piracy

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chepox, w What are good sources of PS2 files?

vimm.net/vault/PS2

Very complete. Not sure if it is 100%.

LiamTheBox,

Please use www.base64encode.orgThis breaks rule 3

teft, w Can they even track pirated installs ?
@teft@startrek.website avatar

Why couldn’t someone set up a script to install, uninstall, and reinstall Unity games on a loop? That would fuck with their numbers hardcore.

ExceedinglyPanWoofer,

If I’m reading this right, it isn’t even the real numbers they’re working with. It’s their “proprietary data model.”

SomeBoyo,

They don’t care. That would fuck the creator instead.

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

Right but if it's something that's affecting every single creator then why would anyone continue to want to use Unity

SomeBoyo,

As far as I know the developer community, doesn’t want to continue using it.

Yglorba, (edited )

The only reason people will continue using Unity is because they’ve already made )or are in the process of making) a game using it and switching to something else would waste massive amounts of time and effort. Unity is depending on this - this is basically them squeezing everything out of existing customers without regard for long term growth.

Remember, the whole idea here is that Unity is demanding payments for already existing games. They clearly don’t care about whether people keep using Unity for new games in the future; the executives who made this decision will have cashed out and will be long gone by the time all the existing Unity games in the pipeline are done and things dry up.

hitmyspot,

They will try to sell based on future payments owed, or projected earnings. Then they will be sued by a big guy for breach of contract, having changed the terms without consent.

Then the money will disappear. Already, the engine will be abandoned. Unity is dead now.

Foss is available and with the programming community now incentivised to use it, it should do well. That might be their play. They knew the end was nigh.

pirate,

What’s the best FOSS alternative to Unity that you know of, if any?

hitmyspot,

I don’t develop games but from reading Godot seems ready for mainstream. I use blender for 3d production in industry. It’s also Foss and powerful.

supervent, w got the disk space and the bandwidth to spare so

You could install a tor relay or i2p

salarua,
@salarua@sopuli.xyz avatar

my dream is to build my own NAS. it would handle everything i need: it would be a Nextcloud, media server, website host, Matrix server, Minecraft server, and when i’m not doing anything with it at the moment i’ll have it donate its time to seeding and relaying

UnRelatedBurner,

if your that passionate about NASs, may I ask how does one negate data loss if a lighting were to strike? or fire?

I get Raid an all that, but I don’t care how many times my data got burnt if it ever will.

Same with lightning, lightning rods are a thing, so maybe that? Idk what would be dmged if an entire lightning passes thru your house in a wire or not, like electromagnetic fields are a thing.

JackGreenEarth,

I suppose remote backup is the only option for something that destroys everything in the area, but raid is essential anyway.

UnRelatedBurner,

makes sense, I was hoping for a cheaper answer. Buying land (caz renting a server is the same as cloud storage isn’t it?) somewhere is probly expensive.

JackGreenEarth,

If you know someone who lives somewhere else and also has a NAS, you can help each other by using each other for remote backup.

UnRelatedBurner,

sadly I don’t, now I need to talk this onto someone… I don’t even know who’d be interested. But great idea, needs a lot of administrative work tho. And also leaving an open (pwd protected, but still an open port) connection to a storage server 24-7 does not sound very safe.

JackGreenEarth,

You could do a scheduled backup/sync every day/week, if you don’t want the port open always.

UnRelatedBurner,

good idea! thx

koper,

raid is essential anyway

Why? If there are offsite backups that can be restored in an acceptable time frame, what’s still the point of RAID?

lazyslacker,

I’d say it depends on your circumstances and your tolerance to the possibility of data loss. The general answer to the question is that without using some kind of redundancy, either mirrored disks or RAID, the failure of a single disk would mean you lose your data. This is true for each copy of your data that you have.

mwgreatest,

Better uptime and will get recent files that havent been put on your offsite backup

salarua,
@salarua@sopuli.xyz avatar

i’ll have to look more into that. the obvious answer is “keep it off site”, but that only applies if you’re doing backups. if it’s a NAS with several different purposes like the one i want, i’m not actually sure. i’ll keep reading about it

UnRelatedBurner,

Alright, good luck with that, and thx.

lazyslacker,

Off-site backup is the proper answer to your question. All this really depends on your own tolerance or comfort with the possibility of losing data. The rule of thumb is that there should be at least three different copies of your data, each in a different physical location. For each of them, there should be redundancy of some kind implemented to guard against hardware failure. Redundancy is typically achieved by using mirrored drives or by using RAID of some kind. Also, if you’d like to know, using RAID in which you can only lose one disk in the array is not typically considered a sufficient level of protection because of the possibility of a cascading drive failure during replacement of a failed disk. It should be at least two.

