I’d say Red Dead Redemption 2 (RDR2). Everything about the atmosphere in that game was immersive - graphics were good enough that I didn’t notice they were graphics. I genuinely felt cold, wet, hot, windblown, or joyful at the various weather/environment situations in the game.
I think that “best” is open to various interpretations.
The most-emotionally-impactful in the context of the game?
The most-graphically-impressive?
The best-integrated with the game?
I often don’t try and play the latest-and-greatest games, and while I’m sure that I’ve played games with thunderstorms in them, I can’t immediately recall any recent first-person 3D games…and I’ve kind of shifted way from FPSes in recent years. Probably the newest 3D game that I can immediately recall playing that I distinctly recall having thunderstorms – though I think that they were rain is modded Fallout 4; I was using one of the weather mods.
There are radstorms that impact gameplay by dosing the player with radiation, and I suppose could be considered to a different form of thunderstorm. These are separate from normal storms. Fallout 76 also has radstorms, but they are less-frequent and far-less-damaging than in (modded, don’t recall base game) Fallout 4.
I guess that that’d probably be the most-graphically-impressive that I personally can recall off-the-cuff. I’m sure that there must be some newer, fancier thunderstorms out there.
For impact…I can’t recall for certain whether-or-not there was actual thunder and lighting other than in cutscenes, though there’s certainly rain… But The Saboteur is an Assassin’s Creed-style game (I understand; I’ve never played more than a very small amount of those games) set in World War II Paris. The areas that are occupied by Nazi forces are mostly black and white, with a small amount of color, mostly red, and at least some of the time, it’s raining. The areas where forces have been pushed back look kind of like spring. I think that it added to the game’s atmosphere a lot.
One of the few games where I thought storms were an actual danger.
The way those storms rolled in and turned peace into pure chaos. Driving around avoiding thunderstrikes. Going on foot meant having to dodge pieces of debris or getting yeeted to some unknown part of the map. Actually required to take shelter somewhere. Storms felt actually like it really added something to the game beyond just a different skybox and rain. That was good shit.
I feel like I’m biased and it’s my answer for everything, but RDR2. No other game environment has come close, for me. Screenshot from one moody moment I captured:
For atmosphere, I was floored by Kingdom Come: Deliverance’s storms. They really did a good job of capturing the deep rumble of an approaching storm out on the plains.
As much as the rest of the game is an exercise in tedium and complete disrespect of the player’s time and intelligence, the thunderstorm event in Spiritfarer is pretty rad, and definitely one of its high points.
At least the first time. The charm wears off after the 9th or 10th time you do it just because you need to grind for the one material you can get from it, and only from it.
I really tried to like spiritfarer. It’s popular and conceptually my kind of game.
How tf did they manage to make it so awful. I still don’t understand. I played like 4 hours and not once had anything approaching fun. Even the emotional impact of the first storm was ruined by that terrible minigame.
I think the best way to approach Spiritfarer is as a somewhat cryptic expression if its core conceit: Thanklessly doing a bunch of repetitive chores for dying relatives who mostly act still like dicks towards you for your trouble, and bending over backwards to structure your time and living space around catering to them. The only reward for hard work is more work, and ever more specific and petulant demands. This inevitably evolves to all of your obligations piling up to the point that there literally aren’t enough hours in the day and your progress in your own life (or your boat) grinds to a halt. And when they finally die you’re stuck dealing with all their stuff, forever.
It’s an interactive metaphor. And while hilarious when taken as a whole, perhaps from the perspective of it all being an elaborate troll, it actually makes for a kind of lousy video game.
Turn off the music and sit in a zone listening to the rain and thunder while talking to friends. A+.
This game has excellent ambient sounds. I turn the music off often and just listen. Sometimes it’s fun to just wander or find a little nook to craft in nature.
I swear I’ve come across an indie game that had great thunderstorms, but I can’t remember what it was for the life of me.
That said, imo The Sims as a series has had good thunderstorms. Being outside can result in your Sim being hit by lightning, and iirc there are things that’ll increase the chance of getting hit, like being wet, being in a pool, holding an umbrella, etc. I’m not sure which game has the best thunderstorms though.
VRchat has some worlds with really good ambience, and typically they include rain and/or thunderstorms to some extent. You don’t actually need VR, you can play VRC on a normal monitor.
I’ve just realized that one of the things that Risk of Rain 2 is missing, is a persistent thunderstorm that gets stronger as the difficulty gets higher, lowering your visibility over time.
BOTW/TOTK is pretty memorable because it has a mechanical effect. Climbing becomes harder due to wet surfaces being slippery, and lightning can strike things killing them, damaging things and setting fires.
This is one of the two that jump to mind. Red Dead Redemption 2 had beautiful, atmospheric storms that were a sight to behold at a distance. Breath of the Wild brought the lightning up close and personal.
There’s nothing quite like deciding to take a fight in a thunderstorm while the only gear you have left is metal, or carefully sneaking up on an enemy only to have a bolt of nature’s electric fury crash down two meters behind you and shake the ground you’re standing on. Especially in surround sound.
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