For The King is a total steal for 5 bucks. Not a ton of repeatability but I lost about 4 weekends beating it. Great game, mixes a lot of genres and it totally work. Worth a look, especially at that price.
AOE2 DE doesn’t work fine scroll down to all the people saying it doesn’t work on their flavor of proton. I would know I bought it couple months ago and refunded it because it just wouldn’t work. It doesn’t seem they fixed anything either.
The most recent comment that claims it works is from 3 days ago, and it seems you need a startup command. So it seems to have been completely broken as of a week or two ago, but potentially there’s a workaround on the latest Proton experimental.
So your experience from a couple months ago may no longer apply.
Nope still doesn’t work, it used to work on proton 5, 6, 7, 8 flawlessly. Now you have to install a custom proton that includes a simple fix to be able to play the game (this fix only works on proton 7 and 8 and your performance its questionable). Also this isn’t official so you can get banned at any moment. Having to use bleeding edge proton for something that used to work on proton 5 flawlessly is not a fix.
I just picked up the homework bundle but I’ve never played them. I also picked up Warhammer 40k mechanicus, which I own on PS5 but I’ve switched back to PC with the steam deck.
The problem with these games (like Stellaris, which is also on offer and I would recommend with the same warning) is that the base game lacks many interesting features, which you only get if you buy all the DLCs.
On my tablet I only bought the two large DLCs and not the leader packs and my city planning looked really bad when I realized that not all wonders are available without them.
I’ve had a great time playing the Stellaris base game but stopped playing after I felt like I was being locked out of a bunch of new content in DLC. I’ve been keeping an eye out for a complete pack of the DLC but even on sale I’d need to pay way more than I paid for the base game.
I feel bad for the teams that had to go into “double crunch” mode after BG3 came out. Just so they can get the game into not embarrassing shape for launch.
Or they could, you know, wait for it to be ready to release. How about they wait to announce it until the game is done, and then spend the last few months polishing it?
Then you really don’t want to know a lot I guess. This indicates nothing about the quality. Could be marketing failure, overly high system requirement targets, financial crisis lessening buying power or simply one of the best games nobody has played like Psychonauts 1, because they were out of the current trends.
For anyone who may have forgotten or may not know: the game is a day 1 launch on game pass. I already have it preloaded and I didn’t preorder. You can easily see how buggy the game is for yourself next week.
I hate Roblox. Their Android game somehow goes around Google account settings and allows kids to buy “Robux” for real money without authentication for payments (and, of course, makes this easy to do by accident). Furthermore, this real money can go into a temp account without an email address, so if you delete the app without creating a proper account, your money is unrecoverable. Their “customer support” is very unhelpful. We try to be liberal yet sane when it comes to technology for kids, but Roblox is prohibited for our children.
That’s not much of a brag. Just because the monsters in this game won’t mysteriously fly off into space only to reappear right behind you seconds later, doesn’t mean we should celebrate.
It’s not a brag, period. Not having a buttload of bugs should be the bare minimum every game should strive for. It’s like saying “we sell the least rotten food in town”.
Its pretty sad that we’ve gone from “most epic adventure” and “largest open world you’ve seen” to “least buggiest game”
Nonetheless, I’ve enjoyed most Bethesda games and I have gamepass on pc and will definitely try the game.
I can’t answer the first question, but developers and artists are expensive. Here is a quote I found online
As of 2020-12, CIG has a total of 695 staff. 512 of whom are developers. As of July 2023, 1100 CIG staff are working on Star Citizen, not counting third party …
At an $100000/yr salary, a team of 1100 people will cost $110mil/year. That excludes other business costs or any third party company they may contract for various assets, for example music.
They’re easily triple-A size without a single launched game lol. Yet despite the budget and expense of a AAA studio, they’ve put out less content then an indie studio. So what are these developers actually even doing
As a developer, it’s easy to get lost implementing things that “you might need”, and waste time on countless refactorings. This is why project management is very important, and to have capable people in the leadership that can give a direction.
I’ve seen some interviews with developers, and they definitely are building cool tech, for example procedural generators that can do very detailed models of buildings and interiors, but it takes time away from actually making the game.
A thousand percent this is bad project management. You can have amazing staff but if there’s poor project management there’s going to be huge costs and delays
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