piracy

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ndsvw, w German Chancellor officially endorses piracy!
@ndsvw@feddit.de avatar

For a day, I thought, this was AI generated…

Then I found out…

rikudou, w A month of mostly shitty, DRM-protected movies for free
@rikudou@lemmings.world avatar

Hi there fellow Czech! Where do you usually pirate stuff?

DirtyCNC, (edited )

Ahoj,

uloz.to + FreeRapid Downloader. The baseline speed of around 1.2 GB/h is enough for 720p and some 1080p movies which FreeRapid Downloader allows me to “stream” if I enable opening unfinished files. I can get a film running on my Linux HTPC (old laptop) <3 minutes after my family agrees on one (the hardest part). Our TV is rather small and 768p so resolution is not a concern but I sit close and like to enjoy at least 576p DVD quality.

I have qBittorrent installed but I am in no private trackers (yet). I would especially welcome one that has German dubs because original & Czech ones are easy.

Join us at czech-lemmy.eu!

MigratingApe,

I’ve seen good amount of German dubbed goodies on various IRC XDCC channels (why are they so popular?)

kaya, w Newbie who wants to get into Uploading, but it confused about everything around video encoding
@kaya@eviltoast.org avatar

Have personally not used it but I can suggest trying this tool out: github.com/L4GSP1KE/Upload-Assistant

scarrtt, (edited ) w How I discovered 4K IPTV (Yes really, the resolution is 2160p).

The only way I have found to get reliable IPTV services is to post on local Facebook groups. There is invariably a few middle-aged guys who can’t spell properly and who can you “mate” who will know which service works best in your area and be resellers of said service. A few 24-hour trials and you can usually figure out what suits you best.

shoomba, w How I discovered 4K IPTV (Yes really, the resolution is 2160p).

Are you willing to share the spreadsheet you have so far? Or maybe sticky it to your new community? It would be nice to have a way to verify/review the providers posting on the community provide what they claim.

JoeCoT,
@JoeCoT@kbin.social avatar

The spreadsheet of verified info on iptv providers would be far more useful than a lemmy community where random providers can post.

palmdale,

Community is good for further discussion but agreed I mostly want to see the spreadsheet.

XpeeN, (edited )

Verified vendors, but yeah the spreadsheet will be great

burnt_toast, (edited )
@burnt_toast@lemmy.opensupply.space avatar

I understand why you think that might be the case, but I’ve set up the community such that you can’t create a post unless you are approved by an admin. Approval here means that your service needs to be vetted before you can post. The whole point is to find quality providers and share reviews, if we allow anyone to post, the community would be overrun by low effort spammers in no time.

Also, see this comment on why I’m hesitant to share the spreadsheet.

itGoesWooWoo,

I CAN HAZ CSV PLZ

TaxEvader42069,
@TaxEvader42069@sh.itjust.works avatar

Agreed. The problem with these sorts of IPTV lists is they get spammed to hell with questionable providers/resellers

burnt_toast,
@burnt_toast@lemmy.opensupply.space avatar

I’m a little hesitant to post the spreadsheet, since most top-tier providers don’t want their information posted publicly. I reached out to each provider to ask them if they would be willing to have their service listed, what you see in the community are the providers who are comfortable posting publicly. A few more (about 6) will be posting soon, the rest have really poor quality (you can find these guys on the first page of google) and have been rejected from the community.

The community also allows providers to post updates, subscribers can discuss and give feedback, which in turn helps other folks. I think building a good quality repository of community contributions will pay off long term.

OurMoneyIsBroken,

Please share whatever you can. Especially interested in the 4k low lag services. 🙏

burnt_toast,
@burnt_toast@lemmy.opensupply.space avatar

The 4k ones are all in the community

neo, w Re-Encode Advice?
@neo@hexbear.net avatar

Depending on what I’m encoding, I am trying as much as possible to do AV1 + Opus.

x264 kind of stands on its own. It is a legendary encoder with excellent encode times, but h264 is an ancient codec and it really shows if you don’t give it a bitrate that’s, frankly, too high. I use it most frequently these days for sharing short, low res clips of videos on Discord or through iMessage or something.

