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wahming, w The Sims 5 Looks Like It's Going To Be Free-To-Play | Kotaku

RIP another series

sugar_in_your_tea, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

Nice. I didn’t make a Steam account until it supported Linux back in 2013 or so. So I guess I’ll be celebrating 10 years on Steam soon.

lazycouchpotato, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
@lazycouchpotato@lemmy.world avatar

“Only” 12 years here.

funkmunki,
@funkmunki@lemmy.world avatar

I hit 16 a few months ago.

mosiacmango,

Orange box homies say whatsup.

funkmunki,
@funkmunki@lemmy.world avatar

Yes! I spent entirely too much time in TF2 and Gmod.

mosiacmango,

Haha yup. I bought it for half life, but figured i would play the other games first. Portal was amazing, so I gave TF2 a shot next.

I didn’t play half life for like 2 years.

wowbagger,

Hitting 20 in 5 hours… ;)

ipkpjersi,

I am at 16 as well. I feel so old now lol

aulin,

Only 18 here.

ReluctantMuskrat,

Same here. I created my account after getting Half-Life 2 for Christmas. Hard to believe that came out in Nov 2004.

XTornado,

15 here.

Ganbat, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Hitchiker’s Guide to the Galaxy. If you don’t grab the newspaper at the beginning of the game, you get totally softlocked near the end.

turtlepower, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Final Fantasy Legend for the og Gameboy. I remember getting pretty far in the tower and there was some weapon or item you had to have to pass or beat something and I missed getting it and couldn’t progress and never played it again.

Aztechnology, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

FF12 had some bullshit chest near the beginning of the game… If you opened it you lost the ability to 100% the game and get the Zodiac spear ( reportedly some ability to get one in a very tedious grunts fashion but it’s been ages)

Basically the straw that broke the camel’s back for me with ff… The games story and combat was already a let down after they dropped the turn based combat like all of them ff1-ff10

But yeah generally I dislike many soft lock mechanics or illogical things that punish you for just playing the game… Oftentimes these were put in games just to sell strategy guides.

Speculater, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@Speculater@lemmy.world avatar

The original Neverwinter Nights, you could kill main story NPCs and lock yourself from progressing. If you saved after this without realizing your mistake because you’re dumb, you have to restart.

Also, the original pre-order Ocarina of Time, if you did the keys on the water temple in the wrong order, it made the temple nearly impossible. Data sleuths have found a way to progress, but 14 year old me spent 20 hours trying to figure it out and quit the game.

Pregnenolone, w Starfield user score drops to "mostly positive" on steam

I think I’m just getting old. Games like Starfield are boring the hell out of me. I played it for about 1.5hrs then uninstalled it.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

I did the same thing with fallout 4, I think it’s just todd that’s boring.

Afrazzle,

It’s been in the top 10 (and often in top 5) concurrent players on steam since release so I think you just don’t like it, but many others still do.

altima_neo,
@altima_neo@lemmy.zip avatar

I think it’s that other games have done cooler stuff, while Bethesda keeps making the same game with a different skin.

DCLXVI,

You must have such a refined taste to not waste more than 90 minutes on starfield. May I recommend Elden Ring or Baldur’s Gate 3 for a discerning individual such as yourself.

Delusional,

Because they’ve been making the same game just with different settings for 20+ years and it been overused. You may have fun with the game if you didn’t play the last few Bethesda games or you still enjoy that type but it is stale for most who have played fallout 3, nv, 4 and the elder scrolls games for most of their lives. There’s just nothing new.

Honytawk,

If you can already know the game is boring after 1.5 hours, the game is indeed not for you.

I thought it was yet an other boring scifi shooter, but gave it a try after seeing someone else playing it. Then I saw how much of a Star Trek TNG vibes it had.

leaky_shower_thought, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

this one reminds me of Farcry 4. The one with Pagan Min.

if you just stay and be a good boy, you get a free trip to where you really wanted to go.

It’s easy to not do this because maybe the welcoming committee is not around anybody’s standards.

Starglasses, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Final Fantasy Tactics Advanced had tons of missions that required items and gave items. Your inventory had a cap so once you reached it you needed to decide on which inventory items to dstroy to make space for new rewards, or leave the rewards behind.

