The funny thing is that “Publisher Bethesda was not permitted to pay additional royalties for the RPG because it scored 84 on Metacritic, according to Fallout New Vegas developer Chris Avellone. It appears that Obsidian’s publishing contract included a deal that meant the studio would be issued bonuses if the game hit a Metacritic of 85.” scores matter to Bethesda a lot even enough to ruin relationships and screw developers.
Oh nooooooo, a random nobody on the internet doesnt like how I write in my second language, whatever shall I do? Is that good enough for you sire? May I get your highly esteemed stamp of approval now?
Member since 24 July 2004 here. Doesn’t feel like 20 years, but it’s also hard to imagine having ~5Tb of installed games across multiple launchers just… available. Plus emulators and other resources. Steam was a pain in the arse at first, but they made it work, and they saw beyond the limitations of dialup tech. I was all for it at the time because I had one of the few Coax connections (NTL at the time, later taken over by Virgin Media) which at that point I believe was 10Mbit… Of course, nowadays we have Gigabit FTTP rolling out throughout the UK, so this seems really quaint, but it’s pleasing to see how far we’ve come.
The US coverage still sucks. Sort your shit out guys, you’re 20 years behind the UK, and we’re a good 10 behind Norway, Hong Kong and others thanks to Twatcher.
I’m always shocked at how behind the US is in some areas of tech despite having so many of the big tech companies located there. Like you say their internet coverage and terms of packages, like still having data limits in 2023. Also the fact that they still sign for card payments in shops, when we’ve been though both chip and pin and contactless since that method was common.
Yeah - I don’t even cary cards with me any more, it’s all on my phone. Including many store cards (Coop, Texaco, Shell, McDonalds…) which automatically pick up without me doing much - I scan, it works.
The only thing I can think is that the US is such a fractured environment with Federal, State and Local government, each with different jurisdictions, rules and taxation, that trying to get it to work would be beurocratically difficult. But at the same time, it’s so ruled by corporations that surely they’d want to push the easiest way - flip your phone out and wave it to pay, easy and secure, so make it happen :D
I played Starfield on the Game Pass and was bored to tears after four hours. It made me want to explore space, but everything is so half-baked in Starfield that it drove me to reinstall and start playing more No Man’s Sky.
Oh, good! I honestly kinda expected Bethesda to do nothing about the missing PC options, especially DLSS. The platform clearly hasn’t been their priority.
The game just has two too many buttons. I played it on both, and it feels much better on controller. Holding down both triggers to unload twin Gatling guns right into the spider’s pinecone ass is just satisfying in a way that mouse and keyboard isn’t. That being said, the fact that you need six easy-access buttons and constant camera control makes it really awkward/borderline unplayable unless you have a controller with back paddles.
Well fuck me, apparently. The Adobe and Sibelius fees already break me, and I’ve invested enough in Unity assets (not to mention the learning curve) to get a game close to preproduction, and this could drive me out.
I’m a tiny Dev just trying to break into VR, console, and mobile by myself, and am dirt poor with no support, just my knowledge and talent. I’m working on three beta projects, but this makes me scared to continue on Unity.
I’m a good designer and developer with industry experience, but my health has forced me into smaller Indy projects. I put all my eggs in Unity’s basket and now it feels like they’re ditching me just at the point I was ready for production.
You might wait at least a few weeks before throwing everything down - There’s been a lot of backlash, so much that Unity might walk this back or change it entirely.
The problem is they keep changing the license terms every 6-12 months and the changes have always been retroactive. I think they've changed it about once every year for the last 5 years and this year they did it twice. Games often take years to make and that means you might have no idea what the terms are going to be by the time you're ready to release.
So lets say they walk this back. What about next time?
It doesn’t seem right that they can retroactively change their terms and just decide you owe them money. I’m guessing this is legal since they are doing it anyways?
It's really no different than a service upping their subscription fee or a grocery store raising the price of eggs. There's no law that says the price will remain the same forever. You can of course add it to the terms of a contract, but it's at your (in this case Unity's) own discretion.
The main difference is that if you built your product on their platform, you don’t have the option to pick a different vendor for what you’ve already built like you would for subscriptions or eggs. It feels much more akin to extortion to me.
You built your product on their platform and agreed to the terms they set. Thats a level of commitment you put in. Them changing it afterwards is forcing you to agree to new terms that you wouldn’t agree to if you weren’t forced.
If the issue is using their servers, or keeping the runtime code updates, there should at least be the option of self hosting or locking into an older version.
Having said all that, I know very little about vendor contracts and don’t doubt you when you say legally its the same as any other price change. It feels different because of the lack of choice.
Oh, I’ll keep going, for sure! (…with one eye on developments.) But now I also need to prepare contingencies if their licensing goes the way of Avid, Adobe, and most recently Reddit and the bird one.
Something major might have to change and I can’t be blindsided by it, so I have to carve out time to deal with this, anyhow.
It’s not like nobody warned you Unity was bad, they’ve been hounding developers forever. I’ve personally been warning people to not touch unity and instead use the vastly superior Unreal Engine, ever since the UDK days. This isn’t the fall of Unity, it’s mid descent.
Sometimes it seems to me that almost everything that isn’t FOSS/non-profit goes down the shitter these days in the name of profit. It really does feel like the only way to avoid getting fucked over is to completely ditch commercial stuff.
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