UnRelatedBurner,

“cascading drive failure” the what now? How do drives die in a domino effect?

three locations seem a bit much, but I totally understand it. Safe storage is tedious, huh.

cryptowillem,

Drives in a NAS age at about the same rate between them. If you had multiple drives around the same age or from the same manufacturing batch, there’s a higher chance they fail around the same age. After one disk in the array fails, you can insert a new drive and rebuild the array, but during the rebuild, all your drives are in heavier use than normal operation. If you only have one disk redundancy, you’re vulnerable until that rebuild is complete.

UnRelatedBurner,

oh wow, makes sense. It’s a very slim chance, but not zero. but doesn’t a three mirror setup has the same vulterability.

So if the scenario is that we bought two of the same type, use it equally, they’ll die at the same time. This sentance is also true if we up the number.

ace, w Can they even track pirated installs ?
@ace@lemmy.ananace.dev avatar

I love their response to (paraphrasing) “Are you going to do another Darth Vader and alter the deal on us in the future?” - “Oh yes, potentially every year.”

Malgas,

Is it just me, or does “we have a proprietary data model that calculates…” sound an awful lot like “we have no actual method of tracking that”?

ace,
@ace@lemmy.ananace.dev avatar

To me it sounds a lot like “We don’t really want to answer that question, so here’s a bit of technobabble to ease your mind.”

I mean, writing your own linked list in C and then summing its values could be considered as having “a proprietary data model that calculates”, but it has basically nothing to do with the question on how they track such things, just hints that they’re not using an existing - and proven - tracking method.

To clarify; they took the question “How are you tracking installs” to mean “With your tracking data, how are you counting installs”, and then basically answered “We add the numbers together”
This is a complete non-answer, and it seems to suggest that their actual tracking method is likely unreliable.

echodot,

What do you bet they have an actually figured that part out yet and were just hoping no one would ask, and then that they’d magically be able to come up with something.

seaturtle,

It sounds like bluffing.

In other words, it could very well be complete and utter bullshit.

nooneescapesthelaw, w Can they even track pirated installs ?

If they could tell an install is pirated then they would lock it down

They either count all installs as legitimate or pirated copies are not picked up by their telemetry

lauha,

Why would you ever let a pirated copy online anyway

seaturtle,

On the contrary, I think the incentive would be for Unity to let the pirated install keep existing because that would mean more money they can extort from developers/publishers.

maxprime, w Safe site to download older games?

You could always run it in a sandbox if you’re not sure.

Unpopular opinion: for executables, I purchase everything. It’s no longer worth it to me to risk a ransomeware attack. The game you’re looking for is $20 on steam which certainly isn’t free, but worth it imo.

DessertStorms,
@DessertStorms@kbin.social avatar

I really have no interest in using steam.
There's a reason I asked in this specific community.

maxprime,

Fair enough! Not trying to guilt or pass judgement.

Have you used windows sandbox before? I’ve used it with success back when I used cracked executables.

Apollo2323,

Windows sandbox? What is that? Like a VM?

laylawashere44,

A VM that is cut off from the rest of the computer so that malware cannot pass to your computer.

maxprime,

Not exactly a VM but a desktop environment.

learn.microsoft.com/…/windows-sandbox-overview

DessertStorms, (edited )
@DessertStorms@kbin.social avatar

I appreciate it.
And no, I've not used the sandbox before, I generally just scan the file for viruses and hope for the best (terrible practice, I know, but I so rarely download anything), but I would be happy to try it out, problem is all the versions I've downloaded so far have been in Russian (even when selecting English), so even if I do test them in the sandbox, I still don't know what any of the UI is saying lol

seaturtle,

An admirable sentiment.

The fact that a game is Steam-only is good enough reason to pirate it.

sylverstream, w What is the best firestick app for movies?

Stremio + RD

funkajunk,
@funkajunk@lemm.ee avatar

Hands down the best. I even have a full rack mounted server setup with Sonarr and Radarr that’s full of content, but Stremio is so friggin easy. Especially useful for the stuff you will only ever watch once.

Melatonin, w netflixmirror.com safe to use?

Why aren’t you using popcorn time?

LetsTryNew,

This looks new and promising

skankhunt42,
@skankhunt42@lemmy.ca avatar

Or movie-web[dot]app

KLISHDFSDF,
@KLISHDFSDF@lemmy.ml avatar

appreciate the tip!

Cqrd,

Popcorn time isn’t new, be sure to use a vpn with it, it’s basically just directly downloading and playing torrents

Joyboy,
@Joyboy@lemmy.dbzer0.com avatar

Can you give me the Official websites URL

Sir_Kevin, w So, Unity is charging game developers per video game install now...
@Sir_Kevin@lemmy.dbzer0.com avatar

Unity is janky as fuck so I hope this turns more developers away so that they’ll use Unreal or anything else for that matter.

ZeroHora,
@ZeroHora@lemmy.ml avatar

The thing is Unreal could do something similar later.

jack, (edited )

Yes, the only safe (sophisticated) engine is Godot. It’s free and open source.

