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LEDZeppelin, (edited ) w Unity bosses sold stock days before development fees announcement, raising eyebrows

SEC: we don’t see nothing, we don’t hear nothing, we don’t do nothing.

Arcane_Trixster,

It’s been a day since the announcement, and a few hours since people noticed the stock dump. What the fuck do you want them to do? Fully research the case, send out subpoenas, call hearings, listen to testimony and level fines all in less than 24 hours?

NewPerspective, w Unity bosses sold stock days before development fees announcement, raising eyebrows

It’s almost like they knew it was a shitty decision…

mojo, w Starfield hasn’t hurt No Man’s Sky’s popularity – it may have even helped it

They’re defintely way different games. NMS is more sandbox and procedural focused, whereas Starfield is a story focused game. Both are buggy space games lol.

CarlsIII,

Thank you for saying it. I’m getting tired of all of these “Starfield is NMS but worse” takes form people that have obviously played neither.

Neato,
@Neato@kbin.social avatar

NMS is a space exploration game.

Starfield is a lite-RPG with a space theme.

Sanctus, w Unity bosses sold stock days before development fees announcement, raising eyebrows
@Sanctus@lemmy.world avatar

record scratch I-I-I-Insider trading!

vlad76, (edited )
@vlad76@lemmy.sdf.org avatar

We’re bored of this business. Let’s just suck it dry, let it whither away, and take our money elsewhere.

Customers…? Who?

Sanctus,
@Sanctus@lemmy.world avatar

Curse spreaders, rich and bored.

Havald, w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4

Thankfully paradox are making a contender. Although paradox overdoes kt with dlc, too, but they’re not a scummy company like ea so it should be better. Plus they’re trying to take marketsharr from es so doing the exact same thing would be counterproductive.

Also paraloves might not be too far out either.

Nibodhika,

Usually Paradox has some content DLC but the vast majority is cosmetic, so you don’t have to buy it but that money fuels their development of future content. Also with every content DLC they almost always release updates and extra content for free for the base game, I feel that Paradox is one of the only companies that do DLCs right.

Also they always allow mods, and a lot of their cosmetic DLCs can be immigrated by mods, so it’s not like they block people from doing what they want with their game just to shove cosmetics.

Havald, (edited )

For me for a game like Sims I need a big variety of cosmetics to keep me playing, new game mechanics are kind of secondary.(Although, if I trust any company to recognize that and adjust accordingly it’d be paradox) But still, you are completely right, paradox doesn’t abandon players that don’t buy the dlc but release content patches at the same time. Plus if you happen to play with other people only one person needs to own the dlc, which is one of my favourite things paradox does and more companies should do.

Also, I completely forgot about mod support. That makes a huge difference, too.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

That paradox game looks horrible though. I think I’d just rather pirate Sims instead…

geosoco, w Starfield getting DLSS support, FOV slider, HDR calibration, and more

If folks didn't see, Nvidia released a driver update in the last day or two as well that improved performance on their cards.

BallShapedMan,
@BallShapedMan@lemmy.world avatar

It’s better on my 4090. Though I do have the DLSS patch too.

Shizu, w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4

“Motherlode”: $4.99 for 25k Simleons

Zombiepirate, w Unity backtracks slightly on plans to charge developers for game installs
@Zombiepirate@lemmy.world avatar

Not nearly enough though.

They’re still exploiting their customers who’ve been developing products based on a completely different fiscal agreement; you can’t just change engines after years of work.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

The worst isn’t even people currently developing things - it’s developers who already have released products. Imagine if you released something like, over the summer, for example. You’ve been paying the current revenue share, and will continue to do so until Jan. 1, then you’ll start paying the per-install fee. So you’re paying twice for the same customers’ purchases.

conciselyverbose,

I really feel like they're going to lose a lawsuit on that.

Unilateral contracts don't have unlimited power and "we can blanket change what we want to charge you on games already made" doesn't seem like it's going to be enforceable.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Exactly - as others have pointed out, if they can do this, what’s stopping them from raising it to $1 per install, or $100?

MentalEdge, (edited ) w Unity has changed its pricing model, and game developers are pissed off
@MentalEdge@sopuli.xyz avatar

The new model makes no sense whatsoever.

If I install a game I bought on both my desktop and steamdeck, the devs have to pay unity twice. If I uninstall it and re-install it, they have to pay it thrice. Four times if I ever use my laptop to play.

If I share the game with my dad and sister via steam family share, the devs have to pay yet another two times.

But I only paid for the game once.

It’s complete insanity. Do they have to pay again for every update, does that count as a new install? What about games on subscription services?

wccrawford,

You missed one: They initially said that web-based games count as installs, too. Insanity.

Norgur, w Unity bosses sold stock days before development fees announcement, raising eyebrows

Riccitiello made EA the money guzzling shithole it is today. Who thought he might change when he was given the reigns of unity?

Sanctus,
@Sanctus@lemmy.world avatar

Remember when he wanted to charge players per digital bullet fired in FPS games?

IWantToFuckSpez, (edited )

Nobody at Unity expected him to change. It was the entire point that this shit heel got to helm the company. The three founders are billionaires now, that’s why. Two years ago one of the founders, Joachim Ante, sold $40million in stock. They dgaf anymore they just keep selling.

