I love the implication here, that they don’t have the proper source (or skills left in the company) such that they can remove the DRM which doesn’t play nice themselves so they rely on a cracked copy of the game instead. Been quite a bit of news lately about how game companies have failed to keep the original source code for their games. Diablo 2, the Transformers games etc and those from active companies, there’s bound to be 1000s of games where the source is lost due to publishers closing down studios.
I still have the source code for the simple stuff I developed over 12 years ago, but these organisations don’t think it’s important to hang on to source code and assets for something they plan to make money from?
Really telling about the attitudes towards software outside of the FOSS space and datahoarder communities, and more importantly how little the management/publishers actually care about the product.
Although to counter that, I’m aware of at least one situation where the opposite has happened. One of my simulation games for example is really buggy and isn’t able to receive more updates because the studio behind it voluntarily disbanded, leaving the publisher without access to the source code (I believe the publisher Aerosoft has tried to get a copy of the source to provide further game fixes, but the individuals behind the disbanded studio could not come to an agreement on this)
I’ve had teams not bother to keep proper history when moving from subversion to git and I’ve also had a DevOps team entirely wipe the history of a new project just because cloning took a long time (and refused to attempt shallow cloning).
So the idea that a company just lets their code “rot” to the point of not even having it anymore because it’s just some legacy thing from over a decade ago is totally unsurprising to me.
I don't know about Diablo 2, but Blizzard is so shady and messed up nowadays that I wouldn't be surprised that they "lost the source code" to prevent modders being able to port games, etc.
As for transformers, it was never lost (PCGamer, if you don't like Xfire). Hasbro claimed they wanted to provide access to legacy games, but completely made up that the source was lost. Now that we know that the source is still available... well, Hasbro clearly hasn't tried to rerelease those games.
(note: I know this is the same company, Activision Blizzard in both cases. For anyone reading who doesn't know, they were not the same company for the release of Diablo II, and a good amount of time afterwards.)
I’d say they probably still have the source. It looks like they did the same thing for Manhunt and Max Payne, but then pulled older, pre-SecuROM exes from their archives when they got busted.
Even if they have the source, they may not have all the build tools anymore.
Or they have the build tools but the wizard that set up the build system back in the day no longer works there.
Or they have the build system archived and documented but it doesn’t run because some license expired, and the tool vender doesn’t sell that version anymore.
In the near future, there will be another possibility - SaaS cloud tools that are impossible to preserve so they are forever lost.
Very true, and even if they could replace/remove libraries and dependencies that muck up the build process there are no guarantees that it’ll play the same. So many games rely on strange quirks to function the way they do that would be nigh impossible to replicate purposely.
It will move files to location you have set in category settings. If you are using sonarr it can automatically set tv-sonarr category and then qbittorrent will move it to your tv shows folder.
It seems all the software versions I’m looking for have dead or paywalled links. The only thing worse than paying full price is paying for cracked software that might be riddled with backdoors and not have a warranty or anything.
You might have a hard time on a pi if transcoding occurs. Use something like pymedusa and couch potato for automatic downloads of tv shows and movies, and something like transmission for a torrent client. They all have docker images. Check out linuxserver.io
I have limited grasp of transcoding, but there are just a few of us hitting the Plex server, and everyone is using Roku TVs or Roku boxes, which I thought were generally okay with most current file encodings, but maybe I have that wrong.
It’s a private tracker. They want proof that you’re a good standing member of some other private tracker. So they’d want to see that you seed and have a good ratio.
They have an IRC chat. If you had skill cracking apps or something they might let you in that way.
I recently stumbled upon platinmods dot com, don’t know whether it is safe though so a comment from someone who knows about this site more will be appreciated
For starters, it scrap sites instead of torrents so you don’t have to worry about that old show having no seeds. But it’s not a matter of either having one or the other, you can have both !
Honestly the best guide is within lucky patcher itself. Open luckypatcher and then tap on the question mark icon in the top-right corner. There you’ll see an explanation of all of the features within luckypatcher. There’s also a guide for creating your own custom patches.
It depends on the app, really. If the app verifies the purchase server side, there’s nothing you can do to bypass that. But if the app you wanna crack is just a game that doesn’t need internet, it works 9/10 times. With root, it works pretty much 10/10.
I prefer public trackers and torrents just because I don’t like gatekeeping piracy. I want those bits to be distributed as far and wide as possible. So anything I get and/or seed will be public.
Even if there are bad peers that don’t give back (which there are many), plenty enough times it’s just people with shitty under served Internet connections. I’m fortunate enough to have a good enough connection where that doesn’t bother me.
I hate the whole meta of private trackers. When I’ve joined a few in the past the whole focus on needing to keep up your ratio has been a larger barrier to downloading than leechers ever were on public trackers.
You can’t seed because several users have seedboxes with perfect connections and already have a billion-to-one ratio. I ‘theoretically’ have access to all this content, but I’m downloading ‘80’s workout video volume 7’ in the hopes that I can actually seed it for someone to get enough ratio to actually download something I wanted to watch.
I was on what.cd back when that was still a thing, I poorly chose my first few downloads and then never had enough ratio to download anything else ever again until I was finally kicked for inactivity.
