There are stretch goals that go all the way to 65 million, and then it stops there. Since it’s obvious those goals were reached a LONG time ago, does anyone know if those are already in the game?
They don’t care about the quality as long as it’s passable most of these people are underpaid anyway. AAA setting the bar lower and lower is nothing new.
This game (Immortals of Aveum) already had a lot of controversy when they announced the PC minimum requirements, including an RTX 2080. People knew something wasn’t right there (optimization seemed poor, game was made with “upscaling in mind” - aka “we didn’t do anything to optimize this other than adding FSR2/DLSS, good luck”). Releases and it’s worse than expected with mediocre graphical features and horrible performance, generic cookie cutter garbage.
Do they even use facial mocap? Fallout 4’s best facial animations were all reserved for Preston Garvey, and they are so not very smooth, I always assumed they were done by hand.
Maybe if they make enough money on this, they can expand and develop The Elder Scrolls and the Fallout series in parallel, as well as whatever else they have cooking, instead of working on only one title at a time.
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