games

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dangblingus, w Marvel's Avengers goes on sale one last time before being delisted forever

This game was mocked when it was announced as late to the party, mocked when it was demoed as looking like some wish.com avengers characters, mocked upon release as being a shallow experience, and now it’s being delisted. My backlog remains resilient. Thank God I put on my Himalayan Walking Shoes!

youRFate, w Xbox Game Pass made $230 million revenue in one month, most users pay for full subscriptions

I like it, cheaper than Netflix used to be, and I use it for more hours / month. Rn I’m using it to play starfield.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

Yeah, and Lies of P just released, too. I get more than my money’s worth out of it. Especially with cloud gaming on the steam deck.

li10, w Devs on Unity Runtime Fee: "The trust is gone forever"

I said it in another thread, but Unity has truly fucked the vendor-client relationship.

While it is a nightmare, you can work with a company that changes its prices and terms, but you absolutely can’t work with a company that pulls this level of BS.

It’s just not safe to have your company so dependent on a vendor that could tank it on a whim.

dudewitbow,

Pretty much the biggest mistake made due to greed is the decision to retroactively apply thr deals to already existing titles. Its one thing to neuter titles in the future, but another to fuck over everyone whose already committed to using it on a different TOS

WalrusDragonOnABike,

Not a lawyer, but I feel like basing the fee on their internal guess on how many installs seems questionable. Surely some major jurisdictions would take issue with that and counting installs from before the new TOS towards the new threshold. Also their contradictory TOS terms at the very least would probably get them an expensive trial, even if they win it.

conciselyverbose,

Yep. The insanity of thinking you could apply it retroactively to already licensed games was absurd.

If you tied it to a future main version release with features people wanted, you could absolutely get away with some light pushback that's the usual grumbling on price changes, and a lot of developers would suck it up and move to the up to date engine anyways.

But when you try to pull the rug on people for stuff they've already been developing under previous terms, they're going to seriously reconsider, and on stuff they already published makes it extremely hard to justify working with you again.

Hazzard, (edited )

Yeah, that’s what burns the business relationship. Because now it’s not just “oh, Unity might screw me, and I’m investing in learning what could become a dead platform”, it’s “even if Unity doesn’t screw me now, they could randomly decide to screw me 10 years from now and retroactively charge me a king’s ransom”. That’s the stuff that has a permanent chilling effect on the whole platform.

OscarRobin,

The reason why Unity refuses to not make it retro-active is because they want money from Genshin Impact etc which already launched. If they don’t make it retroactive then the whole point of the change on their end is gone.

SickDisturbence, w Final Fantasy 7: Ever Crisis turns Square Enix's best into an avalanche of money-grabbing tactics

Yeah I tried playing it this weekend. The very beginning was amazing and nostalgic, but as soon as I finished the opening mission I was bombarded with all the deals and packs and unlocks… I went from excited to feeling sick to my stomach over the amount of bait I had to dismiss before I even saw the main mobile landing page for the first time. I haven’t opened it since.

slin, w BIT.TRIP RERUNNER + RUNNER MAKER Trailer

This is awesome!

I love the entire BIT.TRIP Saga.

torvusbogpod, w Bungie Is Reportedly Using Unreal Engine For Its New IP Codenamed 'Gummy Bears'

I mean, Halo was originally called “Monkey Nutz,” so I wouldn’t put much stock in the game content relating to the codename

Cabrio, w Diablo 4 Twitch viewership continues to drop as Diablo 3 overtakes it

After witnessing one of the most successful RPG releases in recent history

They better be referring to the release of BG3, because if they’re talking about D4…

https://lemmy.world/pictrs/image/1f307d4c-89d9-4af8-a0a1-45bf20e9ca83.jpeg

Klystron, (edited )

Successful in terms of cash, which I’d imagine is the most common metric people look for. Now whether gamers will look back on bg3 or d4 more fondly? You decide!!

wahming, w $70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet

Seriously, it’s a product for sale. Don’t like the price, vote with your wallet and don’t buy it. What’s with the manufactured outrage for every topic nowadays

elbarto777,

I don’t like how many posts cater to outrage lately, true.

But I don’t think this one is manufactured.

wahming,

Yeah, manufactured might have been the wrong word. Pointless? Uncalled for?

elbarto777, (edited )

But why would it be pointless or uncalled for? $70 for a rather old game?

Edit: I’ve been schooled. Is a brand new game with a confusing name. Still $70 for a console game; yikes.

