The only reason people will continue using Unity is because they’ve already made )or are in the process of making) a game using it and switching to something else would waste massive amounts of time and effort. Unity is depending on this - this is basically them squeezing everything out of existing customers without regard for long term growth.
Remember, the whole idea here is that Unity is demanding payments for already existing games. They clearly don’t care about whether people keep using Unity for new games in the future; the executives who made this decision will have cashed out and will be long gone by the time all the existing Unity games in the pipeline are done and things dry up.
They will try to sell based on future payments owed, or projected earnings. Then they will be sued by a big guy for breach of contract, having changed the terms without consent.
Then the money will disappear. Already, the engine will be abandoned. Unity is dead now.
Foss is available and with the programming community now incentivised to use it, it should do well. That might be their play. They knew the end was nigh.
my dream is to build my own NAS. it would handle everything i need: it would be a Nextcloud, media server, website host, Matrix server, Minecraft server, and when i’m not doing anything with it at the moment i’ll have it donate its time to seeding and relaying
if your that passionate about NASs, may I ask how does one negate data loss if a lighting were to strike? or fire?
I get Raid an all that, but I don’t care how many times my data got burnt if it ever will.
Same with lightning, lightning rods are a thing, so maybe that? Idk what would be dmged if an entire lightning passes thru your house in a wire or not, like electromagnetic fields are a thing.
makes sense, I was hoping for a cheaper answer. Buying land (caz renting a server is the same as cloud storage isn’t it?) somewhere is probly expensive.
sadly I don’t, now I need to talk this onto someone… I don’t even know who’d be interested. But great idea, needs a lot of administrative work tho. And also leaving an open (pwd protected, but still an open port) connection to a storage server 24-7 does not sound very safe.
I’d say it depends on your circumstances and your tolerance to the possibility of data loss. The general answer to the question is that without using some kind of redundancy, either mirrored disks or RAID, the failure of a single disk would mean you lose your data. This is true for each copy of your data that you have.
i’ll have to look more into that. the obvious answer is “keep it off site”, but that only applies if you’re doing backups. if it’s a NAS with several different purposes like the one i want, i’m not actually sure. i’ll keep reading about it
Off-site backup is the proper answer to your question. All this really depends on your own tolerance or comfort with the possibility of losing data. The rule of thumb is that there should be at least three different copies of your data, each in a different physical location. For each of them, there should be redundancy of some kind implemented to guard against hardware failure. Redundancy is typically achieved by using mirrored drives or by using RAID of some kind. Also, if you’d like to know, using RAID in which you can only lose one disk in the array is not typically considered a sufficient level of protection because of the possibility of a cascading drive failure during replacement of a failed disk. It should be at least two.
Drives in a NAS age at about the same rate between them. If you had multiple drives around the same age or from the same manufacturing batch, there’s a higher chance they fail around the same age. After one disk in the array fails, you can insert a new drive and rebuild the array, but during the rebuild, all your drives are in heavier use than normal operation. If you only have one disk redundancy, you’re vulnerable until that rebuild is complete.
oh wow, makes sense. It’s a very slim chance, but not zero. but doesn’t a three mirror setup has the same vulterability.
So if the scenario is that we bought two of the same type, use it equally, they’ll die at the same time. This sentance is also true if we up the number.
I love their response to (paraphrasing) “Are you going to do another Darth Vader and alter the deal on us in the future?” - “Oh yes, potentially every year.”
To me it sounds a lot like “We don’t really want to answer that question, so here’s a bit of technobabble to ease your mind.”
I mean, writing your own linked list in C and then summing its values could be considered as having “a proprietary data model that calculates”, but it has basically nothing to do with the question on how they track such things, just hints that they’re not using an existing - and proven - tracking method.
To clarify; they took the question “How are you tracking installs” to mean “With your tracking data, how are you counting installs”, and then basically answered “We add the numbers together”
This is a complete non-answer, and it seems to suggest that their actual tracking method is likely unreliable.
What do you bet they have an actually figured that part out yet and were just hoping no one would ask, and then that they’d magically be able to come up with something.
On the contrary, I think the incentive would be for Unity to let the pirated install keep existing because that would mean more money they can extort from developers/publishers.
You could always run it in a sandbox if you’re not sure.
Unpopular opinion: for executables, I purchase everything. It’s no longer worth it to me to risk a ransomeware attack. The game you’re looking for is $20 on steam which certainly isn’t free, but worth it imo.
I appreciate it.
And no, I've not used the sandbox before, I generally just scan the file for viruses and hope for the best (terrible practice, I know, but I so rarely download anything), but I would be happy to try it out, problem is all the versions I've downloaded so far have been in Russian (even when selecting English), so even if I do test them in the sandbox, I still don't know what any of the UI is saying lol
Hands down the best. I even have a full rack mounted server setup with Sonarr and Radarr that’s full of content, but Stremio is so friggin easy. Especially useful for the stuff you will only ever watch once.
makes me sad because for VR and AR, Unity got devkits working faster than anything. And new hardware is still supported overwhelmingly in unity sooner. but fuck everything about this shitshow
Everyr VR game I’ve played that uses Unreal feels sooo much more optimized then other games using Unity. It would be a significant win for everybody if more devs switched over.
they’re more optimized because they must be in order to hit performan frame rates. Unreal makes a fantastic FPS engie; for anything else, it must be beaten into a shape that conforms with the limitations - in VR’s case, sub 10ms frame timing so the GPU has enough time to get the scene drawn into the buffer for each eye.
Unreal is first place already so that wouldn’t matter too much for Godots place but you are partly right, people probably won’t switch to Godot. What I think you get very wrong is the chance for open source offerings in that area, the reason why so many big developers still have in house engines is control but those engines get more expensive as the scope of games increases, I think that wiuld be the perfect spot for open source to occupy but it’s questionable if that will ever happen.
No, I mean that they legally can’t support say PS5 and still be 100% open source. There would need to be a closed source wrapper, and that’s what they don’t want.
Which is fine, they can do what they want, but it means they can never be the choice of a developer that wants to put their game on as many platforms as possible.
Oh, sorry I missunderstood that! That’s certainly a issue and probably should be outlawed but it doesn’t make it impossible perse, if the interest would be big enough someone could probably write some sort of modular component to add, you can modify it after all and there is no requirement for the wnd product to be open source but again, if anything like that actually happens is highly questiknable, I wish the DMA identified consoles as Gatekeepers! :(
It would sure be nice to run whatever I wanted on my consoles. Top of my list would be SteamLink for Switch.
Avoiding piracy is a thorny one for them. They’ve really locked that shit down in recent years. The last time I saw any was for the Xbox 360, where everyone at work had their drives altered and laughed at me for being a mug that still bought games, and then I laughed as they all got banned at once during the Great Purge of 2009. I think piracy was one of the reasons that the PS3 Linux thing was discontinued as well.
You can find games like this one in rutracker which require no installation, decompression or dwarfs thing, only the files. Just like what you’d have after installing a repack
It is not fully private. You can browse without an account but cant use the site’s search. If you don’t want to create an account you can use a search engine like duckduckgo like adding site:rutracker.org to your query
If you wanna use Piped with a slick Android UI for privacy, use LibreTube. It’s a native client for Android that uses a Piped instance of your choice (e.g piped.video or piped.smnz.de).
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