There were so many repeating quests so those rewards were safe to destroy. But if you destroyed a required item from a one-time quest(i don’t think there was anything special to mark these one-time side-quests)… no 100% game for you.

Starglasses,

You could also save your game mid-battle. I learned the hard way I shouldn’t have saved in a major story battle. Death in those were Game Over. There was only one save slot, so I was locked in a battle I had no chance of surviving.

csolisr,

I went through that exact problem, didn’t have space to stuff a single item from a mission I thought would be repeatable and so I got stuck in 99% completion - the only solution was to trade it from another cart and that was not gonna happen

Theharpyeagle,

I loved that game but there’s no way in hell I’d ever have the patience to 100% it, good lord.

hedgehog, w Judge issues legal permaban, $500K judgment against serial Destiny 2 cheater

For something like cheating and streaming your exploits on Twitch, it makes sense for a suit like this. Bungie’s reputation would suffer even more due to his audience being much more likely to seek out cheating tools, to associate the game with cheating, and to spread both those pieces of information themselves.

In a case where the damages are real and not contrived, copyright feels a bit more legit.

$500k feels extreme, though, even in this case. Is this based off real sales, stock prices, or back of the napkin math? Maybe mark it down to his scale of income. So they have $100 million in annual ebitda (and excluding any funny business like stock buybacks) and he makes $50k before taxes but after living expenses. That $500k is worth 1/600th of their annual income and so should be 1/600th of his: $250. Multiply that by as much as 10 due to the severity of his actions (or divide by as much as 10) and you’ve got $2500 in damages. Much more reasonable.

Bit rough going the opposite way, but fair’s fair.

hedgehog, w Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings

This article repeatedly says that the game is running in 1440p, but I thought that the PS5 didn’t support 1440p. TIL they added it.

pastermil, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

In every game in Suikoden series, you’d have to recruit 108 characters in total to get the true ending.

Around half of these are part of the story, so you’d get them whatever you do, but the rest you’d have to do some sidequest to get them, a lot of them are missable.

Also, you can get some characters killed, dooming you from ever getting that true ending.

abraxas,

Suikoden 1 and 2 in particular have very precise soft-locks.

In Suikoden 1, Pahn has to win a battle that seems to be a scripted loss.

Suikoden 2 (my favorite RPG of all time) is actually beyond brutal. There’s a 3-5 second timed input that doesn’t even make much sense and if you get it wrong, nothing predictable changes except you don’t get the 108th star (just one person having a private word with the strategist that only makes sense later)

pastermil,

And I thought 4 & 5 was brutal…

abraxas,

I dunno which of the two is worse. I fell for the Pahn one in S1, but managed to guess right in S2 by sheer luck (it’s between a default “Watch Out!” and “Nanami!”. You have to pick “Nanami!” or you lose out on the good ending. And you automatically say “Watch Out!” if you don’t pick fast)

kemsat, w Starfield user score drops to "mostly positive" on steam

If this game had dropped in 2016, I’d be ecstatic. But… I played Elden Ring & it felt a bit like a modded Skyrim, that was better than Skyrim. Now, Bethesda games feel stale.

AceFuzzLord, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Don’t know if anyone has said it yet, but Fallout 3. There is a story quest where you have to ask a radio host named Three Dog information about your father and it’s a percentage based skill check that if you fail it, I don’t think you can progress (unless I am completely mistaken since it’s been more than a half decade since I last played).

To make matters even worse, even at a maximum 100 in speech, the skill check can still be failed. Again, not 100% sure whether or not the Three Dog skill check is even required or if you can just run to the right place to progress the main story, but if you are a first time player you could absolutely screw yourself over not knowing about this.

loutr,
@loutr@sh.itjust.works avatar

IIRC failing the speech check is the “normal” outcome. If you convince him he gives you info you would have come across later, allowing you to bypass the next main story quest.

abraxas,

Yeah, that was always a weird one to me. It’s one thing for speech checks to give you advantages and shortcuts, but that straight up cut 30 minutes off the game.

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