Sanctus,
@Sanctus@lemmy.world avatar

Its not an old game, MK1 is the latest release. The people getting served this are running it on hardware that was weak last generation. At a certain point you simply cannot push these devices any further. MK1 for Switch was never going to look beautiful, the current gen Switch can’t do it. I’m okay with devs making their games available, I mean at least you can play it. Theres a reason a Switch 2 is in the works.

Satelllliiiiiiiteeee,
@Satelllliiiiiiiteeee@kbin.social avatar

This is a brand new game, they just gave it a confusing name

wahming,

Because you have the full choice to not buy and support it, if you think the price is unreasonable. It’s not a vital need, and nobody’s forcing customers to buy it. Housing, food, healthcare, we don’t have a choice. Buy or die. A video game? Not so much. The issue is not game publishers overcharging, it’s players who moan and whine… AND THEN BUY IT ANYWAY, thus ensuring the publishers will continue the practice

elbarto777,

Sure, but are we talking about people who buy the game, or people in general bashing at the price? They’re not necessarily the same group.

It’s like when Apple announced that $1000 monitor stand. It was laughable. Even if I won’t buy one, I bashed it to no end, because it was fun.

Vamanos,

Others have already replied with this info but I’m just spelling it out for anyone who is not familiar like me:

They fucking named the brand new game mk1. Is it a remaster? No. It’s not a remaster. Is it a recreation of mk1? No. It’s an alternate timeline game given the worst name in the history of naming things. It’s genuinely a brand new game.

elbarto777,

Holy shit. They really fucked up with that name.

Poggervania,
@Poggervania@kbin.social avatar

I mean… we live in the timeline where we had the Xbox One being the third Xbox, and Battlefield 1 not being the first Battlefield.

I would not be surprised if we start seeing “[Game Title] One” for rebooted games.

Vamanos,

Sometimes I wish I could have a job where companies just say “hey should we make this decision” and I tell them “that’s so fucking stupid no one will actually like that” and get paid well for it.

That’s my dream.

geosoco,

I've had some similar roles before, but more often than not companies just do it anyway, even if you have a lot of data to the contrary. It's stupidly easy for someone in management to push some of this through despite the data, choose an arbitrary metric to define their success, get their bonus, and then bail for another company. Meanwhile, folks left at the company have to then try and fix all of the nonsense. It blows that we value failing forward. I've seen a few decent products just tanked this way.

VonCesaw,

That’s standard price for new games from EA, greater Microsoft (id, Bethesda, Obsidian, 343, etc), SqEnix, and WB

elbarto777, (edited )

Which is bullshit. It reminds me of when web email services offered ridiculously small inbox sizes, such as 25MB or 50MB. Then in came Google and offered 1GB, and all of a sudden all those companies found the way to match Google’s offering.

But I guess if people are willing to pay for those ridiculous prices, and deal with in-game payments… shrug.

Lojcs,

I don’t think it’s “outrage”. It’s people making fun of the port on x and the website capitalizing on that to publish a story

wahming,

They’re calling it robbery and disrespectful. I’m not seeing where the joke is

Lojcs,

Crying at the Switch version of Mortal Kombat 1, Why didn’t they just wait for the next gen switch console, the fact it costs 70$ is robbery💀💀💀

I think it’s clear that they’re not literally calling it a robbery, they’re just expressing their discontent in a twitter way.

BeardedGingerWonder,

People are complaining because they don’t like a thing, that’s fine. Same as you’re complaining in this post. Call companies out on their bullshit. Also don’t buy bullshit, that’s a good point too.

wahming,

Because it doesn’t qualify as bullshit. Company made a product, set a price. Either you find it worth the price or not, but either way what’s the reason to kick up a fuss over an optional good

FooBarrington,

Company also sold pre-orders for a product, which means people can’t really decide whether the product is exactly what they want until they get it. At which point they complain, because they trusted the company not to sell a sub-par product. What is your issue?

wahming,

? The complaint right now is about the price, not the quality of the product. Are you saying they didn’t know the price when they preordered it?

On a side note, preorders are a scam. If you’re dumb enough to preorder a game in unlimited supply, that’s on you.

FooBarrington,

My guy, the complaint is about the price because of the quality. Or, as you are asking, are you saying people didn’t know the price when they bought it?

On a side note, preorders are a scam. If you’re dumb enough to preorder a game in unlimited supply, that’s on you.

I agree that pre-orders are a scam, but it’s shitty to say “you knew what you bought!” when some people literally couldn’t.

wahming,

I’m not saying they knew what they bought, I’m saying it’s on them for choosing to buy before they knew what they were buying. Seriously, people need to take responsibility for their choices already.