So that leaves us with with our modern choices: hevc, vp9, and AV1.
Off the bat I would say VP9 is irrelevant just because it’s way too slow to encode, and is effectively superseded by AV1. To whatever extent possible I try to use AV1, reencode into AV1, download AV1, and so forth. When done correctly it will shrink files even smaller than hevc can, it can encode relatively quickly with SVT-AV1 and is patent unencumbered so it’s actually supported in web browsers. If the video is an AV1 .webm it will play in Firefox. If I need subtitles, I can put them in a .mkv.

HEVC (with x265) is a pretty strong choice. I will not avoid downloading torrents in this format but I will avoid encoding into it. It maybe has better compatibility in certain cases, like if you have a “smart” TV (ugh) that can natively decode it. In which case that might override any decision you will make: you just want the best compatibility with your existing hardware.

As for audio, that’s Opus. Every time. It absolutely whips. For stereo audio I can do Opus at 96 or 112kbps and it is transparent. Another source with more going on (maybe loud explosions and effects and all that) could possibly benefit from 128. It’s great.

The final thing to mention about encoding is no matter which codec you use you will have to learn a bit about how to use it. You can one and done the encoders with default choices, but at minimum you do need to factor in what happens when you do things like change preset speeds. From there you can consider things like what about changing the keyframe interval (for shorter vids I will do more frequent keyframes to make seeking tolerable. For something like a full movie a keyframe every 10 seconds is probably fine. But what about scene detection? What about bit depth?). Potentially much to consider.

pewgar_seemsimandroid, w Rockstar selling you cracked copies on Steam

no breath

burnt_toast, (edited ) w How I discovered 4K IPTV (Yes really, the resolution is 2160p).
@burnt_toast@lemmy.opensupply.space avatar

Just now realizing that not all the posts are showing up on this instance. I might be the only seeing this, or maybe I haven’t configured the federation settings properly? Does anyone know how I could get everything to sync?

EDIT: They are now showing up for me (We are federated y’all!)

krellor,

I'm seeing it on kbin.Social.

agent_flounder,
@agent_flounder@lemmy.one avatar

It’s showing up on lemmy.one

Jz5678910,

It’s working on lemdro.id

mancy, (edited )
@mancy@lemmy.ca avatar

I don’t see any posts actually.

EDIT: Never mind. Now I can see the posts. Must be an app thing.

humanfactor,

feddit.de 👍🏻

strawberry,
@strawberry@artemis.camp avatar

seen on artemis.camp

bingbong,

I see it on dbzer0

NicoCharrua,
@NicoCharrua@lemmy.ca avatar

I think that for posts to federate to another instance, there needs to be at least 1 subscriber from that instance.

SeedyOne, w Rockstar selling you cracked copies on Steam

Remember that time a random player DRAMATICALLY decreased load times for GTA online after finding bad code that preloaded TONS of game assets? After like, a decade?

Pepperidge Farm remembers…

sdw,
chetradley,

Good on R* for fixing the bug and paying the bounty. Nintendo would’ve given him the middle finger and a cease and desist.

glibg10b,
SeedyOne,

That’s the one! Thanks for the link.

JackbyDev,

Are you talking about the guy that found a bug in the JSON parsing?

cordlesslamp,

Are you saying the INSANE GTA Online load time is fixed now?

Back in the old day, I literally just throw my hands up and said “I can’t wait for this shit anymore, I don’t have all day” then rage quit and delete the game.

