I could almost see the "digital foundry can't share it" as not giving their review outlets preferential treatment over everyone else (because the technical breakdown is a separate thing), but the timeline is just not anywhere near sufficient, especially for a game of this scope.
I understand that Beth delayed the review codes, but I don’t quite understand why. The subtext of this article seems to suggest that they expect higher reviews from other outlets. Is that the case?
I'm kind of reading it like the Europe team did kind of a shitty job, considering they said some places got codes from the American team.
It's generally a hard balance to strike on when it's good enough for reviewers to get their hands on it with enough time to actually provide meaningful evaluations (because they genuinely are fixing shit up to and through launch. This is the same reason it's hard for reviews to provide a lot of information on general bugginess. They also play a lot of unfinished stuff that's actually cleaned up before launch). But there's no reason to give different reviewers codes at different times. It sounds like different divisions and one fucking up.
That’s not true. RAM usage in open world games depends on how much assets are being loaded. We’ll need an in-depth analysis to determine if it is bad optimization or not
i mean, its bethesda, yo you really expect any kind of optimization ? and at launch at that? its a sad state of affairs but alas, that is how tripl a is nowadays
What’s this “again” business? Do you actually feel you’re entitled to a $1 unlimited access pass to their entire library for 2 weeks just to play their biggest release? If not, do you think it’s unethical or illegal or some other gripe?
I played Outer Worlds, Wasteland 3 and Halo: Infinite with that shit in the past years. I felt like I was literally stealing the games.
Oh neat I have been living under a rock and didn’t realize it was owned by Microsoft… so now there will never be a PS5 release. Does that mean all the old Bethesda games will be unavailable om PS5?
It doesn’t even look like you can get it on steam deck, this blows.
Well Steam says it will be in their library, I guess just not for Steamdeck? I was on the fence about getting one because I rarely use a non work computer, and won’t get a new one just for gaming.
I’m talking about GamePass, not Starfield. Gamepass only works on Microsoft OSes AFAIK, so you won’t be able to use it on anything it doesn’t control (i.e. macOS or Linux).
Like it’s not enough to lock me into a service by making a good service that I forget how expensive it is, instead they got to strangle you on the device side.
Hot take when dealing with trillion dollar monopolies there is nothing unethical of taking advantage of them. Also I say this as someone that got the $1 month once and then used it once and then never touched it.
It’s not a link; i was saying the Internet connection is only even mentioned because of the Bethesda.net service and access to the Steam Workshop; both are for getting mods, and Bethesda.net is also where you’d get paid cosmetics and whatnot if they have them. It’s not required to play, which is why it’s only in recommended.
Some of my friends were laughing at me as the 30-series was about to release when I got the 2070s. I was the one laughing when none of them could even get a 30-series a year later, without paying scalper prices! It’s done me really well, feel like we got in just at the right time before prices went nuts and availbility dropped.
Seems to be better now, last time I checked the prices weren’t overly-insane and there were plenty of units available.
I thought Lae’zel looked like that because she is a githyanki, but after seeing the actual actress I’m not so sure. Her nose looks unreal. They mocapped her way too well.
And yet I can’t help thinking that a lot of the extreme side character content could have been aided significantly by AI.
The main 80% of the voice acting is outstanding.
But particularly in Act 3 there’s something disconcerting about every other pedestrian you can talk to who spouts a quip using roughly the same voice with mediocre delivery.
It’s a perfect use case for the AI voice tech available today. The main parts and actual side characters should still have been bespoke acting and mocap, but the random pedestrian in the city might have been notably improved with using generated voices to broaden the variety.
BG3 has been very strong evidence to me that hybrid approaches integrating AI for filling in background content are going to be the standard by the end of the current console generation.
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