FooBarrington,

Earlier you said:

Company made a product, set a price. Either you find it worth the price or not, but either way what’s the reason to kick up a fuss over an optional good

Now you’re saying it’s on people who pre-order. Can’t we stop pushing this on the consumer and start demanding better from the manufacturers? Why can they sell shitty products, instead of being held to higher standards?

wahming,

In this particular case, it’s not on the publisher. The switch is an old console, and there’s only so much they can do with the hardware. It’s not a particularly big surprise to anybody familiar with the technology.

Why SHOULDN’T we hold consumers to task for their bad decisions? They are arguably making things worse for the rest of us, by repeatedly rewarding bad behaviour from companies. There is no good reason for them to preorder, they just had to be the first instead of waiting a day for reviews to appear. Well, if you’re going to be impatient, guess what? The risk is on you.

FooBarrington,

In this particular case, it’s not on the publisher. The switch is an old console, and there’s only so much they can do with the hardware. It’s not a particularly big surprise to anybody familiar with the technology.

Then they should be open about this before and during release.

Why SHOULDN’T we hold consumers to task for their bad decisions?

Because it doesn’t work. One side of the equation spends lots of money to make sure as many consumers as possible make bad decisions, because it makes them even more money. You can’t fix this only by changing the other side.

wahming,

I didn’t suggest fixing it. I said the consumers consciously made a bad decision, and they should take responsibility for it. I’m tired of grown ups acting like kids.

FooBarrington,

And by pushing the responsibility onto the consumer, all you do is support the shitty business practices of the manufacturer.

ZephyrXero, w Bungie Is Reportedly Using Unreal Engine For Its New IP Codenamed 'Gummy Bears'

I wonder if the codename implies you will be jumping and bouncing around a lot in the game

bjoern_tantau, w Leaked Xbox Emails Mention Red Dead Redemption 2 for Next-Gen, Fans Dare to Dream
@bjoern_tantau@swg-empire.de avatar

I don’t get it when they rush to update a game that’s already looking very good. But they leave old games that could really benefit from an update by the side.

But I guess it must be worth it.

Jamie, w Unity reportedly considering cap on hugely controversial per-install fees
@Jamie@jamie.moe avatar

I had a feeling something like this was gonna come. It’s an age old trick.

Do something that makes people mad and gets attention.

Let it stew for a few days while you’re “considering” things.

Come out and say you made a mistake and the initial plan was misguided, present the thing you were actually planning to do instead.

Brag about how much you “care about feedback” while still doing what you want

Chariotwheel,

It doesn't work the same here as with B2C products. Excluding hobby developers who wouldn't been hit either way. most people paying for Unity are trying to make a living and a company eradically throwing the pricing model around is not a good look when there are altrnatives around.

People can and will go to alternatives for new projects. Unreal, if you want a marketplace and impressive 3D and Godot if you want FOSS. Not to mention the otber game engines.

It's about money here, in some cades not little amount of money.

drkt, w Your Minecraft account might be gone forever unless you act now

You should be playing better games, anyway www.vintagestory.at

fibojoly,

It really is. It’s great seeing how much progress the game had made in a few years, although it’s still far from perfect.

Franzia,

Interesting. Thank you!

WaterWaiver, (edited )

The trailer video makes it look full of micro-management. Micro-blocks to construct tools?

miss_brainfart, (edited )
@miss_brainfart@lemmy.ml avatar

I’d be happier if the site didn’t violate the GDPR

A bit of added context:
They are based in Latvia, which is part of the EU, so subject to the GDPR. And under the GDPR, the use of Google Analytics is in fact unlawful without getting explicit and informed (that one’s very important) consent from the user.

Article 44 is the relevant one here, detailing data transfers to so-called third countries outside the EU.

InvisibleShade, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I actually managed to soft lock a side quest in The Witcher 3 recently. If you loot a container right as a cutscene begins, the item will be removed from the container but not put into your inventory.

I managed to do this with a key (by mistake) and almost lost around 25 hours of gameplay lol.

pastermil,

What container is this?

InvisibleShade,

Avoiding spoilers, one of the major quests has you approach and help someone fight some monsters. In that same place there is a skeleton with a key in it for a different side quest.

After you finish fighting the monsters, a dialog cutscene triggers with the person you just helped, but there is a small window of time between the combat ending and the dialog cutscene starting when you actually loot.

pastermil,

Is this in a garden?