RandomVideos, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Good thing i switched from unity to godot a while ago

jdeath,

i have a couple Unity games that are close to shipping, i think i’ll hold off on that and rewrite in Godot instead. I was already considering it since working with Godot is a thousand times more pleasant than Unity anyway.

detalferous, w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4

Free to play with all items available at DLC

hard pass

abraxas,

It’s days like this that remind me I’m not a typical gamer.

When Sims 4 came out, I put Sims 3 away thinking it was time for something bigger and better even though I’d had wishlisted DLC unpurchased. When Sims 4 clearly had basic content locked behind future DLC, I quit and didn’t go back to anything because playing the old version when the new version is out “didn’t make sense”. Went from being a Sims player to not a Sims player, not in protest but because their business model “failed to monetize” me. Obviously, if I were the base case, EA would have backpedaled.

Reminds me of the “mini-outrigger and story collection” thing with fantasy literature. I’ve gone from being a diehard fan to no longer even reading simply because I didn’t have the bandwidth and research hours to take it all in (Dresden and Iron Druid, lookin at you).

nyctre,

I’m sorry, could you explain the last bit? Did you stop reading those series because they had too many short stories or did I misunderstand?

abraxas,

Pretty much.

With the namedrops in the main stories on things I didn’t recognize and my not being able to keep up with side stories, my interest waned and I moved on. I still haven’t read anything after Peace Talks, and I don’t recall what’s going on in Iron Druid anymore.

ugo,

If you enjoyed the sims 3 I think you should check out Life by You. It looks like a bigger and better sims 3

abraxas,

Life by You

Leave it to Paradox to make a Sims clone ;). I’m going to add this to my wishlist and keep my eye on it. Thanks!

TipRing,
@TipRing@kbin.social avatar

I am cautiously hopeful for Life By You. My favorite thing in the Sims was to set up crazy soap opera dramas and see what happens, but Sims 4 sims are so docile and boring, it feels a lot more like just playing with dolls and decorating the house. I'm not judging if that's the part you like, but it's just not for me.

ares35,
@ares35@kbin.social avatar

the ultimate life sim.

Cosmonaut_Collin, w Starfield getting DLSS support, FOV slider, HDR calibration, and more
@Cosmonaut_Collin@lemmy.world avatar

This is stuff that should be available on release day for all fps games. I can’t believe companies keep getting away with releasing beta version of games as a full release.

redcalcium,

Could’ve been worse. Microsoft actually delayed Starfield for 2 years so Bethesda can supposedly fixed as much bugs they can before release.

wesker,
@wesker@lemmy.sdf.org avatar

But if you don’t preorder, you wont get the special costume and mount.

SkeletalWizard, (edited ) w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Oh the joys of King’s Quest V. The most notorius soft lock is one that happens so fast that you would never suspect it to be a soft lock. Early in the game, the player will come across a scene where a cat is chasing a mouse. Now, this should make the player go “OH NO, THE POOR MOUSE!” and help the mouse. However, the scene is tied to your CPU speed so you have a total of 2-4 seconds to go into your inventory, select the item to yeet at the cat, and save the mouse. Many players will blink and just go, “Alright well that happened.” So, the player goes on and finally gets to a point in the game where Graham gets knocked out and tied up in a basement. Yeah your game just ends here if you didn’t save the mouse because the mouse chews through the ropes. THERE IS NO INDICATOR, AT ALL, THAT THE MOUSE IS THE KEY TO SOLVING THE PUZZLE. NONE.

There is also another soft lock into the end game that involves you having decided to pick up a fishhook earlier so you can use it on a mousehole for a piece of cheese. Yeah, if you don’t do that, you can’t power a wand to use to beat the game’s villain. And you’d probably think; “Oh I can just go back and get it.” Yeah, you can, but if you do you’ll also be trapped in there and your game is over again. So you HAVE to know to get it the first time.

And people wonder why LucasArts titles are more fondly beloved over the earlier Sierra titles.

Zoboomafoo, (edited )
@Zoboomafoo@lemmy.world avatar

King’s Quest VI, if you wait a few minutes on the strting beach, there’s a 5-pixel momentary glint that turns out to be a coin. If you leave the beach beforehand, it’s gone forever and the game is in an unwinnable state.

That game was horseshit and I really want to give it another go

SkeletalWizard, (edited )

I always forget about the coin because I learned my lesson from all the bullshit one screen items from Space Quest IV as well. Also, I’d like to mention the game that was programmed to never let you get the true ending due to legal issues. I Have No Mouth, and I Must Scream could never be truly beaten for the best ending in the French and German releases. Mainly due to the character Nimdok’s storyline being entirely centered around Nazis and the surgical “experiments” that happened. I’m not here to dwell on that, but what I am here to dwell on is that when the game was released, French and German players could not get the true ending due to CyberDreams forgetting to check off the trigger for Nimdok succeeding in his game. So, the game was always in its fail state up until 2013 or so when it was finally released on Steam and GOG. The game was in an unwinnable state for those releases for almost 20 years. No revised version with a fix was ever issued until the worldwide release.

lowleveldata, w Resident Evil Village and the Resident Evil 4 remake are coming to the iPhone 15 Pro. Apple's iPhone 15 Pro has an A17 Pro chip that enables hardware-based ray tracing for games.

Is iPhone the new console? Do people even pay for mobile games?

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Mobile games probably aren’t interested in this and everyone else would rather play on consoles or PC i’m guessing.

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