SeedyOne,

Yep. I’d long quit the game when they finally figured it out.

dangblingus,

Rockstar paid the guy like 50K or something for discovering it, and then it was apparently implemented into GTA online. Too bad I quit playing that time black hole years ago.

cordlesslamp,

I watched a YT video about this and they said the guy was paid 10K (way too low imo), a Google search shows different numbers everywhere so it’s hard to confirm. But at least the guy got paid, for sure.

As far as I’m understanding it, the game was using a single threading process to load every single items in the game one by one (over 10 thousands in total), then checking again for duplicate.

cloud, w Rockstar selling you cracked copies on Steam

What i’m looking at? What is this from?

wahming,

Hidden text within the app code from the steam folder

cloud,

So the official files contains a razor 1911 line? This look sus af

wahming,

In what sense? Incompetence, dodginess, or fake screenshot?

u202307011927,

Anyone know what RAZOR 1911 stands for or means, anyways?

naught,

It’s a group that cracks stuff for 🏴‍☠️

enki,

What a fucking nostalgia bomb. Haven’t been a part of the scene for a very long time, so seeing RAZOR 1911 in the hex triggered a flashback. They were huge back when I was running a “warez” BBS as a kid in the 90s.

Klear,

Good old dos game cracks bundles with funky demos.

melroy,
@melroy@kbin.melroy.org avatar

1911 which translates to 777 in hexadecimal.

melroy,
@melroy@kbin.melroy.org avatar

In Unix's chmod, change-access-mode command, the octal value 777 grants all file-access permissions to all user types in a file.

melroy,
@melroy@kbin.melroy.org avatar

Within the binary of the file *

wahming,

Yes, I was trying to keep it to a non-technical ELI5

melroy,
@melroy@kbin.melroy.org avatar

Let's educate the world 🌍🎉

AlboTheGuy,
@AlboTheGuy@feddit.nl avatar

To be fair, if you don’t know what that is at a glance you probably don’t know what the binary of a file is either

merc,

When you view or edit a text (.txt) file in a text editor like Notepad, you’re most often opening a file in ASCII encoding that uses the ASCII binary values for common letters, numbers and punctuation. The only values allowed in that kind of file are lowercase letters, uppercase letters, numbers and punctuation.

You can also view or edit binary files, like executables (.exe), but you typically need a hex editor. If you tried to open a binary file in a plain text editor it wouldn’t know how to handle all the binary values that are not part of the standard ASCII set of letters, numbers and punctuation.

Hex editors show the data in hexadecimal format. They convert the binary data to numbers from 0 to 15 where the numbers 10 to 15 are replaced by the letters A to F. Often to make it clear people are talking about the hex number they add “0x” in front of the number. So, 0 becomes 0x0, 9 becomes 0x9, 15 becomes 0xF, 16 becomes 0x10, and 255 becomes 0xFF. This is an efficient way for people to work with binary data because 16 is 2^4^ or 222*2.

Within binary files, there will still be a lot of sections that are in ASCII. For example, any error messages that have to be printed out for the user to see, like “this program cannot be operated in DOS mode”.

Razor 1911 is an infamous cracker group that has been around for decades. They often “sign” the programs they crack by putting “Razor 1911” inside the files, in a way where you can see it if you open it with a hex editor, but so it doesn’t affect the program.

So, what this is suggesting is that a program that Rockstar has released on Steam is not something they built themselves, but they’re actually distributing a cracked version that was released by Razor 1911.

Kangie, w Pirate Pro

My first was Oink’s Pink Palace back in '05.

Damage, w Rockstar selling you cracked copies on Steam

Vestigial DNA

catsup, (edited ) w Lucky patcher guides?
@catsup@lemmy.one avatar

Honestly the best guide is within lucky patcher itself. Open luckypatcher and then tap on the question mark icon in the top-right corner. There you’ll see an explanation of all of the features within luckypatcher. There’s also a guide for creating your own custom patches.

Happy cracking!

