All 3 games require you do/don’t kill certain people at different levels in order to get the ‘true ending’. When I first played I just killed anything that moved, but then found out the consequences of doing so. Honestly it improved my game experience so much more when I had to carefully consider each action.
i have a couple Unity games that are close to shipping, i think i’ll hold off on that and rewrite in Godot instead. I was already considering it since working with Godot is a thousand times more pleasant than Unity anyway.
To be fair, while unreal isn’t FOSS, it’s source code is at least openly viewable so devs would find it easier to make easily transferable alternatives
Also if theirs a engine bug you can crack it open and fix it yourself, handy if you’re not a AAA studio who has epic Devs on speed dial. Though I believe you do have to share any code alterations with epic if it’s hosted on a private repo
I can see why you would think that, but there’s alot of stuff unreal just isn’t that good at, things like 2d games are a massive struggle to work with in unreal, so it’ll gain more popularity, but mainly from devs making 3d games with a focus on high graphics
Do you think these will actually run on the device, or is Apple betting on streaming here? I don’t see how they would capitalize on developers being able to develop for iPhone, while they dropped game support on Mac years ago.
It's likely running native as they've been touting the ray tracing of their new gpu. They've pushed a number of games in the past to show off hardware updates or features, so that's probably what this is about.
Also, they didn't drop support for mac, they just focused on their own gaming API. They continue to get new games published.
You’re probably right! I wonder how well it can run on an iPhone when devices dedicated to gaming barely manage decent framerates on modern games at 800p. And maybe Apple hasn’t actually dropped support for game development, but I don’t believe they have been very active on that front either, did they? Looking at a list of games released on macOS in 2023 isn’t very impressive, and all games released for x86 (so, prior to 2020) won’t work on modern devices.
Considering how much stuff people dump on there that probably doesn’t even deserve to be released it’s not super surprising right? I’m more surprised that 8.9% of games, that’s almost 1 in 10, made over $200k.
Also clearly visual novels are not the way to go if you want to make a lot of money
With VN makers and Midjourney, you can pump out a half way decent VN in no time. I’ve honestly thought of doing a cheesy one for my DnD players as their story recap each session, but I already spend so much time on the rest of the game…
Yeah exactly. Because to me it implies that less than 90% is shovelware crap, and I cannot quite believe this. It doesn’t feel that way, even with all the filtering Steam offers nowadays.
Compare the Nintendo eShop, which doesn’t filter and where Nintendo doesn’t care, and the endless pages and pages and pages of shovelware you need to scroll through (and 15 iterations of AAA Clock for 2€, 80% off! 😅) to find each single proper game.
There is probably some bias because games that make money stick around a lot longer. I doubt most games released in the last three years (which seems to be the time they looked at) that made no money are still on there.
I’m confused. I’ve never licensed a game engine, but I figure you’d write what charges you pay into the contract, and as far as I know, you can’t just add additional charges in later without renegotiating the contract. At least, you’d have no way to enforce those. So I’m sort of at a loss how this is even supposed to work.
The game engine is licensed as a subscription. When January 1st rolls around and the dev’s meed to renew their subscription it will have these new terms. Their options are to accept this or to never update their games again.
Makes sense. I hope the unity guys come to their senses. This whole thing seems rather self-destructive on the company’s part. Unity is far from being a monopoly, with one competitor being free and open source (Godot). And pulling stunts like these, even if you walk them back later, does not engender trust.
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