Thankfully paradox are making a contender. Although paradox overdoes kt with dlc, too, but they’re not a scummy company like ea so it should be better. Plus they’re trying to take marketsharr from es so doing the exact same thing would be counterproductive.
Usually Paradox has some content DLC but the vast majority is cosmetic, so you don’t have to buy it but that money fuels their development of future content. Also with every content DLC they almost always release updates and extra content for free for the base game, I feel that Paradox is one of the only companies that do DLCs right.
Also they always allow mods, and a lot of their cosmetic DLCs can be immigrated by mods, so it’s not like they block people from doing what they want with their game just to shove cosmetics.
For me for a game like Sims I need a big variety of cosmetics to keep me playing, new game mechanics are kind of secondary.(Although, if I trust any company to recognize that and adjust accordingly it’d be paradox) But still, you are completely right, paradox doesn’t abandon players that don’t buy the dlc but release content patches at the same time. Plus if you happen to play with other people only one person needs to own the dlc, which is one of my favourite things paradox does and more companies should do.
Also, I completely forgot about mod support. That makes a huge difference, too.
It’s days like this that remind me I’m not a typical gamer.
When Sims 4 came out, I put Sims 3 away thinking it was time for something bigger and better even though I’d had wishlisted DLC unpurchased. When Sims 4 clearly had basic content locked behind future DLC, I quit and didn’t go back to anything because playing the old version when the new version is out “didn’t make sense”. Went from being a Sims player to not a Sims player, not in protest but because their business model “failed to monetize” me. Obviously, if I were the base case, EA would have backpedaled.
Reminds me of the “mini-outrigger and story collection” thing with fantasy literature. I’ve gone from being a diehard fan to no longer even reading simply because I didn’t have the bandwidth and research hours to take it all in (Dresden and Iron Druid, lookin at you).
With the namedrops in the main stories on things I didn’t recognize and my not being able to keep up with side stories, my interest waned and I moved on. I still haven’t read anything after Peace Talks, and I don’t recall what’s going on in Iron Druid anymore.
I am cautiously hopeful for Life By You. My favorite thing in the Sims was to set up crazy soap opera dramas and see what happens, but Sims 4 sims are so docile and boring, it feels a lot more like just playing with dolls and decorating the house. I'm not judging if that's the part you like, but it's just not for me.
It will ask a small fee for every install, on top of the royalties. The issue seems that for small studios this fee is not feasible, and it seems that also pirated games and demos would count
It’s only once they’ve taken in like $200k in revenue btw. Demos don’t count, neither do game pass subscriptions or games bought via humble bundle etc.
It was actually true that multiple installs per user would count multiple times, but Unity rolled back that decision not long after announcing it. However, install bombs will still be possible, I seriously doubt Unity has a fool proof way to accurately identify the same user over multiple installs if the user is reinstalling maliciously to cost the developer money.
And? It would take a trivial amount of effort to spin up VMs and install the game on each. If I immediately tear the VM down after, I’m sure my cost would be covered by free AWS credits.
But also, what entitles them to even a portion of the games proceeds? Adobe doesn’t get a cut for every digital piece you create. Dundermifflin doesn’t get a cut everytime you write a new contract. That’s absolute bullshit and they should get a fine for even thinking they’re allowed to be this big and change the rules like this. That’s a monopoly mindset.
I guess it really depends how it’s done. I don’t think an actual cut of the proceeds is fair either, but stuff like having a low entry point and scaling your tool’s cost a bit according to the project success can be a good idea.
That said after they’d try to pull a stunt like they did I definitely wouldn’t trust them anymore.
This would harm not only us, but fellow game studios of all budgets and sizes. If this goes through, we’d delay content and features our players actually want to port our game elsewhere (as others are also considering). But many developers won’t have the time or means to do the same.
Stop it. Wtf?
HEY GAMERS!
Today, Unity (the engine we use to make our games) announced that they’ll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That’s right, it’s us and a lot of other developers.
That means Another Crab’s Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that’s before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren’t rolled back, we’ll be heavily considering abandoning our wealth of Unity expertise we’ve accumulated over the years and starting from scratch in a new engine. Which is really something we’d rather not do.
On behalf of the dev community, we’re calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product’s actual users.
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