Then you really don’t want to know a lot I guess. This indicates nothing about the quality. Could be marketing failure, overly high system requirement targets, financial crisis lessening buying power or simply one of the best games nobody has played like Psychonauts 1, because they were out of the current trends.
For anyone who may have forgotten or may not know: the game is a day 1 launch on game pass. I already have it preloaded and I didn’t preorder. You can easily see how buggy the game is for yourself next week.
I hate Roblox. Their Android game somehow goes around Google account settings and allows kids to buy “Robux” for real money without authentication for payments (and, of course, makes this easy to do by accident). Furthermore, this real money can go into a temp account without an email address, so if you delete the app without creating a proper account, your money is unrecoverable. Their “customer support” is very unhelpful. We try to be liberal yet sane when it comes to technology for kids, but Roblox is prohibited for our children.
That’s not much of a brag. Just because the monsters in this game won’t mysteriously fly off into space only to reappear right behind you seconds later, doesn’t mean we should celebrate.
It’s not a brag, period. Not having a buttload of bugs should be the bare minimum every game should strive for. It’s like saying “we sell the least rotten food in town”.
Its pretty sad that we’ve gone from “most epic adventure” and “largest open world you’ve seen” to “least buggiest game”
Nonetheless, I’ve enjoyed most Bethesda games and I have gamepass on pc and will definitely try the game.
I can’t answer the first question, but developers and artists are expensive. Here is a quote I found online
As of 2020-12, CIG has a total of 695 staff. 512 of whom are developers. As of July 2023, 1100 CIG staff are working on Star Citizen, not counting third party …
At an $100000/yr salary, a team of 1100 people will cost $110mil/year. That excludes other business costs or any third party company they may contract for various assets, for example music.
They’re easily triple-A size without a single launched game lol. Yet despite the budget and expense of a AAA studio, they’ve put out less content then an indie studio. So what are these developers actually even doing
As a developer, it’s easy to get lost implementing things that “you might need”, and waste time on countless refactorings. This is why project management is very important, and to have capable people in the leadership that can give a direction.
I’ve seen some interviews with developers, and they definitely are building cool tech, for example procedural generators that can do very detailed models of buildings and interiors, but it takes time away from actually making the game.
A thousand percent this is bad project management. You can have amazing staff but if there’s poor project management there’s going to be huge costs and delays
Glad this is finally happening. Playing on and off since Switch release and I really want to play the game in higher quality. Finally can try it on PC or PS4 without losing progress
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