Denuvo is the apex of a long history of bad choices.
Maybe actually sell us the games in a way we really own it, without any sort of online activation/account/telemetry/data-gathering like when we could buy a disc and just use it, and it should all be ok.
I feel like a dinosaur every-time I think this nowadays, but what is so problematic with the “own as in physically own” that is so hard to implement? If they want to provide a service, sell a service.
In the past I used pirate versions of games I bought just to be able to play them offline, or because I did not agree with the terms of service. It is so much for our info, it goes beyond just knowing you are the real owner of the software copy: it comes to the point where it looks like it’s to guarantee we are not its’ owner.
Now some DRMs even destroy gaming performance and its just faster to use 'ked versions. I hope it changes somehow.
Is it really possible to own them properly? If in almost all cases we lack the source code and there are even proprietary requirements for both software and hardware, what chance do they have of working halfway well in a few decades?
Plex will cast to a Chromecast with subtitles. It will also fetch them if you don’t have an SRT file in the folder of your video with the same name. Lenguages is also selectable at the time of fetch. I do not pay for pro. Nonetheless, I have not tried jellyfin and cannot tell you if it is possible there or not. My guess is it should.
Idk if lucky patcher still exists, but i used it for a while.
If its an online game there’s not much to do.
If its an offline game that shows ads when you’re connected to the internet, then you can install a private local vpn like Tracker Control to specifically disable internet access to that app.
Invizible Pro also works iirc, but that might be overkill for your purposes.
Private DNS like NextDNS others didn’t work correctly for me but YMMV
The sticking point is the boss fights. I learned from loving Rogue Legacy and not liking Hades that I really hate having to do long, drawn out boss fights over and over again even after beating them.
I love the implication here, that they don’t have the proper source (or skills left in the company) such that they can remove the DRM which doesn’t play nice themselves so they rely on a cracked copy of the game instead. Been quite a bit of news lately about how game companies have failed to keep the original source code for their games. Diablo 2, the Transformers games etc and those from active companies, there’s bound to be 1000s of games where the source is lost due to publishers closing down studios.
I still have the source code for the simple stuff I developed over 12 years ago, but these organisations don’t think it’s important to hang on to source code and assets for something they plan to make money from?
Really telling about the attitudes towards software outside of the FOSS space and datahoarder communities, and more importantly how little the management/publishers actually care about the product.
Although to counter that, I’m aware of at least one situation where the opposite has happened. One of my simulation games for example is really buggy and isn’t able to receive more updates because the studio behind it voluntarily disbanded, leaving the publisher without access to the source code (I believe the publisher Aerosoft has tried to get a copy of the source to provide further game fixes, but the individuals behind the disbanded studio could not come to an agreement on this)
I’ve had teams not bother to keep proper history when moving from subversion to git and I’ve also had a DevOps team entirely wipe the history of a new project just because cloning took a long time (and refused to attempt shallow cloning).
So the idea that a company just lets their code “rot” to the point of not even having it anymore because it’s just some legacy thing from over a decade ago is totally unsurprising to me.
I don't know about Diablo 2, but Blizzard is so shady and messed up nowadays that I wouldn't be surprised that they "lost the source code" to prevent modders being able to port games, etc.
As for transformers, it was never lost (PCGamer, if you don't like Xfire). Hasbro claimed they wanted to provide access to legacy games, but completely made up that the source was lost. Now that we know that the source is still available... well, Hasbro clearly hasn't tried to rerelease those games.
(note: I know this is the same company, Activision Blizzard in both cases. For anyone reading who doesn't know, they were not the same company for the release of Diablo II, and a good amount of time afterwards.)
I’d say they probably still have the source. It looks like they did the same thing for Manhunt and Max Payne, but then pulled older, pre-SecuROM exes from their archives when they got busted.
Even if they have the source, they may not have all the build tools anymore.
Or they have the build tools but the wizard that set up the build system back in the day no longer works there.
Or they have the build system archived and documented but it doesn’t run because some license expired, and the tool vender doesn’t sell that version anymore.
In the near future, there will be another possibility - SaaS cloud tools that are impossible to preserve so they are forever lost.
Very true, and even if they could replace/remove libraries and dependencies that muck up the build process there are no guarantees that it’ll play the same. So many games rely on strange quirks to function the way they do that would be nigh impossible to replicate purposely.
It will move files to location you have set in category settings. If you are using sonarr it can automatically set tv-sonarr category and then qbittorrent will move it to your tv shows folder.
It seems all the software versions I’m looking for have dead or paywalled links. The only thing worse than paying full price is paying for cracked software that might be riddled with backdoors and not have a warranty or anything.
You might have a hard time on a pi if transcoding occurs. Use something like pymedusa and couch potato for automatic downloads of tv shows and movies, and something like transmission for a torrent client. They all have docker images. Check out linuxserver.io
I have limited grasp of transcoding, but there are just a few of us hitting the Plex server, and everyone is using Roku TVs or Roku boxes, which I thought were generally okay with most current file encodings, but maybe I have that wrong.
It’s a private tracker. They want proof that you’re a good standing member of some other private tracker. So they’d want to see that you seed and have a good ratio.
They have an IRC chat. If you had skill cracking apps or something they might let you in that way.
I recently stumbled upon platinmods dot com, don’t know whether it is safe though so a comment from someone who knows about this site more will be appreciated
For starters, it scrap sites instead of torrents so you don’t have to worry about that old show having no seeds. But it’s not a matter of either having one or the other, you can have both !
piracy
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