They aren't laundering money. No. They're basically just setting it on fire.
See, Chris Roberts is the king of feature creep. He keeps wanting to add in the new shiny while not paying attention to finishing the shit that's already on the list.
They've also thrown out previous work to start over again more than once.
Star Citizen needs something like what happened to Freelancer if they ever want to release: change of management. It suffered the exact same feature creep and that only ended when Microsoft stepped in and ousted Roberts
Check my other comment, I found a quote saying they have about 1000 employees. At $100k/yr average salary, that’s about $100M/yr just to pay the salaries. Even if they underpay at $50k/yr, thats $50M/yr. That money is simply being burned. This whole project is a classic example of feature creep and sunk cost fallacy.
Why’s demand for E3 is so low comparatively? What’s different with gamescom? I know gamescom used to be the gamer focused convention when E3 was still focused on business side but what’s different about it today?
Because times are changing, E3 no longer has the prestige it once held. Presenting your game in E3 costs an arm and a leg and isn’t any more effective than making a Direct presentation video. Because of that companies are moving into online showcases. I wonder how Gamescom and Summer Games Fest maintained relevancy while E3 turned into a nostalgic memory.
I think one of the main draws of Gamescom has always been the community or interactivity, also Köln is in the blue banana of Europe so there’s probably almost 100milion people within a 5 hour drive. I don’t really know why E3 is failing but I can roughly tell you why Gamescom isn’t, for one while there are occasional issues Orga is good generally, half of the German media lives a stones throw away from the fairgrounds, a lot of entertainment is provided besides the fair itself (concerts and other things throughout the city), it’s organised by the German games industry association so the cashflow required could be more easily acquired, it also likely means more stability, the city and potentially the entire country want the event to succeed which likely helps. Most of this is just educated guesswork though so take it with a little scepticism.
E3 is failing because companies can just upload their showcases to YouTube now. Modern day E3 is a consumer event anyway, why not deliver the announcements they are looking for in a manner that’s cheaper and more convenient for everyone?
It seems like gamescom is more of a festival where announcements are a bit of a bonus. Gamescom’s better public relations most likely help too.
I also read today that there’s a game developer conference organised by the same association around the time here too, so that likely helps a lot. If your team is already there to learn they might as well present stuff and vice versa.
I think we’ve all learned our collective lesson at this point (or at least, we should have) not to over-hype games, nor to pre-order them.
I’m going to have to temporarily move in with my dad in October potentially for a few months, should be some decent reviews in by then so I’m looking forward to killing time with this game!
Thanks. I think I had GP a while back just to play AC: Valhalla, so I won’t get a cheeky deal… I’ll probably buy it on GOG, as it seems like it’s not going to be the sort of game I complete within a month or two, I prefer to ‘own’ a game than rent it once I’m satisfied it’s for me.
It will be a few years before it’s on GOG, so it really depends how patient you are. Fallout 4 only appeared on there a week or two ago to give you a frame of reference.
The people who have “learned” “the lesson” are a loud minority. The vast majority of consumers will put money wherever they feel like it, philosophy be damned.
GTA Online could have been so great, but instead it feels like they put no effort into doing anything but selling new DLC. The missions are boring and unrewarding, the motivation to work with others is nil, there is no good teaming system, it’s incredibly complicated to start any business and the guide is lacking to the point where there might as well not have been a guide at all. Then if you say fuck it, I am going to attempt this all on my own someone comes up and frags you with a rocket launcher 3 seconds into attempting to pick a lock.
So frustrating. It could have been the coolest game ever and it’s just a pile of shit.
And an EA account. And agreement to a 3rd party EULA with EA. For a single player game. That’s some real “we’re gonna sell you microtransactions later” energy out of a 60 dollar release.
That’s troubling. I’ve been playing the shit out of both GTA V and RDR 2 because they have the two best campaigns I’ve ever played. Especially RDR2. It was unique in its trajectory, in its beats…I really hope the follow ups, (however many years down the road those might be) won’t be affected too much by this. The writing made those games what they are.
I haven’t played baldurs gate, but I’ve been seeing a lot about it, mostly positive. Interesting, the news about that company. Being successful doesn’t usually call for a massive shakeup. But that’s capitalism for you. Fuck the workers, squeeze more out of those you keep. Classic.
As someone who has a very small selection of games they like, play God of War. I never played any of them before the 2018 game and I loved it. I start it again and play through like once a year to 100%. Only game I ever 100%ed.
Loved RDR and GTA but not much else has kept my interest anyway close to GoW except maybe Hitman.
Speculating but they’ve probably already wrapped up all the writing for GTA VI and planned to move on after that. Imagine with Houser leaving we’ll see a few more vets as they finish up their roles for VI.
When you walk into the drunk guys home for his money and kill him, but his son goes “pa, pa, pa…” I know it’s a video game, but I wasn’t expecting that. It was one of those moments where i can never forget. I felt like I actually hurt a person in my mind and kept thinking about it, still do. Absolutely the best game that brings you into the fold as a player.
