, Google and adblocks were created.

theKalash, w If all adblocks get deleted, would you still pirate?

There will always be adblock in some form, it can’t be removed.

But even if it somehow happened, I don’t see how that would affect my pirating. Sure, some torrent sites might be a bit harder to navigate, but that’s just an inconvenience.

hellequin67,

They can remove adblocks all they want.

Private DNS will still exist, there’s at least two that have noads DNS, Mullvad and LibreDNS.

They work in most browser’s/devices etc.

matey,

I believe Proton also has the ability to block ads via DNS.

Onionizer,

That doesn’t work if the ad is served from the same server as the website

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

And if, a browser will be forked that can still use the extension interface.

nerdschleife, (edited ) w I am looking into setting up a home mediaserver. Any good guides?

Would suggest jellyfin over Plex due to the latter’s increasing corporate greed.

  • Radar - for movies
  • Sonarr - for series
  • Prowlarr - for indexing

Optional:

  • Jellyseer - a nice frontend for the above
  • Bazarr - subtitles

This is a super simplified list, but the wikis are easy enough to get started with.

Edit: cjf has listed some useful links for the same

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Mobile alternative (Android) frontend: NZB360

randompepsi, w Can they even track pirated installs ?

No, they can not. This is just a standard PR response.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

When crackers don’t patch out the phone line, they can.

Edit: Only in some cases, though. They can detect popular ways to crack games, like Steam DRM stubs. If the game has zero identifiable information about the buyer and no or an unsupported DRM, they’re SOL.

ce_,

and how exactly is unity going to know whether it was gotten legitimately or not? the only way the developers wouldn’t get charged is if crackers patched it out

lukas,
@lukas@lemmy.haigner.me avatar

They can’t detect everything, but let’s look at Steam as an example. If the game detects Steam DRM, then the game knows that they should’ve bought the game on Steam. They can check whether the Steam DRM is a stub and therefore a crack, or get your local Steam account ID and cross-check whether you bought the game with a Steam API.

lukas,
@lukas@lemmy.haigner.me avatar

But you’re also correct that the developers don’t get charged when crackers patch out the phone line.

genoxidedev1,

Idc about anything right now I'm hungry af and the only thing I was able to read was crackers fml

laylawashere44,

The thing is that most Unity games don’t even have DRM in the first place. At most most will have the Steam DRM which is trivial to bypass. And Unity Games released on GOG will be especially at risk.

nevernevermore, w With PLEX blocking Hetzner Hosting, I'm thinking of Moving to Jellyfin, but I have some questions.

not really a striesand effect but I'd never heard of hetzner until plex blocked them and now im heavily considering moving my library over

Vaggumon,
@Vaggumon@lemm.ee avatar

Check out the auctions, they tend to have some pretty great deals.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

It’s not like Hetzner is a small player in the European datacenter VPS market. :p

phoenixz, w I am looking into setting up a home mediaserver. Any good guides?

Don’t use Plex they regularly screw over their users.

Go for open source, go for jellyfin, it’s awesome

kniescherz, w I am looking into setting up a home mediaserver. Any good guides?
kniescherz, w I am looking into setting up a home mediaserver. Any good guides?

I would look into the zima board or zima blade, cheap but should be powerful enough. Otherwise there are really great server builds possible with low powered mini PCs possible. See Wolfgangs channel on youtube for inspiration.

You could use a raspi but there are more powerful options for a similar price.

ultratiem, w Why WARP is OK for torrenting
@ultratiem@lemmy.ca avatar

WARP is a great. The only issue when it comes to torrenting is you can’t drill open any ports. Makes seeding super hard near impossible.

Other than that, yeah it will protect all traffic and is insanely fast for a free service (I snapped 700Mbps and my line is 1Gbps).

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