Then you really don’t want to know a lot I guess. This indicates nothing about the quality. Could be marketing failure, overly high system requirement targets, financial crisis lessening buying power or simply one of the best games nobody has played like Psychonauts 1, because they were out of the current trends.
Games are entertainment, and so I get my news coverage from people who I find entertaining. This means I’ll take biased, opinionated ranting if it’s funny-enough. So mostly Yahtzee.
which is why im so partial to the current incarnation of giant bomb. i didn’t follow them in theur bigger days so i had no preconceived notion of what GB should be, i just followed jeff grubb to it when he moved there from gamesbeat. super charistmatic dude, funny as hell, great takes, goes out of his way to help signal boost other games media people.
the chemistry the gb crew has is magic and they all have great and distinct tastes in games. plus they do stupid shows like blight club where they pick awful games for each other to beat like bubsy 3d, sonic 06, robocop for xbox and heckle each other/ laugh at each other’s misfortunes
Minnmax - Some former Game Informer peeps pulled a Nextlander and it’s been great. For anyone checking it out for the first time now, usually Ben Hansen is the host, but he’s away for a time on paternity leave.
If you were okay with “man, after getting away from a life of crime, is immediately pulled back in by people who don’t have his best interests at heart and will use him to betray others before eventually getting betrayed themselves” for over two decades, I don’t think you need to worry. Took until RDR2 to break that mold.
Does ESO have a ‘story’ you can play through? I’ve seen it pop up a few times over the years and all I know about it is that it can become a massive time sink haha.
Yes, it has plenty. In the base game alone you have:
Main story line (with Molag Bal being the main antagonist)
A story line for each of the three alliances (you can even play through the other alliances’ storylines even if youre not part of them)
Guild storylines like Mages Guild and Fighters Guild
A separate storyline based in the zone of Craglorn (south eastern Hammerfell)
Plenty of side quests everywhere
And then with DLC/expansions, the amount and quality of storylines grows by a lot.
But I don’t even play for the stories. The raiding is very fun and challenging. I don’t play the game like a time sink. I just log in for my scheduled raids and log out, and I play at a pretty high level. It’s one of the less grindy MMOs. They’ve reduced RNG related stuff by a lot over the years.
I’ll give the game a go but I’ve played so many MMOs to know the warning signs of a game using grind (travel, upkeep, etc.). If that happens I’ll be gone as fast as I signed up.
And I say that as a veteran of Asherons Call, Everquest, EQ 2, Lord of the Rings Online, Dark Age of Camelot, World of Warcraft, A Tale in the Desert, Company of Heroes, Company of Villains, Guild Wars and many more. I think I played EQ for 18 months on subscription but the amount of grind convinced me I’m not going to put up with that any more. When those other games resorted to the same BS I was gone.
If you like MMO games with good singleplayer gameplay you can’t miss with ESO. Base game covers a lot. The expansion packs will be even more.
And unlike a lot of MMO games. No monthly charges necessary but possible. If you decide to sub to ESO+ you get access to expansion stuff except the lastest one and you won’t get access to the classes that got introduced in the expansions.
But… you’ll only need to buy the lastest expansion collection set to get all of that. The upgrade pack is only for people who got the previous expansions already.
However, be aware of its massive shortcomings and once you begin to feel the bite of the horrendous cash store be prepared to ditch it and move on. At a certain point it’s just a disappointment considering how great it could be if they weren’t trying to nickel and dime you constantly (and it’s far more than a nickle or dime too).
Why’s demand for E3 is so low comparatively? What’s different with gamescom? I know gamescom used to be the gamer focused convention when E3 was still focused on business side but what’s different about it today?
Because times are changing, E3 no longer has the prestige it once held. Presenting your game in E3 costs an arm and a leg and isn’t any more effective than making a Direct presentation video. Because of that companies are moving into online showcases. I wonder how Gamescom and Summer Games Fest maintained relevancy while E3 turned into a nostalgic memory.
I think one of the main draws of Gamescom has always been the community or interactivity, also Köln is in the blue banana of Europe so there’s probably almost 100milion people within a 5 hour drive. I don’t really know why E3 is failing but I can roughly tell you why Gamescom isn’t, for one while there are occasional issues Orga is good generally, half of the German media lives a stones throw away from the fairgrounds, a lot of entertainment is provided besides the fair itself (concerts and other things throughout the city), it’s organised by the German games industry association so the cashflow required could be more easily acquired, it also likely means more stability, the city and potentially the entire country want the event to succeed which likely helps. Most of this is just educated guesswork though so take it with a little scepticism.
E3 is failing because companies can just upload their showcases to YouTube now. Modern day E3 is a consumer event anyway, why not deliver the announcements they are looking for in a manner that’s cheaper and more convenient for everyone?
It seems like gamescom is more of a festival where announcements are a bit of a bonus. Gamescom’s better public relations most likely help too.
I also read today that there’s a game developer conference organised by the same association around the time here too, so that likely helps a lot. If your team is already there to learn they might as well present stuff and vice versa.
I wonder if the devs are or rather the folks who set the vision that were skilled at keeping such a complex beast going since 2016.
The end product is wonderful, but the sum of something that long in the making had more than skilled devs. It had a chain of people with faith in them that what was being created in their creative process was worth trusting, for a long time.
GDC is always exciting because it’s a big conference of devs, mostly AAA devs, telling the technical details of their algorithms and systems. It really helps the game industry as a whole.
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