Sir_Kevin,
@Sir_Kevin@lemmy.dbzer0.com avatar

They could, but I doubt they’ll ever be that desperate.

vivadanang,

makes me sad because for VR and AR, Unity got devkits working faster than anything. And new hardware is still supported overwhelmingly in unity sooner. but fuck everything about this shitshow

Sir_Kevin,
@Sir_Kevin@lemmy.dbzer0.com avatar

Everyr VR game I’ve played that uses Unreal feels sooo much more optimized then other games using Unity. It would be a significant win for everybody if more devs switched over.

vivadanang,

they’re more optimized because they must be in order to hit performan frame rates. Unreal makes a fantastic FPS engie; for anything else, it must be beaten into a shape that conforms with the limitations - in VR’s case, sub 10ms frame timing so the GPU has enough time to get the scene drawn into the buffer for each eye.

Gamey, w So, Unity is charging game developers per video game install now...

Maybe that will give Godot a serious chance for second place I guess, Unity ocupied that for far too long anyway!

Blackmist,

Doubt it. They’ll go to Unreal.

Godot needs console support if it wants to displace Unity. Open source is a noble goal, but it’s going to lock you out of certain markets.

Gamey,

Unreal is first place already so that wouldn’t matter too much for Godots place but you are partly right, people probably won’t switch to Godot. What I think you get very wrong is the chance for open source offerings in that area, the reason why so many big developers still have in house engines is control but those engines get more expensive as the scope of games increases, I think that wiuld be the perfect spot for open source to occupy but it’s questionable if that will ever happen.

Blackmist,

No, I mean that they legally can’t support say PS5 and still be 100% open source. There would need to be a closed source wrapper, and that’s what they don’t want.

godotengine.org/…/godot-consoles-all-you-need-kno…

Which is fine, they can do what they want, but it means they can never be the choice of a developer that wants to put their game on as many platforms as possible.

Gamey,

Oh, sorry I missunderstood that! That’s certainly a issue and probably should be outlawed but it doesn’t make it impossible perse, if the interest would be big enough someone could probably write some sort of modular component to add, you can modify it after all and there is no requirement for the wnd product to be open source but again, if anything like that actually happens is highly questiknable, I wish the DMA identified consoles as Gatekeepers! :(

Blackmist,

Yeah, I’m not sure how consoles avoided that.

It would sure be nice to run whatever I wanted on my consoles. Top of my list would be SteamLink for Switch.

Avoiding piracy is a thorny one for them. They’ve really locked that shit down in recent years. The last time I saw any was for the Xbox 360, where everyone at work had their drives altered and laughed at me for being a mug that still bought games, and then I laughed as they all got banned at once during the Great Purge of 2009. I think piracy was one of the reasons that the PS3 Linux thing was discontinued as well.

TeryVeneno,

I’m pretty sure the people behind Godot actually started a company to solve this exact issue, so it should be fine these days.

ADHDefy, w Youtube - like apps like piped.video, but as Android app?
@ADHDefy@kbin.social avatar

Newpipe + Sponsorblock is a really good option.

Hazard,

This is what I use. Great once you’ve properly customized it.

Pssk, (edited ) w Which cracks and repacs works best on linux?
@Pssk@lemmy.ml avatar

You can find games like this one in rutracker which require no installation, decompression or dwarfs thing, only the files. Just like what you’d have after installing a repack

EuroNutellaMan,

Semi-related but do you happen to know where I can find the guide to rutracker?

Pssk, (edited )
@Pssk@lemmy.ml avatar

It is not fully private. You can browse without an account but cant use the site’s search. If you don’t want to create an account you can use a search engine like duckduckgo like adding site:rutracker.org to your query

EuroNutellaMan, (edited )

No I mean there was a guide on how to use rutracker or something

EDIT: Turns out it has been deleted, at least the one I found in the past

JoeBidet, w Safe site to download older games?
@JoeBidet@lemmy.ml avatar

archive.org has a flourish of ROMsets for old machines!

DessertStorms,
@DessertStorms@kbin.social avatar

I'll give it a look, thanks!

Hiru,
@Hiru@kbin.social avatar

@JoeBidet

@DessertStorms

There’s even a a Python API to download files as you please, even more convenient than torrenting

ultratiem,
@ultratiem@lemmy.ca avatar

They have a flourish of everything. Fastest torrents I’ve ever seen.

rush, w Youtube - like apps like piped.video, but as Android app?

If you wanna use Piped with a slick Android UI for privacy, use LibreTube. It’s a native client for Android that uses a Piped instance of your choice (e.g piped.video or piped.smnz.de).

wolfshadowheart, w Safe site to download older games?
@wolfshadowheart@kbin.social avatar

Depending on the age, myabandonware and a guy named Vimm who has a lair are solid places.

Just one DL at a time from the latter, but it's worth it. Also it's not that bad of a hassle, go from small to large games and it's over in no time.

DessertStorms,
@DessertStorms@kbin.social avatar

Unfortunately myabandonware just links back to steam and Vimm only has the PS version, but thanks!

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