SurpriZe,

Great. Thank you. And have you generally found it useless to try and crack without root access these days?

yum13241,

Yes.

newIdentity,

Nah. It still works sometimes. Try using the “restore purchache” option to enable the pro version of an app

catsup,
@catsup@lemmy.one avatar

It depends on the app, really. If the app verifies the purchase server side, there’s nothing you can do to bypass that. But if the app you wanna crack is just a game that doesn’t need internet, it works 9/10 times. With root, it works pretty much 10/10.

tun, w Rockstar selling you cracked copies on Steam

It means cracker fixed the issue for the developer, right?

Ganbat,

It means the publisher was too lazy/greedy to remove their ancient DRM themselves and just nabbed the work someone else did, slapped Steam Stub on top and sold it.

ninjan, w Rockstar selling you cracked copies on Steam

I love the implication here, that they don’t have the proper source (or skills left in the company) such that they can remove the DRM which doesn’t play nice themselves so they rely on a cracked copy of the game instead. Been quite a bit of news lately about how game companies have failed to keep the original source code for their games. Diablo 2, the Transformers games etc and those from active companies, there’s bound to be 1000s of games where the source is lost due to publishers closing down studios.

lemann,

It’s a complete crapshow IMO.

I still have the source code for the simple stuff I developed over 12 years ago, but these organisations don’t think it’s important to hang on to source code and assets for something they plan to make money from?

Really telling about the attitudes towards software outside of the FOSS space and datahoarder communities, and more importantly how little the management/publishers actually care about the product.

Although to counter that, I’m aware of at least one situation where the opposite has happened. One of my simulation games for example is really buggy and isn’t able to receive more updates because the studio behind it voluntarily disbanded, leaving the publisher without access to the source code (I believe the publisher Aerosoft has tried to get a copy of the source to provide further game fixes, but the individuals behind the disbanded studio could not come to an agreement on this)

JackbyDev,

I’ve had teams not bother to keep proper history when moving from subversion to git and I’ve also had a DevOps team entirely wipe the history of a new project just because cloning took a long time (and refused to attempt shallow cloning).

So the idea that a company just lets their code “rot” to the point of not even having it anymore because it’s just some legacy thing from over a decade ago is totally unsurprising to me.

rolaulten,

Just to pile on. I’ve seen devs throw out the entire git history when moving between repos for ongoing projects.

Teppic,
@Teppic@kbin.social avatar

Logical next step, hacker sues the developer for copyright infringement?

planish,

The crack might not actually be protected by copyright, unless there’s substantial new code added.

VieuxQueb,
@VieuxQueb@lemmy.ca avatar

I mean, they didn’t even bother to remove the signature!

EnderofGames,

I don't know about Diablo 2, but Blizzard is so shady and messed up nowadays that I wouldn't be surprised that they "lost the source code" to prevent modders being able to port games, etc.

As for transformers, it was never lost (PCGamer, if you don't like Xfire). Hasbro claimed they wanted to provide access to legacy games, but completely made up that the source was lost. Now that we know that the source is still available... well, Hasbro clearly hasn't tried to rerelease those games.

(note: I know this is the same company, Activision Blizzard in both cases. For anyone reading who doesn't know, they were not the same company for the release of Diablo II, and a good amount of time afterwards.)

Ganbat,

I’d say they probably still have the source. It looks like they did the same thing for Manhunt and Max Payne, but then pulled older, pre-SecuROM exes from their archives when they got busted.

rektifier,

Even if they have the source, they may not have all the build tools anymore.

Or they have the build tools but the wizard that set up the build system back in the day no longer works there.

Or they have the build system archived and documented but it doesn’t run because some license expired, and the tool vender doesn’t sell that version anymore.

In the near future, there will be another possibility - SaaS cloud tools that are impossible to preserve so they are forever lost.

ninjan,

Very true, and even if they could replace/remove libraries and dependencies that muck up the build process there are no guarantees that it’ll play the same. So many games rely on strange quirks to function the way they do that would be nigh impossible to replicate purposely.

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