On the one hand, happy to get the opportunity… on the other hand, this kind of just increases the testing overhead needed to finalise the preview version and ship the final version to more devices. Win some, lose some.
The new PS5 has been reduced in volume by more than 30%, and weight by 18% and 24% compared to the previous models. There are four separate cover panels, with the top portion in a glossy look, while the bottom remains in matte.
Hm…I mean, I’m not sure I’d call it a “new look”, but I suppose there are some changes.
Still looks like an air purifier / conditioner unfortunately.
I was holding off with upgrading my PS4 Pro with SSD but when I saw new PS5 leaks I went with XSX. Sorry, that thing has no place in an adult living room lol.
Yeah, why they have to make it so curvy in the first place? And then they have to add a stupid extra base just to get it to not roll around. Too many designers in the kitchen IMHO.
I’ll take the bait. I consider both consoles evenly matched but from the perspective of Sony diehard it’s quite attractive value proposition:
I don’t care about first party exclusives because I’ve played enough Naughty Dog games by now. Third party ones will come eventually as always.
I didn’t own any Xbox consoles up until now so it’s a treasure trove thanks to backwards compatibility. Especially when plenty of X360 games run 4k60.
Game Pass is cool although new Microsoft games seem to be released in quite barebone state.
The console itself can be quite cheap where I live, got an XSX bundle with Diablo 4 for ~$450. Game Pass Ultimate with Live Gold tricks is like ~$70 for 2 years. If you want to get really cheap, region change to Turkey, buy rechargeable Visa and enjoy everything being -50% off all the time.
I’m so happy they’re moving away from the “New Super Mario” formula.
Too bad they’re still going nuts on “everything is made out of plastic” look for the 2D games, but everything else is looking to be a major return to the World formula and that’s great
Okay, I know it’s been a while since I played assassin’s Creed, but I could have sworn the original story of the games was a dude being forced into a VR machine and becoming one of his ancestors?
Hardly surprising and it fits the scenario: a relatively small indie dev studio with only small-mid sized games under their belt with leadership deciding to buy into one of the most expensive IP available. Now, not only do they have a publisher looming over their work but are also under serious financial pressure to perform as well as expectation of a huge fan base plus promising a AAA sized game.
The leadership simply bit off far more than they could chew and panic set in, resulting in cut corners everywhere.
End result was a predictable disaster. Could have been avoided with smarter/better leadership. Clearly they didn’t think much of their dev team.
They could give away the game for free for a short boost in players, but they need to do something about the endgame first. Or else they end up in the same position they are in now.
Microsoft upped the Gamepass price on the basis that it would allow for bigger titles. Honestly I think they are delivering on that with Starfield and Forza Motorsport amongst others. EA Play inclusion also adds value as does having the 2 out of the 3 most recent AC chapters. Ubisoft + can go suck a dick though, I want Valhalla and eventually Mirage on Gamepass.
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