I dunno, I’m not a huge gamer. I’ve had just FIFA and gta v on my console for years happily. Rdr2 is a newer purchase for me and I love it. But I don’t really like fantasy games, so I’m not really larian’s audience.
I like shooting and driving and open worlds. And soccer. I put off getting rdr2 for so long because I couldn’t drive. I regret writing it off because I was definitely wrong about it
I was saying I’ve been hearing good things about BG3 and saw they fired a lot of people to “streamline” the company. I was just deriding capitalism for that insane mindset
In related news, as part of its recently publicised cutbacks, BioWare has “let go of” Lukas Kristjanson, the lead writer behind Baldur’s Gate 1 and 2, and the writer of the first three Dragon Age games, Mary Kirby.
Oh it wasn’t Larian, that name was mentioned to me so I just assumed from the quote above without rereading. I dunno the connection between larian and BioWare, but they’re obviously releasing games together? Or sharing titles?
Gotcha, so Baldurs gate 1 and 2 were released by bioware it 1998 and 2000 respectively, the lead writer for those games was let go by bioware recently, Larian is a completely separate company that got the IP rights to do BG3 👍 I can see where the confusion came in lo Edit: More context in the development section of en.m.wikipedia.org/wiki/Baldur's_Gate_3
GTA V? Really? I absolutely hated the story in that, and I hated the characters. Here are some of my issues with it:
Trevor:
interesting epilogue, but otherwise pretty much no character arc
really wanted to see him try to take on the Los Santos gangs (DLC!)
Franklin:
largely just does whatever Michael says
wanted to start a dealership, but he kinda gives up once he makes it big (DLC!)
Michael:
arc was okay, but he didn’t seem like a good fit for main character, especially when Franklin gets the ending
All in all, I felt like the three character perspective was largely a distraction from the lack of actual storytelling. SA and IV didn’t have that, so they actually had a meandering plot with some character development to round it all out.
I haven’t finished RDR2 (it’s so long!), but I really loved RDR and heard that story for RDR2 is even better.
I mean, I’d argue that GTA V didn’t have the most emotional storytelling, but it wasn’t a character driven game like RDR2. The characters had the stories they did because they each opened up different avenues into different types of crimes. They didn’t focus on it. The characters were all insufferable. But that doesn’t mean the writing for the story itself wasn’t good. Yeah, the characters all kinda sucked, but the storytelling propelled the tension and wasn’t just some lame bullshit that felt like it needed to be there. The characters don’t develop that much, but the backstory was great, the intrigue and the vastness of the word made it great. That’s all writing. But you’re right, it couldn’t stand alone as a character driven story.
RDR2 on the other hand is a character driven story at its heart. You definitely need to play it because it’s incredibly well done. If you’re looking for good storytelling, emotional connections to the characters’ trajectories, and a great fuckin game, RDR2 is where you wanna be.
I’m not expecting RDR-levels of storytelling or anything, and the original RDR is way better than any of the GTAs in terms of storytelling and characters. However, GTA V felt like such a downgrade from previous entries.
GTA V starts out strong, with a fun heist sequence, which gets the player excited for more. And then the next thing we see is Michael at marriage counseling, and then we meet Franklin, who seems ready to take up Michael’s mantle. Then we see Trevor, who is now running drugs in the rural area, which is also pretty exciting. At the start, I was excited to see all three develop their individual storylines, with Franklin just getting into the underground, Trevor establishing himself as a drug kingpin, and Michael getting his last heist in.
But instead of that, Trevor and Franklin kind of give up on their arcs and they just focus on helping Michael with the heist. Why? Why doesn’t Trevor try to take over the drug trade in Los Santos? Why doesn’t Franklin try to start his own dealership? Or at least steal cars as side content? If they’re really interested in heists, why is there only about five of them? Why can’t I go do more after finishing the main storyline? What about Las Venturas, doing heists there would be a ton of fun!
To me, the storytelling really dragged once Trevor came to Los Santos, which was more than half of the game. In fact, I dropped it and came back about three times (restarting twice) because it was so uninteresting, until I finally forced myself to speed through the story just so I could cross it off my list so I wouldn’t feel the need to come back. I didn’t have the same problem with either GTA SA or GTA IV, and I even finished GTA IV after GTA V (played off and on on console before GTA V, then bought and played through on PC).
And the world felt small to me. I know it was physically bigger than every other GTA game, but it felt so much smaller than GTA SA, which was able to fit three cities and a rural area and still make them feel far apart (GTA V just had one city and a rural area), and it felt similar to GTA IV. I didn’t feel any desire to explore like I did with SA. The backstory was interesting, but I think it just highlighted how disappointing the rest of the story was.
In fact, I even like GTA III more than GTA V. It’s pretty janky to play today, but it still has that OG charm to it.
So I honestly don’t understand why it’s so loved. Nothing about it really stood out to me aside from the graphics and performance of the engine. I didn’t like the driving as much as IV (controversial take), the humor felt bland to me, and I didn’t find any of the side characters particularly interesting, except maybe Lamar, and he also largely gave up on his arc.
So GTA V is by far my least favorite of the series, so much so that I’m not looking forward to GTA VI.
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