Instead of actually fostering a working seed economy, most seem to just replicate a capitalist dystopia where a handful of users hog all the seed slots, earning more ratio credits than they could ever use while everyone else desperately tries to scrape together enough ratio to get something of value.
So by chance I was in university and invited into what by my roommate. I literally bought more internet bandwidth from my uni to handle an early freeleech event where I got to mega game the system (By accident! I didn’t really know what I was doing. And good thing it was a private tracker because I was on a bare connection. I didn’t know what A VPN was at that time, much less how to hide my identity online).
I thought my ratio was totally unfair so I never really abused it, but that’s kinda the problem. Only by chance I had like a 500 ratio, whereas someone like you had no chance ever to catch up to the earlier established players. Even though I wasn’t a victim of the ratio, the concept of your story is just another reason why I dislike private trackers.
That said, the best thing about what.cd was just how well organized and categorized it was. Library of Alexandria style shit, now lost to us. Plus the forums with some real music-heads were great, too, and you could really expand your music horizons by talking with those people. I liked that it was NOT a Reddit-style forum, so when something new dropped everyone had a say. Upvotes didn’t influence that kind of conversation. At any rate, I stopped pirating music so much maybe beginning in 2013 or 2014, but every time I look now the uploads are either 320kbps (overkill bitrate, garbage ancient codec) or FLAC (nice for archiving, but not what I want). So I end up DLing FLACs and then converting them into 128kbps Opus. It works, but my music horizons aren’t broadened without that what community. I guess all I mean is I don’t miss the private nature of what, but I do miss the community.
I've been a newbie on a bunch of private trackers, and there's almost always some way to get ratio, you just need to figure out that site's method, and be patient in not-downloading-everything until you can afford it.
For example, like many sites, what.cd generally had freeleeches around the site birthday and the winter holidays: nothing you downloaded counted against you, and whatever you uploaded got added to your account. They also often had artist freeleeches when an artist died; if What was around today, the site would be going wild with Jimmy Buffett traffic. Other sites have bonus points, where you get points for seeding even if no one downloads from you; and then you turn in your points for upload credit. Still other places, you can cross-seed content to get past the newbie ratio restrictions, then move on from there.
It is incredibly frustrating to be new on a site that has a whole bunch of content that you want, but if you're patient or you figure out how the site does things, you can get a lot out of them.
So you both agree that the system fucking sucks. Fundamentally, the hoops you have to jump through to do anything are far worse than the annoyance of bad seeds on public torrents.
The counterpoint is that obscure torrents are better seeded on private trackers. If what you’re looking for is even mildly popular however, private trackers just suck.
Do you need a private tracker? IMO, most people don't. Most people are happy with what they have, or are happy with what they get from public trackers and other places. It's really only if you're finding yourself unhappy with public trackers - you're not comfortable with the lack of privacy, for example, or you're often looking content that you can't find - that I would suggest looking into private trackers.
Sounds like you're just not the intended target for private trackers, and that's fine.
Ya, I just want to get content. I don’t mind giving back to the community for it, but needing to figure out some sort of ‘system’ is too much. I’m not looking for a mini-game.
This is a reason why I’m not on any private tracker. When there are 200 seeds all with better connection than me, then my ratio isn’t going anywhere. It creates this weird dynamic where you’re sometimes wishing people would stop seeding stuff; and that is clearly counter-productive.
I exclaimed “YES!” and started clapping after reading your comment. Just hell yeah. Beyond the weird issues that come with the model of seeding to gain access, there is something fundamentally off about the idea of private trackers, and you nailed it. It is antithetical to the whole enterprise of sharing. This transactional shit serves as a price tag that only the privileged can afford
Many times that’s true, too. One of the saddest things in torrents is seeing two torrents with identical contents that were created separately, or one just recreated so someone can add their website to it or something, thereby dividing the pool of possible peers.
I think one of the most interesting ideas in BitTorrent v2 is that hash trees are formed per-file, not per-torrent. So two torrents with identical contents could, if I understand this right, basically be considered one and the same. It would be cool to see more wide adoption and promotion of BT v2 blog.libtorrent.org/2020/09/bittorrent-v2/
Sometimes there is a trick that allows to play offline (I guess to bypass tags and restrictions), things like adding a line of text to a file, always a hassle and poorly documented.
Btw, I feel like telling that I deleted my rockstar account quite a while ago, they asked and re-asked nonsense, waiting from weeks to over a month between email and email, and the worst thing is that sometimes they were in chinese. It took me more than half a year to delete that crap.
Sometimes there is a trick that allows to play offline (I guess to bypass tags and restrictions), things like adding a line of text to a file, always a hassle and poorly documented.
Pirating the game is a lot easier. The people getting punished are the ones who give Rockstar their money
I’m already angry enough that they don’t let me spawn certain vehicles in singleplayer but this is too much. Time to get a cracked version and uninstall that Rockstar Launcher crap.
The initial source (or at least the one linked to in the reddit post) is the vastly inferior microblogging version of xvideos though, so skipping reddit would have been even worse 🤷
I technically have an account, but I haven’t logged into it since a month or so after Musk started destroying it.
The final straw was getting banned for a full week for “hate speech” just for pointing out that Bill Burr probably wouldn’t want to participate in a Tucker Carlson “special report” about how “humor isn’t allowed anymore”, nor give permission for clips of him to be included in a promo for it 🤦
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