InvisibleShade,

No, it's on a desolate island, and you're trying to help solve the problem which makes it unlivable.

pastermil,

An island with a mansion full of mice?

InvisibleShade,

I'll just tell you, it was Hjalmar.

pastermil,

Yeah, I didn’t encounter anything like that. Probably fixed in the later patch…

InvisibleShade,

It actually isn't fixed because this happened to me only a couple of weeks ago (with the next gen upgrade). But it must be an incredibly rare bug because I've done the "loot before cutscene trigger" a bunch of times before but only once did it glitch.

Metal_Zealot, w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million
@Metal_Zealot@lemmy.ml avatar

Wow. Doubled down on the “yea were not gonna credit artist’s our AI stole from”. What a supreme douche

kmkz_ninja,

How would they credit the artists? Generative AI is trained on thousands and millions of images and data points from equally numerous artists. He might as well say, “I give credit to humanity.”

ech,

Generative AI is trained on thousands and millions of images and data points from equally numerous artists.

Congrats on pinpointing the problem.

kmkz_ninja,

It’s a pretty arbitrary problem, isn’t it?

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I only consume art from people born of mute mothers isolated from society during their pregnancy and then born into sensory deprivation chambers.
It is the only way to ensure proper pure art as all other artists are simply rehashing prior work.

Kerfuffle,

Doubled down on the “yea were not gonna credit artist’s our AI stole from”. What a supreme douche

I don’t think it’s as simple as all that. Artists look at other artists’ work when they’re learning, for ideas, for methods of doing stuff, etc. Good artists probably have looked at a ton of other artwork, they don’t just form their skills in a vacuum. Do they need to credit all the artists they “stole from”?

In the article, the company made a point about not using AI models specifically trained on a smaller set of works (or some artist’s individual works). Doing something like that would be a lot easier to argue that it’s stealing: but the same would be true if a human artist carefully studied another person’s work and tried to emulate their style/ideas. I think there’s a difference between that an “learning” (or learning) for a large body of work and not emulating any specific artist, company, individual works, etc.

Obviously it’s something that needs to be handled fairly carefully, but that can be true with human artists too.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I swear I’m old enough to remember this exact same fucking debate when digital tools started becoming popular.
It is, simply put, a new tool.
It’s also not the one and done magic button people who’ve never used shit think it is.

The knee-jerk reaction of hating on every art made with AI, is dangerous.
You’re free to like it or not, but it’s already out of the hat.
Big companies will have the ressources to train their own model.
I for one would rather have it in the public domain rather than only available to big corps.

loobkoob, (edited )

I wouldn't call myself a "good artist" at all, and I've never released anything, I just make music for myself. Most of the music I make starts with my shamelessly lifting a melody, chord progression, rhythm, sound, or something else, from some song I've heard. Then I'll modify it slightly, add my own elements elsewhere, modify the thing I "stole" again, etc, and by the time I've finished, you probably wouldn't even be able to tell where I "stole" from because I've iterated on it so much.

AI models are exactly the same. And, personally, I'm pretty good at separating the creative process from the end result when it comes to consuming/appreciating art. There are songs, paintings, films, etc, where the creative process is fascinating to me but I don't enjoy the art itself. There are pieces of art made by sex offenders, criminals and generally terrible people - people who I refuse to support financially in any way - but that doesn't mean my appreciation for the art is lessened. I'll lose respect for an artist as a person if I find out their work is ghostwritten, but I won't lose my appreciation for the work. So if AI can create art I find evocative, I'll appreciate that, too.

But ultimately, I don't expect to see much art created solely by AI that I enjoy. AI is a fantastic tool, and it can lead to some amazing results when someone gives it the right prompts and edits/curates its output in the right way. And it can be used for inspiration, and to create a foundation that artists can jump off, much like I do with my "stealing" when I'm writing music. But if someone gives an AI a simple prompt, they tend to get a fairly derivative result - one that'll feel especially derivative as we see "raw output" from AIs more often and become more accustomed to their artistic voice. I'm not concerned at all about people telling an AI to "write me a song about love" replacing the complex prog musicians I enjoy, and I'm not worried about crappy AI-generated games replacing the lovingly crafted experiences I enjoy either.

Franzia,

Artists who look at art are processing it in a relatable, human way. An AI doesnt look at art. A human tells the AI to find art and plug it in, knowing that work is copyrighted and not available for someone else’s commercial project to develop an AI.

Grumpy,

That’s not how AI art works. You can’t tell it to find art and plug it in. It doesn’t have the capability to store or copy existing artworks. It only contains the matrix of vectors which contain concepts. Concepts cannot be copyrighted.

Kerfuffle,

You can’t tell it to find art and plug it in.

Kind of. The AI doesn’t go out and find/do anything, people include images in its training data though. So it’s the human that’s finding the art and plugging it in — most likely through automated processes that just scrape massive amounts of images and add them to the corpus used for training.

It doesn’t have the capability to store or copy existing artworks. It only contains the matrix of vectors which contain concepts.

Sorry, this is wrong. You definitely can train AI to produce works that are very nearly a direct copy. How “original” works created by the AI are is going to depend on the size of the corpus it got trained on. If you train the AI (or put a lot of weight on) training for just a couple works from one specific artist or something like that it’s going to output stuff that’s very similar. If you train the AI on 1,000,000 images from all different artists, the output isn’t really going to resemble any specific artist’s style or work.

That’s why the company emphasized they weren’t training the AI to replicate a specific artist’s (or design company, etc) works.

Grumpy,

Sorry, this is wrong.

As a general statement: No, I am not. You’re making an over specific scenario to make it true. Sure, if I take 1 image and train a model just on that one image, it’ll make that exact same image. But that’s no different than me just pressing copy and paste on a single image file. The latter does the job whole lot better too. This entire counter argument is nothing more than being pedantic.

Furthermore, if I’m making such specific instructions to the AI, then I am the one who’s replicating the art. It doesn’t matter if I use a pencil to trace out the existing art, using photoshop, or creating a specific AI model. I am the one who’s doing that.

Kerfuffle,

As a general statement: No, I am not.

You didn’t qualify what you said originally. It either has the capability or not: you said it didn’t, it actually does.

You’re making an over specific scenario to make it true.

Not really. It isn’t that far-fetched that a company would see an artist they’d like to use but also not want to pay that artist’s fees so they train an AI on the artist’s portfolio and can churn out very similar artwork. Training it on one or two images is obviously contrived, but a situation like what I just mentioned is very plausible.

This entire counter argument is nothing more than being pedantic.

So this isn’t true. What you said isn’t accurate with the literal interpretation and it doesn’t work with the more general interpretation either. The person higher in the thread called it stealing: in that case it wasn’t, but AI models do have the capability to do what most people would probably call “stealing” or infringing on the artist’s rights. I think recognizing that distinction is important.

Furthermore, if I’m making such specific instructions to the AI, then I am the one who’s replicating the art.

Yes, that’s kind of the point. A lot of people (me included) would be comfortable calling doing that sort of thing stealing or plagiarism. That’s why the company in OP took pains to say they weren’t doing that.

Kerfuffle, (edited )

Artists who look at art are processing it in a relatable, human way.

Yeah, sure. But there’s nothing that says “it’s not stealing if you do it in a relatable, human way”. Stealing doesn’t have anything to do with that.

knowing that work is copyrighted and not available for someone else’s commercial project to develop an AI.

And it is available for someone else’s commercial project to develop a human artist? Basically, the “an AI” part is still irrelevant to. If the works are out there where it’s possible to view them, then it’s possible for both humans and AIs to acquire them and use them for training. I don’t think “theft” is a good argument against it.

But there are probably others. I can think of a few.

Franzia,

I just want fucking humans paid for their work, why do you tech nerds have to innovate new ways to lick the boots of capital every few years? Let the capitalists make aeguments why AI should own all of our work, for free, rights be damned, and then profit off of it, and sell that back to us as a product. Let them do that. They don’t need your help.

Kerfuffle,

I just want fucking humans paid for their work

That’s a problem whether or not we’re talking about AI.

why do you tech nerds have to innovate new ways to lick the boots of capital every few years?

That’s really not how it works. “Tech nerds” aren’t licking the boots of capitalists, capitalists just try to exploit any tech for maximum advantage. What are the tech nerds supposed to do, just stop all scientific and technological progress?

why AI should own all of our work, for free, rights be damned,

AI doesn’t “own your work” any more than a human artist who learned from it does. You don’t like the end result, but you also don’t seem to know how to come up with a coherent argument against the process of getting there. Like I mentioned, there are better arguments against it than “it’s stealing”, “it’s violating our rights” because those have some serious issues.

Jimmycakes,

That’s over. Just let it go. It’s never going back in the bottle and artists will never see a penny from ai that trained their art. It’s not fair but life isn’t fair.

_haha_oh_wow_, w Bungie Is Reportedly Using Unreal Engine For Its New IP Codenamed 'Gummy Bears'
@_haha_oh_wow_@sh.itjust.works avatar
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